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Implement proper mappings for pistons, dropper, dispenser (#1103)
This commit gets rid of the hacky workaround implemented for pistons, droppers and dispensers and actually implements the vanilla data values.
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parent
d49856cd7f
commit
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2 changed files with 1 additions and 8 deletions
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@ -214,13 +214,6 @@ public class ItemRegistry {
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return itemEntry;
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return itemEntry;
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}
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}
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}
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}
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// If item find was unsuccessful first time, we try again while ignoring damage
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// Fixes piston, sticky pistons, dispensers and droppers turning into air from creative inventory
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for (ItemEntry itemEntry : ITEM_ENTRIES.values()) {
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if (itemEntry.getBedrockId() == data.getId()) {
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return itemEntry;
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}
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}
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// This will hide the message when the player clicks with an empty hand
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// This will hide the message when the player clicks with an empty hand
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if (data.getId() != 0 && data.getDamage() != 0) {
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if (data.getId() != 0 && data.getDamage() != 0) {
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@ -1 +1 @@
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Subproject commit 83a3468766b82ea97bd1ae8a1e92bffcc2745349
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Subproject commit a222d85dc0b8e8c95a150f2d488a6a25390b8c2f
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