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Fix: Text display offset <https://github.com/GeyserMC/Geyser/issues/4439> (#4883)
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2 changed files with 12 additions and 1 deletions
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@ -327,6 +327,7 @@ public final class EntityDefinitions {
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TEXT_DISPLAY = EntityDefinition.inherited(TextDisplayEntity::new, displayBase)
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TEXT_DISPLAY = EntityDefinition.inherited(TextDisplayEntity::new, displayBase)
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.type(EntityType.TEXT_DISPLAY)
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.type(EntityType.TEXT_DISPLAY)
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.identifier("minecraft:armor_stand")
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.identifier("minecraft:armor_stand")
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.offset(-0.5f)
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.addTranslator(MetadataType.CHAT, TextDisplayEntity::setText)
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.addTranslator(MetadataType.CHAT, TextDisplayEntity::setText)
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.addTranslator(null) // Line width
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.addTranslator(null) // Line width
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.addTranslator(null) // Background color
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.addTranslator(null) // Background color
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@ -38,7 +38,17 @@ import java.util.UUID;
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// Note: 1.19.4 requires that the billboard is set to something in order to show, on Java Edition
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// Note: 1.19.4 requires that the billboard is set to something in order to show, on Java Edition
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public class TextDisplayEntity extends DisplayBaseEntity {
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public class TextDisplayEntity extends DisplayBaseEntity {
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public TextDisplayEntity(GeyserSession session, int entityId, long geyserId, UUID uuid, EntityDefinition<?> definition, Vector3f position, Vector3f motion, float yaw, float pitch, float headYaw) {
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public TextDisplayEntity(GeyserSession session, int entityId, long geyserId, UUID uuid, EntityDefinition<?> definition, Vector3f position, Vector3f motion, float yaw, float pitch, float headYaw) {
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super(session, entityId, geyserId, uuid, definition, position, motion, yaw, pitch, headYaw);
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super(session, entityId, geyserId, uuid, definition, position.add(0, definition.offset(), 0), motion, yaw, pitch, headYaw);
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}
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@Override
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public void moveRelative(double relX, double relY, double relZ, float yaw, float pitch, boolean isOnGround) {
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super.moveRelative(relX, relY + definition.offset(), relZ, yaw, pitch, isOnGround);
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}
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@Override
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public void moveAbsolute(Vector3f position, float yaw, float pitch, float headYaw, boolean isOnGround, boolean teleported) {
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super.moveAbsolute(position.add(Vector3f.from(0, definition.offset(), 0)), yaw, pitch, headYaw, isOnGround, teleported);
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}
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}
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@Override
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@Override
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