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https://github.com/GeyserMC/Geyser.git
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Extended collision boxes almost work
Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>
This commit is contained in:
parent
0bd14899a1
commit
5f5159d30e
3 changed files with 69 additions and 14 deletions
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@ -294,11 +294,11 @@ public class MappingsReader_v1 extends MappingsReader {
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// This is needed to find the correct selection box for the given block
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int id = BlockRegistries.JAVA_IDENTIFIERS.getOrDefault(stateKey, -1);
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BoxComponent boxComponent = createBoxComponent(id, 0, 16, 0);
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BoxComponent extendedboxComponent = createBoxComponent(id, 16, 32, -16);
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BoxComponent extendedBoxComponent = createBoxComponent(id, 16, 32, -16);
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CustomBlockComponents.Builder builder = new CustomBlockComponentsBuilder()
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.collisionBox(boxComponent)
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.selectionBox(boxComponent)
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.extendedCollisionBox(extendedboxComponent);
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.extendedCollisionBox(extendedBoxComponent);
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if (node == null) {
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// No other components were defined
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@ -69,6 +69,7 @@ import org.geysermc.geyser.util.BlockEntityUtils;
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import org.geysermc.geyser.util.ChunkUtils;
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import java.io.IOException;
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import java.util.Arrays;
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import java.util.BitSet;
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import java.util.List;
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import java.util.Map;
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@ -109,6 +110,7 @@ public class JavaLevelChunkWithLightTranslator extends PacketTranslator<Clientbo
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try {
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ByteBuf in = Unpooled.wrappedBuffer(packet.getChunkData());
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int runningSectionExtendedCollisions[] = new int[BlockStorage.SIZE];
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for (int sectionY = 0; sectionY < chunkSize; sectionY++) {
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ChunkSection javaSection = session.getCodecHelper().readChunkSection(in, biomeGlobalPalette);
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javaChunks[sectionY] = javaSection.getChunkData();
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@ -141,14 +143,18 @@ public class JavaLevelChunkWithLightTranslator extends PacketTranslator<Clientbo
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section.getBlockStorageArray()[1].setFullBlock(xzy, session.getBlockMappings().getBedrockWaterId());
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}
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int bedrockExtendedCollisionId = BlockRegistries.EXTENDED_COLLISION_BOXES.getOrDefault(javaId, -1);
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if (bedrockExtendedCollisionId != -1) {
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int y = xzy & 0xF;
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if (y < 15) {
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// We will set within this chunk section
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} else {
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// We will set within the next chunk section
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}
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// Extended collision blocks
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switch (yzx) {
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case 0 -> Arrays.fill(runningSectionExtendedCollisions, 256, 4095, 0);
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case 256 -> Arrays.fill(runningSectionExtendedCollisions, 0, 256, 0);
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}
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if (javaId == BlockStateValues.JAVA_AIR_ID && runningSectionExtendedCollisions[yzx] != 0) {
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section.getBlockStorageArray()[0].setFullBlock(xzy, runningSectionExtendedCollisions[yzx]);
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continue;
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}
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int aboveBedrockExtendedCollisionId = BlockRegistries.EXTENDED_COLLISION_BOXES.getOrDefault(javaId, -1);
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if (aboveBedrockExtendedCollisionId != -1) {
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runningSectionExtendedCollisions[((yzx & 0x0ff) | (((yzx >> 8) + ((xzy & 0xF) < 15 ? 1 : -15)) << 8))] = aboveBedrockExtendedCollisionId;
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}
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// Check if block is piston or flower to see if we'll need to create additional block entities, as they're only block entities in Bedrock
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@ -222,7 +228,23 @@ public class JavaLevelChunkWithLightTranslator extends PacketTranslator<Clientbo
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// No blocks are waterlogged, simply convert coordinate order
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// This could probably be optimized further...
