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Add 1.9+ PvP 'Cooldown' (#768)
* Add 1.9+ PvP 'Cooldown' This commit adds a subtitle that acts as the Java cooldown. This is an optional feature disabled in the config with `show-cooldown`. This does not appear on plugins that use OldCombatMechanics. * No need to bump up the config version; I was just tested with OldCombatMechanics * Use simpler casting * Use session variable of lastHitTime for theoretically better performance * Reuse attribute value calculation from AttributeUtils * Remove unused imports * Revert config version update in config.yml
This commit is contained in:
parent
256c62ce88
commit
9369b20209
10 changed files with 176 additions and 4 deletions
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@ -129,6 +129,11 @@ public class GeyserSpongeConfiguration implements GeyserConfiguration {
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return node.getNode("allow-third-party-ears").getBoolean(false);
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return node.getNode("allow-third-party-ears").getBoolean(false);
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}
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}
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@Override
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public boolean isShowCooldown() {
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return node.getNode("show-cooldown").getBoolean(true);
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}
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@Override
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@Override
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public String getDefaultLocale() {
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public String getDefaultLocale() {
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return node.getNode("default-locale").getString("en_us");
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return node.getNode("default-locale").getString("en_us");
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@ -62,6 +62,8 @@ public interface GeyserConfiguration {
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boolean isAllowThirdPartyEars();
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boolean isAllowThirdPartyEars();
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boolean isShowCooldown();
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String getDefaultLocale();
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String getDefaultLocale();
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Path getFloodgateKeyFile();
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Path getFloodgateKeyFile();
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@ -75,6 +75,9 @@ public abstract class GeyserJacksonConfiguration implements GeyserConfiguration
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@JsonProperty("allow-third-party-capes")
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@JsonProperty("allow-third-party-capes")
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private boolean allowThirdPartyCapes;
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private boolean allowThirdPartyCapes;
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@JsonProperty("show-cooldown")
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private boolean showCooldown = true;
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@JsonProperty("allow-third-party-ears")
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@JsonProperty("allow-third-party-ears")
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private boolean allowThirdPartyEars;
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private boolean allowThirdPartyEars;
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@ -179,6 +179,18 @@ public class GeyserSession implements CommandSender {
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@Setter
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@Setter
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private long lastInteractedVillagerEid;
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private long lastInteractedVillagerEid;
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/**
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* The current attack speed of the player. Used for sending proper cooldown timings.
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*/
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@Setter
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private double attackSpeed;
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/**
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* The time of the last hit. Used to gauge how long the cooldown is taking.
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* This is a session variable in order to prevent more scheduled threads than necessary.
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*/
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@Setter
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private long lastHitTime;
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private MinecraftProtocol protocol;
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private MinecraftProtocol protocol;
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public GeyserSession(GeyserConnector connector, BedrockServerSession bedrockServerSession) {
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public GeyserSession(GeyserConnector connector, BedrockServerSession bedrockServerSession) {
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@ -25,10 +25,12 @@
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package org.geysermc.connector.network.translators.bedrock;
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package org.geysermc.connector.network.translators.bedrock;
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import com.nukkitx.protocol.bedrock.data.SoundEvent;
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import com.nukkitx.protocol.bedrock.packet.LevelSoundEventPacket;
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import com.nukkitx.protocol.bedrock.packet.LevelSoundEventPacket;
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import org.geysermc.connector.network.session.GeyserSession;
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import org.geysermc.connector.network.session.GeyserSession;
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import org.geysermc.connector.network.translators.PacketTranslator;
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import org.geysermc.connector.network.translators.PacketTranslator;
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import org.geysermc.connector.network.translators.Translator;
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import org.geysermc.connector.network.translators.Translator;
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import org.geysermc.connector.utils.CooldownUtils;
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@Translator(packet = LevelSoundEventPacket.class)
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@Translator(packet = LevelSoundEventPacket.class)
