Better handling of invalid items in recipe translator

Stonecutter recipes will now be processed correctly, even if an item is modded.

Co-authored-by: Setadokalo <darkenchanter1@gmail.com>
This commit is contained in:
Camotoy 2021-10-03 10:54:00 -04:00
parent 7cd3eb99ef
commit a5779a716b
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GPG key ID: 7EEFB66FE798081F

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@ -85,6 +85,10 @@ public class JavaDeclareRecipesTranslator extends PacketTranslator<ServerDeclare
case CRAFTING_SHAPELESS -> { case CRAFTING_SHAPELESS -> {
ShapelessRecipeData shapelessRecipeData = (ShapelessRecipeData) recipe.getData(); ShapelessRecipeData shapelessRecipeData = (ShapelessRecipeData) recipe.getData();
ItemData output = ItemTranslator.translateToBedrock(session, shapelessRecipeData.getResult()); ItemData output = ItemTranslator.translateToBedrock(session, shapelessRecipeData.getResult());
if (output.equals(ItemData.AIR)) {
// Likely modded item that Bedrock will complain about if it persists
continue;
}
// Strip NBT - tools won't appear in the recipe book otherwise // Strip NBT - tools won't appear in the recipe book otherwise
output = output.toBuilder().tag(null).build(); output = output.toBuilder().tag(null).build();
ItemData[][] inputCombinations = combinations(session, shapelessRecipeData.getIngredients()); ItemData[][] inputCombinations = combinations(session, shapelessRecipeData.getIngredients());
@ -98,6 +102,10 @@ public class JavaDeclareRecipesTranslator extends PacketTranslator<ServerDeclare
case CRAFTING_SHAPED -> { case CRAFTING_SHAPED -> {
ShapedRecipeData shapedRecipeData = (ShapedRecipeData) recipe.getData(); ShapedRecipeData shapedRecipeData = (ShapedRecipeData) recipe.getData();
ItemData output = ItemTranslator.translateToBedrock(session, shapedRecipeData.getResult()); ItemData output = ItemTranslator.translateToBedrock(session, shapedRecipeData.getResult());
if (output.equals(ItemData.AIR)) {
// Likely modded item that Bedrock will complain about if it persists
continue;
}
// See above // See above
output = output.toBuilder().tag(null).build(); output = output.toBuilder().tag(null).build();
ItemData[][] inputCombinations = combinations(session, shapedRecipeData.getIngredients()); ItemData[][] inputCombinations = combinations(session, shapedRecipeData.getIngredients());
@ -136,7 +144,9 @@ public class JavaDeclareRecipesTranslator extends PacketTranslator<ServerDeclare
// Sort the list by each output item's Java identifier - this is how it's sorted on Java, and therefore // Sort the list by each output item's Java identifier - this is how it's sorted on Java, and therefore
// We can get the correct order for button pressing // We can get the correct order for button pressing
data.getValue().sort(Comparator.comparing((stoneCuttingRecipeData -> data.getValue().sort(Comparator.comparing((stoneCuttingRecipeData ->
session.getItemMappings().getItems().get(stoneCuttingRecipeData.getResult().getId()).getJavaIdentifier()))); session.getItemMappings().getItems()
.getOrDefault(stoneCuttingRecipeData.getResult().getId(), ItemMapping.AIR)
.getJavaIdentifier())));
// Now that it's sorted, let's translate these recipes // Now that it's sorted, let's translate these recipes
for (StoneCuttingRecipeData stoneCuttingData : data.getValue()) { for (StoneCuttingRecipeData stoneCuttingData : data.getValue()) {
@ -144,6 +154,10 @@ public class JavaDeclareRecipesTranslator extends PacketTranslator<ServerDeclare
ItemStack ingredient = stoneCuttingData.getIngredient().getOptions()[0]; ItemStack ingredient = stoneCuttingData.getIngredient().getOptions()[0];
ItemData input = ItemTranslator.translateToBedrock(session, ingredient); ItemData input = ItemTranslator.translateToBedrock(session, ingredient);
ItemData output = ItemTranslator.translateToBedrock(session, stoneCuttingData.getResult()); ItemData output = ItemTranslator.translateToBedrock(session, stoneCuttingData.getResult());
if (input.equals(ItemData.AIR) || output.equals(ItemData.AIR)) {
// Probably modded items
continue;
}
UUID uuid = UUID.randomUUID(); UUID uuid = UUID.randomUUID();
// We need to register stonecutting recipes so they show up on Bedrock // We need to register stonecutting recipes so they show up on Bedrock
@ -151,12 +165,8 @@ public class JavaDeclareRecipesTranslator extends PacketTranslator<ServerDeclare
Collections.singletonList(input), Collections.singletonList(output), uuid, "stonecutter", 0, netId++)); Collections.singletonList(input), Collections.singletonList(output), uuid, "stonecutter", 0, netId++));
// Save the recipe list for reference when crafting // Save the recipe list for reference when crafting
IntList outputs = stonecutterRecipeMap.get(ingredient.getId()); // Add the ingredient as the key and all possible values as the value
if (outputs == null) { IntList outputs = stonecutterRecipeMap.computeIfAbsent(ingredient.getId(), ($) -> new IntArrayList());
outputs = new IntArrayList();
// Add the ingredient as the key and all possible values as the value
stonecutterRecipeMap.put(ingredient.getId(), outputs);
}
outputs.add(stoneCuttingData.getResult().getId()); outputs.add(stoneCuttingData.getResult().getId());
} }
} }