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Fixes for spaces and documentation
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commit
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2 changed files with 20 additions and 4 deletions
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@ -29,7 +29,17 @@ package org.geysermc.geyser.entity.type;
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* Implemented onto anything that should have code ran every Minecraft tick - 50 milliseconds.
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* Implemented onto anything that should have code ran every Minecraft tick - 50 milliseconds.
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*/
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*/
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public interface Tickable {
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public interface Tickable {
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default void drawTick() {};
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/*
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void tick();
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* This function gets called every tick at all times, even when the server requests that the
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* game should be frozen. This should be used for updating things that are always
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* client side updated on Java, regardless of if the server is frozen or not.
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*/
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default void drawTick() {
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}
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/*
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* This function gets called every game tick as long as the
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* game tick loop isn't frozen.
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*/
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void tick();
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}
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}
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@ -561,6 +561,10 @@ public class GeyserSession implements GeyserConnection, GeyserCommandSource {
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private MinecraftProtocol protocol;
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private MinecraftProtocol protocol;
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private boolean tickingFrozen = false;
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private boolean tickingFrozen = false;
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/*
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* The amount of ticks requested by the server that the
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* game should proceed with, even if game ticking is frozen.
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*/
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@Setter
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@Setter
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private int stepTicks = 0;
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private int stepTicks = 0;
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private boolean gameShouldUpdate = true;
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private boolean gameShouldUpdate = true;
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@ -1208,6 +1212,7 @@ public class GeyserSession implements GeyserConnection, GeyserCommandSource {
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camera().removeFog("minecraft:fog_crimson_forest");
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camera().removeFog("minecraft:fog_crimson_forest");
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isInWorldBorderWarningArea = false;
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isInWorldBorderWarningArea = false;
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}
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}
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gameShouldUpdate = !tickingFrozen || stepTicks > 0;
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gameShouldUpdate = !tickingFrozen || stepTicks > 0;
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if (stepTicks > 0) {
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if (stepTicks > 0) {
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--stepTicks;
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--stepTicks;
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@ -1218,6 +1223,7 @@ public class GeyserSession implements GeyserConnection, GeyserCommandSource {
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entity.tick();
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entity.tick();
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}
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}
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}
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}
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if (armAnimationTicks >= 0) {
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if (armAnimationTicks >= 0) {
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// As of 1.18.2 Java Edition, it appears that the swing time is dynamically updated depending on the
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// As of 1.18.2 Java Edition, it appears that the swing time is dynamically updated depending on the
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// player's effect status, but the animation can cut short if the duration suddenly decreases
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// player's effect status, but the animation can cut short if the duration suddenly decreases
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@ -1643,7 +1649,7 @@ public class GeyserSession implements GeyserConnection, GeyserCommandSource {
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/**
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/**
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* Send a packet to the remote server if in the specified state.
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* Send a packet to the remote server if in the specified state.
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*
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*
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* @param packet the java edition packet from MCProtocolLib
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* @param packet the java edition packet from MCProtocolLib
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* @param intendedState the state the client should be in
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* @param intendedState the state the client should be in
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*/
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*/
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public void sendDownstreamPacket(Packet packet, ProtocolState intendedState) {
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public void sendDownstreamPacket(Packet packet, ProtocolState intendedState) {
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@ -1727,7 +1733,7 @@ public class GeyserSession implements GeyserConnection, GeyserCommandSource {
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* Send a gamerule value to the client
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* Send a gamerule value to the client
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*
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*
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* @param gameRule The gamerule to send
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* @param gameRule The gamerule to send
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* @param value The value of the gamerule
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* @param value The value of the gamerule
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*/
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*/
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public void sendGameRule(String gameRule, Object value) {
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public void sendGameRule(String gameRule, Object value) {
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GameRulesChangedPacket gameRulesChangedPacket = new GameRulesChangedPacket();
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GameRulesChangedPacket gameRulesChangedPacket = new GameRulesChangedPacket();
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