Remove unused chat class

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Camotoy 2024-05-27 14:35:02 -04:00
parent 444b5ecee8
commit 675faf6bb4
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/*
* Copyright (c) 2019-2022 GeyserMC. http://geysermc.org
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
* @author GeyserMC
* @link https://github.com/GeyserMC/Geyser
*/
package org.geysermc.geyser.text;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import org.checkerframework.checker.nullness.qual.NonNull;
import org.checkerframework.checker.nullness.qual.Nullable;
import org.cloudburstmc.protocol.bedrock.packet.TextPacket;
import org.geysermc.mcprotocollib.protocol.data.game.chat.BuiltinChatType;
public record ChatTypeEntry(TextPacket.@NonNull Type bedrockChatType, @Nullable TextDecoration textDecoration) {
private static final ChatTypeEntry CHAT = new ChatTypeEntry(TextPacket.Type.CHAT, null);
private static final ChatTypeEntry RAW = new ChatTypeEntry(TextPacket.Type.RAW, null);
/**
* Apply defaults to a map so it isn't empty in the event a chat message is sent before the login packet.
*/
public static void applyDefaults(Int2ObjectMap<ChatTypeEntry> chatTypes) {
// So the proper way to do this, probably, would be to dump the NBT data from vanilla and load it.
// But, the only way this happens is if a chat message is sent to us before the login packet, which is rare.
// So we'll just make sure chat ends up in the right place.
chatTypes.put(BuiltinChatType.CHAT.ordinal(), CHAT);
chatTypes.put(BuiltinChatType.SAY_COMMAND.ordinal(), RAW);
chatTypes.put(BuiltinChatType.MSG_COMMAND_INCOMING.ordinal(), RAW);
chatTypes.put(BuiltinChatType.MSG_COMMAND_OUTGOING.ordinal(), RAW);
chatTypes.put(BuiltinChatType.TEAM_MSG_COMMAND_INCOMING.ordinal(), RAW);
chatTypes.put(BuiltinChatType.TEAM_MSG_COMMAND_OUTGOING.ordinal(), RAW);
chatTypes.put(BuiltinChatType.EMOTE_COMMAND.ordinal(), RAW);
}
}