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Recreate the death smoke particles to work around double death noises
Fixes #2363
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parent
1c11a2ef01
commit
881352daaf
1 changed files with 25 additions and 2 deletions
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@ -26,14 +26,15 @@
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package org.geysermc.geyser.translator.protocol.java.entity;
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import com.github.steveice10.mc.protocol.packet.ingame.clientbound.entity.ClientboundEntityEventPacket;
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import com.nukkitx.math.vector.Vector3f;
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import com.nukkitx.protocol.bedrock.data.LevelEventType;
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import com.nukkitx.protocol.bedrock.data.SoundEvent;
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import com.nukkitx.protocol.bedrock.data.entity.EntityData;
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import com.nukkitx.protocol.bedrock.data.entity.EntityEventType;
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import com.nukkitx.protocol.bedrock.data.inventory.ItemData;
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import com.nukkitx.protocol.bedrock.packet.*;
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import org.geysermc.geyser.entity.type.Entity;
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import org.geysermc.geyser.entity.EntityDefinitions;
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import org.geysermc.geyser.entity.type.Entity;
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import org.geysermc.geyser.entity.type.EvokerFangsEntity;
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import org.geysermc.geyser.entity.type.FishingHookEntity;
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import org.geysermc.geyser.entity.type.LivingEntity;
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@ -41,6 +42,7 @@ import org.geysermc.geyser.session.GeyserSession;
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import org.geysermc.geyser.translator.protocol.PacketTranslator;
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import org.geysermc.geyser.translator.protocol.Translator;
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import java.util.Random;
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import java.util.concurrent.ThreadLocalRandom;
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@Translator(packet = ClientboundEntityEventPacket.class)
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@ -234,7 +236,28 @@ public class JavaEntityEventTranslator extends PacketTranslator<ClientboundEntit
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break;
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case MAKE_POOF_PARTICLES:
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if (entity instanceof LivingEntity) {
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entityEventPacket.setType(EntityEventType.DEATH_SMOKE_CLOUD);
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// Not ideal, but...
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// LevelEventType.PARTICLE_DEATH_SMOKE doesn't work (as of 1.18.2 Bedrock)
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// EntityEventType.DEATH_SMOKE_CLOUD also plays the entity noise
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// I wasn't able to figure out how the vanilla Bedrock server does it,
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// but it appears to use neither of these.
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Vector3f position = entity.getPosition();
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float baseX = position.getX();
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float baseY = position.getY();
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float baseZ = position.getZ();
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float height = entity.getDefinition().height();
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float width = entity.getDefinition().width();
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Random random = ThreadLocalRandom.current();
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for (int i = 0; i < 20; i++) {
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// Reconstruct the Java Edition (1.18.1) logic, but in floats
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float x = baseX + width * (2.0f * random.nextFloat() - 1f);
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float y = baseY + height * random.nextFloat();
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float z = baseZ + width * (2.0f * random.nextFloat() - 1f);
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LevelEventPacket levelEventPacket = new LevelEventPacket();
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levelEventPacket.setPosition(Vector3f.from(x, y, z));
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levelEventPacket.setType(LevelEventType.PARTICLE_EXPLODE);
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//session.sendUpstreamPacket(levelEventPacket);
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}
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}
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break;
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}
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