Fix banners on entity heads (#2110)

On Bedrock, a banner must be placed in the chestplate slot in order to be visible. On Java Edition, banners are placed in the helmet slot. This commit fixes the issue by migrating banners to the chestplate spot if the chestplate spot is empty.

This commit also fixes pillager poses if they're not holding a crossbow, along with a couple other optimizations.
This commit is contained in:
Camotoy 2021-04-08 19:52:54 -04:00 committed by GitHub
parent e762448957
commit 7a7cf18e99
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
7 changed files with 108 additions and 25 deletions

View File

@ -113,9 +113,28 @@ public class LivingEntity extends Entity {
super.updateBedrockMetadata(entityMetadata, session);
}
public void updateEquipment(GeyserSession session) {
if (!valid)
return;
public void updateAllEquipment(GeyserSession session) {
if (!valid) return;
updateArmor(session);
updateMainHand(session);
updateOffHand(session);
}
public void updateArmor(GeyserSession session) {
if (!valid) return;
ItemData helmet = this.helmet;
ItemData chestplate = this.chestplate;
// If an entity has a banner on them, it will be in the helmet slot in Java but the chestplate spot in Bedrock
// But don't overwrite the chestplate if it isn't empty
if (chestplate.getId() == ItemData.AIR.getId() && helmet.getId() == ItemRegistry.BANNER.getBedrockId()) {
chestplate = this.helmet;
helmet = ItemData.AIR;
} else if (chestplate.getId() == ItemRegistry.BANNER.getBedrockId()) {
// Prevent chestplate banners from showing erroneously
chestplate = ItemData.AIR;
}
MobArmorEquipmentPacket armorEquipmentPacket = new MobArmorEquipmentPacket();
armorEquipmentPacket.setRuntimeEntityId(geyserId);
@ -124,6 +143,12 @@ public class LivingEntity extends Entity {
armorEquipmentPacket.setLeggings(leggings);
armorEquipmentPacket.setBoots(boots);
session.sendUpstreamPacket(armorEquipmentPacket);
}
public void updateMainHand(GeyserSession session) {
if (!valid) return;
MobEquipmentPacket handPacket = new MobEquipmentPacket();
handPacket.setRuntimeEntityId(geyserId);
handPacket.setItem(hand);
@ -131,6 +156,12 @@ public class LivingEntity extends Entity {
handPacket.setInventorySlot(0);
handPacket.setContainerId(ContainerId.INVENTORY);
session.sendUpstreamPacket(handPacket);
}
public void updateOffHand(GeyserSession session) {
if (!valid) return;
MobEquipmentPacket offHandPacket = new MobEquipmentPacket();
offHandPacket.setRuntimeEntityId(geyserId);
offHandPacket.setItem(offHand);
@ -138,8 +169,6 @@ public class LivingEntity extends Entity {
offHandPacket.setInventorySlot(0);
offHandPacket.setContainerId(ContainerId.OFFHAND);
session.sendUpstreamPacket(armorEquipmentPacket);
session.sendUpstreamPacket(handPacket);
session.sendUpstreamPacket(offHandPacket);
}

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@ -59,11 +59,13 @@ public class PiglinEntity extends BasePiglinEntity {
}
@Override
public void updateEquipment(GeyserSession session) {
// Check if the Piglin is holding Gold and set the ADMIRING flag accordingly
metadata.getFlags().setFlag(EntityFlag.ADMIRING, offHand.getId() == ItemRegistry.GOLD.getBedrockId());
super.updateBedrockMetadata(session);
public void updateOffHand(GeyserSession session) {
// Check if the Piglin is holding Gold and set the ADMIRING flag accordingly so its pose updates
boolean changed = metadata.getFlags().setFlag(EntityFlag.ADMIRING, offHand.getId() == ItemRegistry.GOLD.getBedrockId());
if (changed) {
super.updateBedrockMetadata(session);
}
super.updateEquipment(session);
super.updateOffHand(session);
}
}

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@ -25,11 +25,11 @@
package org.geysermc.connector.entity.living.monster.raid;
import com.github.steveice10.mc.protocol.data.game.entity.metadata.EntityMetadata;
import com.nukkitx.math.vector.Vector3f;
import com.nukkitx.protocol.bedrock.data.entity.EntityFlag;
import org.geysermc.connector.entity.type.EntityType;
import org.geysermc.connector.network.session.GeyserSession;
import org.geysermc.connector.network.translators.item.ItemRegistry;
public class PillagerEntity extends AbstractIllagerEntity {
@ -38,12 +38,30 @@ public class PillagerEntity extends AbstractIllagerEntity {
}
@Override
public void updateBedrockMetadata(EntityMetadata entityMetadata, GeyserSession session) {
if (entityMetadata.getId() == 16) {
// Java Edition always has the Pillager entity as positioning the crossbow
metadata.getFlags().setFlag(EntityFlag.USING_ITEM, true);
metadata.getFlags().setFlag(EntityFlag.CHARGED, true);
public void updateMainHand(GeyserSession session) {
checkForCrossbow(session);
super.updateMainHand(session);
}
@Override
public void updateOffHand(GeyserSession session) {
checkForCrossbow(session);
super.updateOffHand(session);
}
/**
* Check for a crossbow in either the mainhand or offhand. If one exists, indicate that the pillager should be posing
*/
protected void checkForCrossbow(GeyserSession session) {
boolean hasCrossbow = this.hand.getId() == ItemRegistry.CROSSBOW.getBedrockId()
|| this.offHand.getId() == ItemRegistry.CROSSBOW.getBedrockId();
boolean usingItemChanged = metadata.getFlags().setFlag(EntityFlag.USING_ITEM, hasCrossbow);
boolean chargedChanged = metadata.getFlags().setFlag(EntityFlag.CHARGED, hasCrossbow);
if (usingItemChanged || chargedChanged) {
updateBedrockMetadata(session);
}
super.updateBedrockMetadata(entityMetadata, session);
}
}