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public class BedrockLevelSoundEventTranslator extends PacketTranslator<LevelSoundEventPacket> {
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public class BedrockLevelSoundEventTranslator extends PacketTranslator<LevelSoundEventPacket> {
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@ -37,5 +39,12 @@ public class BedrockLevelSoundEventTranslator extends PacketTranslator<LevelSoun
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public void translate(LevelSoundEventPacket packet, GeyserSession session) {
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public void translate(LevelSoundEventPacket packet, GeyserSession session) {
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// lol what even :thinking:
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// lol what even :thinking:
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session.sendUpstreamPacket(packet);
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session.sendUpstreamPacket(packet);
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// Yes, what even, but thankfully we can hijack this packet to send the cooldown
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if (packet.getSound() == SoundEvent.ATTACK_NODAMAGE || packet.getSound() == SoundEvent.ATTACK || packet.getSound() == SoundEvent.ATTACK_STRONG) {
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// Send a faux cooldown since Bedrock has no cooldown support
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// Sent here because Java still sends a cooldown if the player doesn't hit anything but Bedrock always sends a sound
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CooldownUtils.sendCooldown(session);
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}
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}
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}
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}
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}
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@ -32,6 +32,7 @@ import org.geysermc.connector.network.translators.Translator;
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import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlayerChangeHeldItemPacket;
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import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlayerChangeHeldItemPacket;
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import com.nukkitx.protocol.bedrock.data.ContainerId;
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import com.nukkitx.protocol.bedrock.data.ContainerId;
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import com.nukkitx.protocol.bedrock.packet.MobEquipmentPacket;
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import com.nukkitx.protocol.bedrock.packet.MobEquipmentPacket;
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import org.geysermc.connector.utils.CooldownUtils;
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@Translator(packet = MobEquipmentPacket.class)
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@Translator(packet = MobEquipmentPacket.class)
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public class BedrockMobEquipmentTranslator extends PacketTranslator<MobEquipmentPacket> {
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public class BedrockMobEquipmentTranslator extends PacketTranslator<MobEquipmentPacket> {
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@ -47,5 +48,8 @@ public class BedrockMobEquipmentTranslator extends PacketTranslator<MobEquipment
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ClientPlayerChangeHeldItemPacket changeHeldItemPacket = new ClientPlayerChangeHeldItemPacket(packet.getHotbarSlot());
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ClientPlayerChangeHeldItemPacket changeHeldItemPacket = new ClientPlayerChangeHeldItemPacket(packet.getHotbarSlot());
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session.sendDownstreamPacket(changeHeldItemPacket);
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session.sendDownstreamPacket(changeHeldItemPacket);
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// Java sends a cooldown indicator whenever you switch an item
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CooldownUtils.sendCooldown(session);
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}
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}
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}
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}
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@ -25,6 +25,8 @@
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package org.geysermc.connector.network.translators.java.entity;
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package org.geysermc.connector.network.translators.java.entity;
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import com.github.steveice10.mc.protocol.data.game.entity.attribute.Attribute;
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import com.github.steveice10.mc.protocol.packet.ingame.server.entity.ServerEntityPropertiesPacket;
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import org.geysermc.connector.entity.Entity;
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import org.geysermc.connector.entity.Entity;
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import org.geysermc.connector.entity.attribute.AttributeType;
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import org.geysermc.connector.entity.attribute.AttributeType;
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import org.geysermc.connector.network.session.GeyserSession;
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import org.geysermc.connector.network.session.GeyserSession;
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@ -32,17 +34,16 @@ import org.geysermc.connector.network.translators.PacketTranslator;
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import org.geysermc.connector.network.translators.Translator;
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import org.geysermc.connector.network.translators.Translator;
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import org.geysermc.connector.utils.AttributeUtils;
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import org.geysermc.connector.utils.AttributeUtils;
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import com.github.steveice10.mc.protocol.data.game.entity.attribute.Attribute;
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import com.github.steveice10.mc.protocol.packet.ingame.server.entity.ServerEntityPropertiesPacket;
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@Translator(packet = ServerEntityPropertiesPacket.class)
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@Translator(packet = ServerEntityPropertiesPacket.class)
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public class JavaEntityPropertiesTranslator extends PacketTranslator<ServerEntityPropertiesPacket> {
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public class JavaEntityPropertiesTranslator extends PacketTranslator<ServerEntityPropertiesPacket> {
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@Override
