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Fix Ender Crystal collision and explosion effects (#716)
Fixed the collision box being non-existent for ender crystals and fixed explosion effects not being displayed properly
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215e5a7e21
commit
ac5ab229f9
2 changed files with 10 additions and 7 deletions
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@ -105,7 +105,7 @@ public enum EntityType {
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THROWN_EXP_BOTTLE(ThrowableEntity.class, 68, 0.25f, 0.25f, 0f, 0f, "minecraft:xp_bottle"),
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THROWN_EXP_BOTTLE(ThrowableEntity.class, 68, 0.25f, 0.25f, 0f, 0f, "minecraft:xp_bottle"),
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EXPERIENCE_ORB(ExpOrbEntity.class, 69, 0f, 0f, 0f, 0f, "minecraft:xp_orb"),
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EXPERIENCE_ORB(ExpOrbEntity.class, 69, 0f, 0f, 0f, 0f, "minecraft:xp_orb"),
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EYE_OF_ENDER(Entity.class, 70, 0.25f, 0.25f, 0f, 0f, "minecraft:eye_of_ender_signal"),
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EYE_OF_ENDER(Entity.class, 70, 0.25f, 0.25f, 0f, 0f, "minecraft:eye_of_ender_signal"),
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END_CRYSTAL(EnderCrystalEntity.class, 71, 0f, 0f, 0f, 0f, "minecraft:ender_crystal"),
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END_CRYSTAL(EnderCrystalEntity.class, 71, 2.0f, 2.0f, 2.0f, 0f, "minecraft:ender_crystal"),
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FIREWORK_ROCKET(FireworkEntity.class, 72, 0.25f, 0.25f, 0.25f, 0f, "minecraft:fireworks_rocket"),
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FIREWORK_ROCKET(FireworkEntity.class, 72, 0.25f, 0.25f, 0.25f, 0f, "minecraft:fireworks_rocket"),
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TRIDENT(TridentEntity.class, 73, 0f, 0f, 0f, 0f, "minecraft:thrown_trident"),
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TRIDENT(TridentEntity.class, 73, 0f, 0f, 0f, 0f, "minecraft:thrown_trident"),
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TURTLE(AnimalEntity.class, 74, 0.4f, 1.2f),
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TURTLE(AnimalEntity.class, 74, 0.4f, 1.2f),
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@ -46,14 +46,17 @@ public class JavaExplosionTranslator extends PacketTranslator<ServerExplosionPac
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public void translate(ServerExplosionPacket packet, GeyserSession session) {
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public void translate(ServerExplosionPacket packet, GeyserSession session) {
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for (ExplodedBlockRecord record : packet.getExploded()) {
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for (ExplodedBlockRecord record : packet.getExploded()) {
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Vector3f pos = Vector3f.from(packet.getX() + record.getX(), packet.getY() + record.getY(), packet.getZ() + record.getZ());
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Vector3f pos = Vector3f.from(packet.getX() + record.getX(), packet.getY() + record.getY(), packet.getZ() + record.getZ());
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// Since bedrock does not play an explosion sound and particles sound, we have to manually do so
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LevelEventPacket levelEventPacket = new LevelEventPacket();
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levelEventPacket.setType(LevelEventType.PARTICLE_LARGE_EXPLOSION);
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levelEventPacket.setData(0);
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levelEventPacket.setPosition(pos.toFloat());
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session.sendUpstreamPacket(levelEventPacket);
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ChunkUtils.updateBlock(session, BlockTranslator.AIR, pos.toInt());
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ChunkUtils.updateBlock(session, BlockTranslator.AIR, pos.toInt());
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}
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}
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Vector3f pos = Vector3f.from(packet.getX(), packet.getY(), packet.getZ());
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// Since bedrock does not play an explosion sound and particles sound, we have to manually do so
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LevelEventPacket levelEventPacket = new LevelEventPacket();
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levelEventPacket.setType(packet.getRadius() >= 2.0f ? LevelEventType.PARTICLE_HUGE_EXPLODE : LevelEventType.PARTICLE_LARGE_EXPLOSION);
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levelEventPacket.setData(0);
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levelEventPacket.setPosition(pos.toFloat());
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session.sendUpstreamPacket(levelEventPacket);
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LevelSoundEventPacket levelSoundEventPacket = new LevelSoundEventPacket();
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LevelSoundEventPacket levelSoundEventPacket = new LevelSoundEventPacket();
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levelSoundEventPacket.setRelativeVolumeDisabled(false);
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levelSoundEventPacket.setRelativeVolumeDisabled(false);
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levelSoundEventPacket.setBabySound(false);
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levelSoundEventPacket.setBabySound(false);
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