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Fix enchantments when there are less than three options
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2 changed files with 5 additions and 6 deletions
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@ -47,6 +47,9 @@ public class EnchantingContainer extends Container {
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geyserEnchantOptions = new GeyserEnchantOption[3];
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for (int i = 0; i < geyserEnchantOptions.length; i++) {
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geyserEnchantOptions[i] = new GeyserEnchantOption(i);
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// Options cannot be null, so we build initial options
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// GeyserSession can be safely null here because it's only needed for net IDs
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enchantOptions[i] = geyserEnchantOptions[i].build(null);
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}
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}
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}
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@ -67,12 +67,8 @@ public class GeyserEnchantOption {
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}
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public EnchantOptionData build(GeyserSession session) {
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if (enchantLevel == -1) {
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// Should not be sent to the client, as it is supposed to be empty
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return null;
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}
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return new EnchantOptionData(xpCost, javaIndex + 16, EMPTY,
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Collections.singletonList(new EnchantData(bedrockEnchantIndex, enchantLevel)), EMPTY,
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javaEnchantIndex == -1 ? "unknown" : ENCHANT_NAMES.get(javaEnchantIndex), session.getNextItemNetId());
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enchantLevel == -1 ? EMPTY : Collections.singletonList(new EnchantData(bedrockEnchantIndex, enchantLevel)), EMPTY,
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javaEnchantIndex == -1 ? "unknown" : ENCHANT_NAMES.get(javaEnchantIndex), enchantLevel == -1 ? 0 : session.getNextItemNetId());
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}
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}
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