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@Override
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public void translate(ServerEntityPropertiesPacket packet, GeyserSession session) {
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public void translate(ServerEntityPropertiesPacket packet, GeyserSession session) {
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boolean isSessionPlayer = false;
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Entity entity = session.getEntityCache().getEntityByJavaId(packet.getEntityId());
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Entity entity = session.getEntityCache().getEntityByJavaId(packet.getEntityId());
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if (packet.getEntityId() == session.getPlayerEntity().getEntityId()) {
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if (packet.getEntityId() == session.getPlayerEntity().getEntityId()) {
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entity = session.getPlayerEntity();
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entity = session.getPlayerEntity();
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isSessionPlayer = true;
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}
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}
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if (entity == null) return;
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if (entity == null) return;
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@ -54,6 +55,13 @@ public class JavaEntityPropertiesTranslator extends PacketTranslator<ServerEntit
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case GENERIC_ATTACK_DAMAGE:
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case GENERIC_ATTACK_DAMAGE:
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entity.getAttributes().put(AttributeType.ATTACK_DAMAGE, AttributeType.ATTACK_DAMAGE.getAttribute((float) AttributeUtils.calculateValue(attribute)));
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entity.getAttributes().put(AttributeType.ATTACK_DAMAGE, AttributeType.ATTACK_DAMAGE.getAttribute((float) AttributeUtils.calculateValue(attribute)));
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break;
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break;
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case GENERIC_ATTACK_SPEED:
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if (isSessionPlayer) {
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// Get attack speed value for use in sending the faux cooldown
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double attackSpeed = AttributeUtils.calculateValue(attribute);
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session.setAttackSpeed(attackSpeed);
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}
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break;
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case GENERIC_FLYING_SPEED:
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case GENERIC_FLYING_SPEED:
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entity.getAttributes().put(AttributeType.FLYING_SPEED, AttributeType.FLYING_SPEED.getAttribute((float) AttributeUtils.calculateValue(attribute)));
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entity.getAttributes().put(AttributeType.FLYING_SPEED, AttributeType.FLYING_SPEED.getAttribute((float) AttributeUtils.calculateValue(attribute)));
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entity.getAttributes().put(AttributeType.MOVEMENT_SPEED, AttributeType.MOVEMENT_SPEED.getAttribute((float) AttributeUtils.calculateValue(attribute)));
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entity.getAttributes().put(AttributeType.MOVEMENT_SPEED, AttributeType.MOVEMENT_SPEED.getAttribute((float) AttributeUtils.calculateValue(attribute)));
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@ -70,7 +70,12 @@ public class AttributeUtils {
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return new com.nukkitx.protocol.bedrock.data.Attribute(type.getBedrockIdentifier(), attribute.getMinimum(), attribute.getMaximum(), attribute.getValue(), attribute.getDefaultValue());
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return new com.nukkitx.protocol.bedrock.data.Attribute(type.getBedrockIdentifier(), attribute.getMinimum(), attribute.getMaximum(), attribute.getValue(), attribute.getDefaultValue());
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}
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}
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//https://minecraft.gamepedia.com/Attribute#Modifiers
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/**
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* Retrieve the base attribute value with all modifiers applied.
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* https://minecraft.gamepedia.com/Attribute#Modifiers
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* @param attribute The attribute to calculate the total value.
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* @return The finished attribute with all modifiers applied.
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*/
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public static double calculateValue(com.github.steveice10.mc.protocol.data.game.entity.attribute.Attribute attribute) {
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public static double calculateValue(com.github.steveice10.mc.protocol.data.game.entity.attribute.Attribute attribute) {
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double base = attribute.getValue();
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double base = attribute.getValue();
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for (AttributeModifier modifier : attribute.getModifiers()) {
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for (AttributeModifier modifier : attribute.getModifiers()) {
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@ -0,0 +1,121 @@
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/*
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* Copyright (c) 2019-2020 GeyserMC. http://geysermc.org
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*
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* @author GeyserMC
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* @link https://github.com/GeyserMC/Geyser
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*
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*/
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package org.geysermc.connector.utils;
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import com.nukkitx.protocol.bedrock.packet.SetTitlePacket;
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import org.geysermc.connector.GeyserConnector;
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import org.geysermc.connector.network.session.GeyserSession;
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import java.util.concurrent.TimeUnit;
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/**
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* Manages the sending of a cooldown indicator to the Bedrock player as there is no cooldown indicator in Bedrock.