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for (int yzx = 0; yzx < BlockStorage.SIZE; yzx++) {
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bedrockData.set(indexYZXtoXZY(yzx), javaData.get(yzx));
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int paletteId = javaData.get(yzx);
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int xzy = indexYZXtoXZY(yzx);
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bedrockData.set(xzy, paletteId);
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switch (yzx) {
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case 0 -> Arrays.fill(runningSectionExtendedCollisions, 256, 4095, 0);
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case 256 -> Arrays.fill(runningSectionExtendedCollisions, 0, 256, 0);
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}
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int javaId = javaPalette.idToState(paletteId);
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if (javaId == BlockStateValues.JAVA_AIR_ID && runningSectionExtendedCollisions[yzx] != 0) {
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bedrockData.set(xzy, layer0.idFor(runningSectionExtendedCollisions[yzx]));
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continue;
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}
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int aboveBedrockExtendedCollisionId = BlockRegistries.EXTENDED_COLLISION_BOXES.getOrDefault(javaId, -1);
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if (aboveBedrockExtendedCollisionId != -1) {
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runningSectionExtendedCollisions[((yzx & 0x0ff) | (((yzx >> 8) + ((xzy & 0xF) < 15 ? 1 : -15)) << 8))] = aboveBedrockExtendedCollisionId;
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}
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}
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layers = new BlockStorage[]{ layer0 };
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@ -238,6 +260,20 @@ public class JavaLevelChunkWithLightTranslator extends PacketTranslator<Clientbo
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if (waterloggedPaletteIds.get(paletteId)) {
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layer1Data[xzy >> 5] |= 1 << (xzy & 0x1F);
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}
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switch (yzx) {
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case 0 -> Arrays.fill(runningSectionExtendedCollisions, 256, 4095, 0);
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case 256 -> Arrays.fill(runningSectionExtendedCollisions, 0, 256, 0);
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}
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int javaId = javaPalette.idToState(paletteId);
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if (javaId == BlockStateValues.JAVA_AIR_ID && runningSectionExtendedCollisions[yzx] != 0) {
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bedrockData.set(xzy, layer0.idFor(runningSectionExtendedCollisions[yzx]));
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continue;
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}
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int aboveBedrockExtendedCollisionId = BlockRegistries.EXTENDED_COLLISION_BOXES.getOrDefault(javaId, -1);
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if (aboveBedrockExtendedCollisionId != -1) {
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runningSectionExtendedCollisions[((yzx & 0x0ff) | (((yzx >> 8) + ((xzy & 0xF) < 15 ? 1 : -15)) << 8))] = aboveBedrockExtendedCollisionId;
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}
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}
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// V1 palette
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@ -129,7 +129,7 @@ public class ChunkUtils {
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// Otherwise, let's still store our reference to the item frame, but let the new block take precedence for now
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}
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int blockId = session.getBlockMappings().getBedrockBlockId(blockState);
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int bedrockId = session.getBlockMappings().getBedrockBlockId(blockState);
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int skullVariant = BlockStateValues.getSkullVariant(blockState);
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if (skullVariant == -1) {
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// Skull is gone
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@ -138,17 +138,36 @@ public class ChunkUtils {
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// The changed block was a player skull so check if a custom block was defined for this skull
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SkullCache.Skull skull = session.getSkullCache().updateSkull(position, blockState);
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if (skull != null && skull.getCustomRuntimeId() != -1) {
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blockId = skull.getCustomRuntimeId();
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bedrockId = skull.getCustomRuntimeId();
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}
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}
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// Extended collision boxes for custom blocks
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int aboveBedrockExtendedCollisionId = BlockRegistries.EXTENDED_COLLISION_BOXES.getOrDefault(blockState, -1);
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int aboveBlock = session.getChunkCache().getBlockAt(position.getX(), position.getY() + 1, position.getZ());
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if (aboveBedrockExtendedCollisionId != -1) {
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UpdateBlockPacket updateBlockPacket = new UpdateBlockPacket();
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updateBlockPacket.setDataLayer(0);
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updateBlockPacket.setBlockPosition(position.add(0, 1, 0));
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updateBlockPacket.setRuntimeId(aboveBedrockExtendedCollisionId);
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updateBlockPacket.getFlags().add(UpdateBlockPacket.Flag.NETWORK);
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session.sendUpstreamPacket(updateBlockPacket);
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} else if (aboveBlock == BlockStateValues.JAVA_AIR_ID) {
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UpdateBlockPacket updateBlockPacket = new UpdateBlockPacket();
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updateBlockPacket.setDataLayer(0);
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updateBlockPacket.setBlockPosition(position.add(0, 1, 0));
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updateBlockPacket.setRuntimeId(session.getBlockMappings().getBedrockAirId());
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updateBlockPacket.getFlags().add(UpdateBlockPacket.Flag.NETWORK);
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session.sendUpstreamPacket(updateBlockPacket);
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}
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// Prevent moving_piston from being placed
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// It's used for extending piston heads, but it isn't needed on Bedrock and causes pistons to flicker
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if (!BlockStateValues.isMovingPiston(blockState)) {
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UpdateBlockPacket updateBlockPacket = new UpdateBlockPacket();
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updateBlockPacket.setDataLayer(0);
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updateBlockPacket.setBlockPosition(position);
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updateBlockPacket.setRuntimeId(blockId);
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updateBlockPacket.setRuntimeId(bedrockId);
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updateBlockPacket.getFlags().add(UpdateBlockPacket.Flag.NEIGHBORS);
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updateBlockPacket.getFlags().add(UpdateBlockPacket.Flag.NETWORK);
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session.sendUpstreamPacket(updateBlockPacket);
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