Refactor boat paddling to use ticks

This commit is contained in:
AJ Ferguson 2024-04-24 05:52:30 -04:00
parent 7000b646c6
commit 7838ca1fba
1 changed files with 17 additions and 41 deletions

View File

@ -42,7 +42,7 @@ import org.geysermc.geyser.util.InteractiveTag;
import java.util.UUID;
import java.util.concurrent.TimeUnit;
public class BoatEntity extends Entity {
public class BoatEntity extends Entity implements Tickable {
/**
* Required when IS_BUOYANT is sent in order for boats to work in the water. <br>
@ -58,6 +58,7 @@ public class BoatEntity extends Entity {
private float paddleTimeLeft;
private boolean isPaddlingRight;
private float paddleTimeRight;
private boolean doTick;
/**
* Saved for using the "pick" functionality on a boat.
@ -133,34 +134,16 @@ public class BoatEntity extends Entity {
public void setPaddlingLeft(BooleanEntityMetadata entityMetadata) {
isPaddlingLeft = entityMetadata.getPrimitiveValue();
if (isPaddlingLeft) {
// Java sends simply "true" and "false" (is_paddling_left), Bedrock keeps sending packets as you're rowing
// This is an asynchronous method that emulates Bedrock rowing until "false" is sent.
paddleTimeLeft = 0f;
if (!this.passengers.isEmpty()) {
// Get the entity by the first stored passenger and convey motion in this manner
Entity entity = this.passengers.get(0);
if (entity != null) {
updateLeftPaddle(session, entity);
}
}
} else {
// Indicate that the row position should be reset
if (!isPaddlingLeft) {
paddleTimeLeft = 0.0f;
dirtyMetadata.put(EntityDataTypes.ROW_TIME_LEFT, 0.0f);
}
}
public void setPaddlingRight(BooleanEntityMetadata entityMetadata) {
isPaddlingRight = entityMetadata.getPrimitiveValue();
if (isPaddlingRight) {
paddleTimeRight = 0f;
if (!this.passengers.isEmpty()) {
Entity entity = this.passengers.get(0);
if (entity != null) {
updateRightPaddle(session, entity);
}
}
} else {
if (!isPaddlingRight) {
paddleTimeRight = 0.0f;
dirtyMetadata.put(EntityDataTypes.ROW_TIME_RIGHT, 0.0f);
}
}
@ -186,29 +169,22 @@ public class BoatEntity extends Entity {
}
}
private void updateLeftPaddle(GeyserSession session, Entity rower) {
if (isPaddlingLeft && valid) {
@Override
public void tick() {
// Java sends simply "true" and "false" (is_paddling_left), Bedrock keeps sending packets as you're rowing
doTick = !doTick; // Run every 100 ms
if (!doTick || passengers.isEmpty()) {
return;
}
Entity rower = passengers.get(0);
if (isPaddlingLeft) {
paddleTimeLeft += ROWING_SPEED;
sendAnimationPacket(session, rower, AnimatePacket.Action.ROW_LEFT, paddleTimeLeft);
session.scheduleInEventLoop(() ->
updateLeftPaddle(session, rower),
100,
TimeUnit.MILLISECONDS
);
}
}
private void updateRightPaddle(GeyserSession session, Entity rower) {
if (isPaddlingRight && valid) {
if (isPaddlingRight) {
paddleTimeRight += ROWING_SPEED;
sendAnimationPacket(session, rower, AnimatePacket.Action.ROW_RIGHT, paddleTimeRight);
session.scheduleInEventLoop(() ->
updateRightPaddle(session, rower),
100,
TimeUnit.MILLISECONDS
);
}
}