View File

@ -112,7 +112,7 @@ public class PlayerEntity extends LivingEntity {
valid = true;
session.sendUpstreamPacket(addPlayerPacket);
updateEquipment(session);
updateAllEquipment(session);
updateBedrockAttributes(session);
}

View File

@ -88,7 +88,7 @@ public class SkullPlayerEntity extends PlayerEntity {
valid = true;
session.sendUpstreamPacket(addPlayerPacket);
updateEquipment(session);
updateAllEquipment(session);
updateBedrockAttributes(session);
}

View File

@ -38,8 +38,8 @@ import com.nukkitx.protocol.bedrock.data.inventory.ItemData;
import com.nukkitx.protocol.bedrock.packet.StartGamePacket;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
import it.unimi.dsi.fastutil.ints.IntArrayList;
import it.unimi.dsi.fastutil.ints.IntList;
import it.unimi.dsi.fastutil.ints.IntArraySet;
import it.unimi.dsi.fastutil.ints.IntSet;
import it.unimi.dsi.fastutil.objects.Object2IntMap;
import it.unimi.dsi.fastutil.objects.Object2IntOpenHashMap;
import it.unimi.dsi.fastutil.objects.ObjectOpenHashSet;
@ -79,14 +79,22 @@ public class ItemRegistry {
* Bamboo item entry, used in PandaEntity.java
*/
public static ItemEntry BAMBOO;
/**
* Banner item entry, used in LivingEntity.java
*/
public static ItemEntry BANNER;
/**
* Boat item entries, used in BedrockInventoryTransactionTranslator.java
*/
public static IntList BOATS = new IntArrayList();
public static final IntSet BOATS = new IntArraySet();
/**
* Bucket item entries (excluding the milk bucket), used in BedrockInventoryTransactionTranslator.java
*/
public static IntList BUCKETS = new IntArrayList();
public static final IntSet BUCKETS = new IntArraySet();
/**
* Crossbow item entry, used in PillagerEntity.java
*/
public static ItemEntry CROSSBOW;
/**
* Empty item bucket, used in BedrockInventoryTransactionTranslator.java
*/
@ -305,6 +313,9 @@ public class ItemRegistry {
case "minecraft:bamboo":
BAMBOO = itemEntry;
break;
case "minecraft:crossbow":
CROSSBOW = itemEntry;
break;
case "minecraft:egg":
EGG = itemEntry;
break;
@ -320,6 +331,9 @@ public class ItemRegistry {
case "minecraft:wheat":
WHEAT = itemEntry;
break;
case "minecraft:white_banner": // As of 1.16.220, all banners share the same Bedrock ID and differ their colors through their damage value
BANNER = itemEntry;
break;
case "minecraft:writable_book":
WRITABLE_BOOK = itemEntry;
break;

View File

@ -40,9 +40,11 @@ public class JavaEntityEquipmentTranslator extends PacketTranslator<ServerEntity
@Override
public void translate(ServerEntityEquipmentPacket packet, GeyserSession session) {
Entity entity = session.getEntityCache().getEntityByJavaId(packet.getEntityId());
Entity entity;
if (packet.getEntityId() == session.getPlayerEntity().getEntityId()) {
entity = session.getPlayerEntity();
} else {
entity = session.getEntityCache().getEntityByJavaId(packet.getEntityId());
}
if (entity == null)
@ -54,30 +56,48 @@ public class JavaEntityEquipmentTranslator extends PacketTranslator<ServerEntity
return;
}
boolean armorUpdated = false;
boolean mainHandUpdated = false;
boolean offHandUpdated = false;
LivingEntity livingEntity = (LivingEntity) entity;
for (Equipment equipment : packet.getEquipment()) {
ItemData item = ItemTranslator.translateToBedrock(session, equipment.getItem());
switch (equipment.getSlot()) {
case HELMET:
livingEntity.setHelmet(item);
armorUpdated = true;
break;
case CHESTPLATE:
livingEntity.setChestplate(item);
armorUpdated = true;
break;
case LEGGINGS:
livingEntity.setLeggings(item);
armorUpdated = true;
break;
case BOOTS:
livingEntity.setBoots(item);
armorUpdated = true;
break;
case MAIN_HAND:
livingEntity.setHand(item);
mainHandUpdated = true;
break;
case OFF_HAND:
livingEntity.setOffHand(item);
offHandUpdated = true;
break;
}
}
livingEntity.updateEquipment(session);
if (armorUpdated) {
livingEntity.updateArmor(session);
}
if (mainHandUpdated) {
livingEntity.updateMainHand(session);
}
if (offHandUpdated) {
livingEntity.updateOffHand(session);
}
}
}