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Add support for 3D biomes; fix Nether biome display
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1 changed files with 17 additions and 14 deletions
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@ -70,24 +70,27 @@ public class BiomeTranslator {
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return bedrockData;
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}
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for (int z = 0; z < 16; z += 4) {
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for (int x = 0; x < 16; x += 4) {
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byte biomeId = biomeID(biomeData, x, z);
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fillArray(z, x, bedrockData, biomeId);
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fillArray(z + 1, x, bedrockData, biomeId);
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fillArray(z + 2, x, bedrockData, biomeId);
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fillArray(z + 3, x, bedrockData, biomeId);
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for (int y = 0; y < 16; y += 4) {
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for (int z = 0; z < 16; z += 4) {
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for (int x = 0; x < 16; x += 4) {
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byte biomeId = biomeID(biomeData, x, y, z);
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int offset = ((z + (y / 4)) << 4) | x;
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Arrays.fill(bedrockData, offset, offset + 4, biomeId);
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}
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}
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}
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return bedrockData;
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}
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private static void fillArray(int z, int x, byte[] legacyBiomeData, int biomeId) {
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int offset = (z << 4) | x;
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Arrays.fill(legacyBiomeData, offset, offset + 4, (byte) biomeId);
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}
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private static byte biomeID(int[] biomeData, int x, int z) {
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return (byte) biomeData[((z >> 2) & 3) << 2 | ((x >> 2) & 3)];
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private static byte biomeID(int[] biomeData, int x, int y, int z) {
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int biomeId = biomeData[((y >> 2) & 63) << 4 | ((z >> 2) & 3) << 2 | ((x >> 2) & 3)];
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if (biomeId == 0) {
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biomeId = 42; // Ocean
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} else if (biomeId >= 40 && biomeId <= 43) { // Java has multiple End dimensions that Bedrock doesn't recognize
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biomeId = 9;
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} else if (biomeId >= 170) { // Nether biomes. Dunno why it's like this :microjang:
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biomeId = biomeId + 8;
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}
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return (byte) biomeId;
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}
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}
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