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GeyserSession: remove 32 render distance cap (#1546)
Having an incongruency between the server render distance and the client render distance appears to cause issues, and I have not been able to encounter such a crash.
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@ -653,7 +653,6 @@ public class GeyserSession implements CommandSender {
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public void setRenderDistance(int renderDistance) {
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public void setRenderDistance(int renderDistance) {
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renderDistance = GenericMath.ceil(++renderDistance * MathUtils.SQRT_OF_TWO); //square to circle
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renderDistance = GenericMath.ceil(++renderDistance * MathUtils.SQRT_OF_TWO); //square to circle
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if (renderDistance > 32) renderDistance = 32; // <3 u ViaVersion but I don't like crashing clients x)
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this.renderDistance = renderDistance;
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this.renderDistance = renderDistance;
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ChunkRadiusUpdatedPacket chunkRadiusUpdatedPacket = new ChunkRadiusUpdatedPacket();
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ChunkRadiusUpdatedPacket chunkRadiusUpdatedPacket = new ChunkRadiusUpdatedPacket();
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