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Use mappings to generate bed colors
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parent
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commit
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1 changed files with 5 additions and 40 deletions
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@ -105,46 +105,11 @@ public class BlockTranslator {
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// If the Java ID is bed, signal that it needs a tag to show color
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// The color is in the namespace ID in Java Edition but it's a tag in Bedrock.
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byte bedcolor = -1;
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if (javaId.contains("_bed[")) {
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if (javaId.contains("minecraft:white")) {
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bedcolor = 0;
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} else if (javaId.contains("minecraft:orange")) {
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bedcolor = 1;
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} else if (javaId.contains("minecraft:magenta")) {
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bedcolor = 2;
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} else if (javaId.contains("minecraft:light_blue")) {
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bedcolor = 3;
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} else if (javaId.contains("minecraft:yellow")) {
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bedcolor = 4;
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} else if (javaId.contains("minecraft:lime")) {
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bedcolor = 5;
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} else if (javaId.contains("minecraft:pink")) {
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bedcolor = 6;
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} else if (javaId.contains("minecraft:gray")) {
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bedcolor = 7;
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} else if (javaId.contains("minecraft:light_gray")) {
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bedcolor = 8;
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} else if (javaId.contains("minecraft:cyan")) {
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bedcolor = 9;
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} else if (javaId.contains("minecraft:purple")) {
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bedcolor = 10;
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} else if (javaId.contains("minecraft:blue")) {
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bedcolor = 11;
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} else if (javaId.contains("minecraft:brown")) {
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bedcolor = 12;
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} else if (javaId.contains("minecraft:green")) {
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bedcolor = 13;
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} else if (javaId.contains("minecraft:red")) {
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bedcolor = 14;
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} else if (javaId.contains("minecraft:black")) {
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bedcolor = 15;
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}
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}
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// -1 is used throughout the code to indicate no bed color.
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if (bedcolor > -1) {
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BEDCOLORS.put(javaBlockState, bedcolor);
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JsonNode bedColor = entry.getValue().get("bed_color");
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if (bedColor != null) {
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System.out.println(bedColor.intValue());
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// Converting to byte because the final tag value is a byte. bedColor.binaryValue() returns an array
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BEDCOLORS.put(javaBlockState, (byte) bedColor.intValue());
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}
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if ("minecraft:water[level=0]".equals(javaId)) {
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