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* Much of the work here is from the wonderful folks from ViaRewind: https://github.com/ViaVersion/ViaRewind
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*/
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public class CooldownUtils {
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private final static boolean SHOW_COOLDOWN;
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static {
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SHOW_COOLDOWN = GeyserConnector.getInstance().getConfig().isShowCooldown();
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}
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/**
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* Starts sending the fake cooldown to the Bedrock client.
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* @param session GeyserSession
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*/
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public static void sendCooldown(GeyserSession session) {
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if (!SHOW_COOLDOWN) return;
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if (session.getAttackSpeed() == 0.0 || session.getAttackSpeed() > 20) return; // 0.0 usually happens on login and causes issues with visuals; anything above 20 means a plugin like OldCombatMechanics is being used
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// Needs to be sent or no subtitle packet is recognized by the client
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SetTitlePacket titlePacket = new SetTitlePacket();
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titlePacket.setType(SetTitlePacket.Type.SET_TITLE);
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titlePacket.setText(" ");
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session.sendUpstreamPacket(titlePacket);
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session.setLastHitTime(System.currentTimeMillis());
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long lastHitTime = session.getLastHitTime(); // Used later to prevent multiple scheduled cooldown threads
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computeCooldown(session, lastHitTime);
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}
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/**
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* Keeps updating the cooldown until the bar is complete.
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* @param session GeyserSession
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* @param lastHitTime The time of the last hit. Used to gauge how long the cooldown is taking.
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*/
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private static void computeCooldown(GeyserSession session, long lastHitTime) {
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if (session.isClosed()) return; // Don't run scheduled tasks if the client left
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if (lastHitTime != session.getLastHitTime()) return; // Means another cooldown has started so there's no need to continue this one
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SetTitlePacket titlePacket = new SetTitlePacket();
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titlePacket.setType(SetTitlePacket.Type.SET_SUBTITLE);
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titlePacket.setText(getTitle(session));
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titlePacket.setFadeInTime(0);
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titlePacket.setFadeOutTime(5);
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titlePacket.setStayTime(2);
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session.sendUpstreamPacket(titlePacket);
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if (hasCooldown(session)) {
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session.getConnector().getGeneralThreadPool().schedule(() -> computeCooldown(session, lastHitTime), 50, TimeUnit.MILLISECONDS); // Updated per tick. 1000 divided by 20 ticks equals 50
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} else {
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SetTitlePacket removeTitlePacket = new SetTitlePacket();
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removeTitlePacket.setType(SetTitlePacket.Type.SET_SUBTITLE);
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removeTitlePacket.setText(" ");
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session.sendUpstreamPacket(removeTitlePacket);
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}
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}
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private static boolean hasCooldown(GeyserSession session) {
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long time = System.currentTimeMillis() - session.getLastHitTime();
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double cooldown = restrain(((double) time) * session.getAttackSpeed() / 1000d, 1.5);
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return cooldown < 1.1;
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}
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private static double restrain(double x, double max) {
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if (x < 0d)
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return 0d;
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return Math.min(x, max);
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}
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private static String getTitle(GeyserSession session) {
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long time = System.currentTimeMillis() - session.getLastHitTime();
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double cooldown = restrain(((double) time) * session.getAttackSpeed() / 1000d, 1);
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int darkGrey = (int) Math.floor(10d * cooldown);
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int grey = 10 - darkGrey;
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StringBuilder builder = new StringBuilder("§8");
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while (darkGrey > 0) {
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builder.append("˙");
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darkGrey--;
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}
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builder.append("§7");
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while (grey > 0) {
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builder.append("˙");
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grey--;
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}
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return builder.toString();
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}
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}
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@ -74,6 +74,9 @@ allow-third-party-capes: true
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# MinecraftCapes
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# MinecraftCapes
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allow-third-party-ears: false
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allow-third-party-ears: false
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# Allow a fake cooldown indicator to be sent. Bedrock players do not see a cooldown as they still use 1.8 combat
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show-cooldown: true
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# The default locale if we dont have the one the client requested
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# The default locale if we dont have the one the client requested
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default-locale: en_us
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default-locale: en_us
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