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Fix: hanging sign recipe not showing up in the recipe book (#4814)
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parent
2a6025f3fc
commit
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2 changed files with 3 additions and 16 deletions
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@ -49,8 +49,6 @@ import java.util.function.Consumer;
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public class CreativeItemRegistryPopulator {
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private static final List<BiPredicate<String, Integer>> JAVA_ONLY_ITEM_FILTER = List.of(
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// Just shows an empty texture; either way it doesn't exist in the creative menu on Java
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(identifier, data) -> identifier.equals("minecraft:debug_stick"),
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// Bedrock-only as its own item
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(identifier, data) -> identifier.equals("minecraft:empty_map") && data == 2,
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// Bedrock-only banner patterns
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@ -103,16 +101,8 @@ public class CreativeItemRegistryPopulator {
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}
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GeyserBedrockBlock blockDefinition = null;
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JsonNode blockRuntimeIdNode = itemNode.get("blockRuntimeId");
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JsonNode blockStateNode;
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if (blockRuntimeIdNode != null) {
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bedrockBlockRuntimeId = blockRuntimeIdNode.asInt();
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if (bedrockBlockRuntimeId == 0 && !identifier.equals("minecraft:blue_candle")) { // FIXME
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bedrockBlockRuntimeId = -1;
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}
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blockDefinition = bedrockBlockRuntimeId == -1 ? null : blockMappings.getDefinition(bedrockBlockRuntimeId);
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} else if ((blockStateNode = itemNode.get("block_state_b64")) != null) {
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if ((blockStateNode = itemNode.get("block_state_b64")) != null) {
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byte[] bytes = Base64.getDecoder().decode(blockStateNode.asText());
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ByteArrayInputStream bais = new ByteArrayInputStream(bytes);
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try {
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@ -252,10 +252,7 @@ public class ItemRegistryPopulator {
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} else {
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// Try to get an example block runtime ID from the creative contents packet, for Bedrock identifier obtaining
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int aValidBedrockBlockId = blacklistedIdentifiers.getOrDefault(bedrockIdentifier, customBlockItemOverride != null ? customBlockItemOverride.getRuntimeId() : -1);
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if (aValidBedrockBlockId == -1 && customBlockItemOverride == null) {
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// Fallback
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bedrockBlock = blockMappings.getBedrockBlock(firstBlockRuntimeId);
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} else {
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if (aValidBedrockBlockId != -1 || customBlockItemOverride != null) {
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// As of 1.16.220, every item requires a block runtime ID attached to it.
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// This is mostly for identifying different blocks with the same item ID - wool, slabs, some walls.
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// However, in order for some visuals and crafting to work, we need to send the first matching block state
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@ -266,7 +263,7 @@ public class ItemRegistryPopulator {
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boolean firstPass = true;
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// Block states are all grouped together. In the mappings, we store the first block runtime ID in order,
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// and the last, if relevant. We then iterate over all those values and get their Bedrock equivalents
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Integer lastBlockRuntimeId = entry.getValue().getLastBlockRuntimeId() == null ? firstBlockRuntimeId : entry.getValue().getLastBlockRuntimeId();
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int lastBlockRuntimeId = entry.getValue().getLastBlockRuntimeId() == null ? firstBlockRuntimeId : entry.getValue().getLastBlockRuntimeId();
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for (int i = firstBlockRuntimeId; i <= lastBlockRuntimeId; i++) {
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GeyserBedrockBlock bedrockBlockRuntimeId = blockMappings.getVanillaBedrockBlock(i);
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NbtMap blockTag = bedrockBlockRuntimeId.getState();
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