NeoForge Platform Support (#3781)

* Initial work on Forge platform

* Rework modded platforms to use a common module

* Add support for integrated worlds on modded platforms

* Fix classload errors and move mixins to shared module

* Fix Fabric mixins and check min height in mod world manager

* Add Forge command support

* Add back modrinth publishing

* Don't apply application plugin to shared mod sources

* Fix docs

* Delete unused class

* Clean up repositories

* - Update to 1.20.2
- set custom refmap name
- fixed console commands crashing the server (hasPermission now accepts CommandSourceStack instead of Player)
- Forge wants fastutil relocated, so be it

Current issues:
- ClassNotFound exceptions with classes that are clearly present

* - Fix ClassNotFound errors on Forge due to weird Classloader
- Dont relocate gson

* merge upstream

* oh no

* Bump lombok, architectury-loom

* init: neoforge 1.20.4 support

* NeoForge builds

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* Archive neoforge artifacts

* transformForge -> transformNeoForge

* Neoforge boots!
* Fix mixins on neoforge
* Update build/pr file names
* Update mods.toml to new neoforge standard
* Fix refmap naming

* more fixes
- no need to include gson
- cleanup nullable/nonnull annotations
- add more info to geyser dumps on neoforge

* yeet platform executor

* yet another temp branch to figure out the runServer task

* yeet transitive dependency, that cant be right

* Attempt at getting the runServer task to work, part two

* Revert the changes for the runServer task, try and shut down the injector

* Remove spigot weird bug workaround, shut down properly
Also add a compileOnly dependency for the mod module to get rid of spammy false warnings

* Update to latest restart changes
- fix duplicate nodes crashing neoforge
- connector -> geyser in GeyserModCommandExecutor
- create command manager early to fix issues with permission gather event

* Consistent NeoForge spelling, move some dependencies to the version toml

* Add lombok to version catalogue

* Add plugins to version catalogue

* revert move to buildSrc

* Create `assets/geyser/icon.png` to reference icon from a single file on standalone/neoforge/fabric

* add fabric permissions api to libs.versions.toml

---------

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>
Co-authored-by: onebeastchris <github@onechris.mozmail.com>
Co-authored-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>
This commit is contained in:
Redned 2024-02-23 16:58:39 +00:00 committed by GitHub
parent aca368e332
commit 97fc2de42f
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55 changed files with 1504 additions and 243 deletions

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@ -1,8 +1,7 @@
import net.kyori.blossom.BlossomExtension
plugins {
id("net.kyori.blossom")
id("net.kyori.indra.git")
alias(libs.plugins.blossom)
id("geyser.publish-conventions")
}

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@ -221,6 +221,7 @@ public class GeyserImpl implements GeyserApi {
if (ex != null) {
return;
}
MinecraftLocale.ensureEN_US();
String locale = GeyserLocale.getDefaultLocale();
if (!"en_us".equals(locale)) {

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@ -187,7 +187,7 @@ public class SkullResourcePackManager {
ZipEntry entry = new ZipEntry("skull_resource_pack/pack_icon.png");
zipOS.putNextEntry(entry);
zipOS.write(FileUtils.readAllBytes("icon.png"));
zipOS.write(FileUtils.readAllBytes("assets/geyser/icon.png"));
zipOS.closeEntry();
}
}

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@ -123,7 +123,8 @@ public class PendingMicrosoftAuthentication {
public CompletableFuture<MsaAuthenticationService.MsCodeResponse> getCode(boolean offlineAccess) {
// Request the code
CompletableFuture<MsaAuthenticationService.MsCodeResponse> code = CompletableFuture.supplyAsync(() -> tryGetCode(offlineAccess));
CompletableFuture<MsaAuthenticationService.MsCodeResponse> code = CompletableFuture.supplyAsync(
() -> tryGetCode(offlineAccess));
// Once the code is received, continuously try to request the access token, profile, etc
code.thenRun(() -> performLoginAttempt(System.currentTimeMillis()));
return code;

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