Extended collision boxes almost work

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>
This commit is contained in:
Joshua Castle 2023-03-11 01:48:51 -08:00
parent 0bd14899a1
commit 5f5159d30e
No known key found for this signature in database
GPG key ID: F674F38216C35D5D
3 changed files with 69 additions and 14 deletions

View file

@ -294,11 +294,11 @@ public class MappingsReader_v1 extends MappingsReader {
// This is needed to find the correct selection box for the given block
int id = BlockRegistries.JAVA_IDENTIFIERS.getOrDefault(stateKey, -1);
BoxComponent boxComponent = createBoxComponent(id, 0, 16, 0);
BoxComponent extendedboxComponent = createBoxComponent(id, 16, 32, -16);
BoxComponent extendedBoxComponent = createBoxComponent(id, 16, 32, -16);
CustomBlockComponents.Builder builder = new CustomBlockComponentsBuilder()
.collisionBox(boxComponent)
.selectionBox(boxComponent)
.extendedCollisionBox(extendedboxComponent);
.extendedCollisionBox(extendedBoxComponent);
if (node == null) {
// No other components were defined

View file

@ -69,6 +69,7 @@ import org.geysermc.geyser.util.BlockEntityUtils;
import org.geysermc.geyser.util.ChunkUtils;
import java.io.IOException;
import java.util.Arrays;
import java.util.BitSet;
import java.util.List;
import java.util.Map;
@ -109,6 +110,7 @@ public class JavaLevelChunkWithLightTranslator extends PacketTranslator<Clientbo
try {
ByteBuf in = Unpooled.wrappedBuffer(packet.getChunkData());
int runningSectionExtendedCollisions[] = new int[BlockStorage.SIZE];
for (int sectionY = 0; sectionY < chunkSize; sectionY++) {
ChunkSection javaSection = session.getCodecHelper().readChunkSection(in, biomeGlobalPalette);
javaChunks[sectionY] = javaSection.getChunkData();
@ -141,14 +143,18 @@ public class JavaLevelChunkWithLightTranslator extends PacketTranslator<Clientbo
section.getBlockStorageArray()[1].setFullBlock(xzy, session.getBlockMappings().getBedrockWaterId());
}
int bedrockExtendedCollisionId = BlockRegistries.EXTENDED_COLLISION_BOXES.getOrDefault(javaId, -1);
if (bedrockExtendedCollisionId != -1) {
int y = xzy & 0xF;
if (y < 15) {
// We will set within this chunk section
} else {
// We will set within the next chunk section
}
// Extended collision blocks
switch (yzx) {
case 0 -> Arrays.fill(runningSectionExtendedCollisions, 256, 4095, 0);
case 256 -> Arrays.fill(runningSectionExtendedCollisions, 0, 256, 0);
}
if (javaId == BlockStateValues.JAVA_AIR_ID && runningSectionExtendedCollisions[yzx] != 0) {
section.getBlockStorageArray()[0].setFullBlock(xzy, runningSectionExtendedCollisions[yzx]);
continue;
}
int aboveBedrockExtendedCollisionId = BlockRegistries.EXTENDED_COLLISION_BOXES.getOrDefault(javaId, -1);
if (aboveBedrockExtendedCollisionId != -1) {
runningSectionExtendedCollisions[((yzx & 0x0ff) | (((yzx >> 8) + ((xzy & 0xF) < 15 ? 1 : -15)) << 8))] = aboveBedrockExtendedCollisionId;
}
// Check if block is piston or flower to see if we'll need to create additional block entities, as they're only block entities in Bedrock
@ -222,7 +228,23 @@ public class JavaLevelChunkWithLightTranslator extends PacketTranslator<Clientbo
// No blocks are waterlogged, simply convert coordinate order
// This could probably be optimized further...
for (int yzx = 0; yzx < BlockStorage.SIZE; yzx++) {
bedrockData.set(indexYZXtoXZY(yzx), javaData.get(yzx));
int paletteId = javaData.get(yzx);
int xzy = indexYZXtoXZY(yzx);
bedrockData.set(xzy, paletteId);
switch (yzx) {
case 0 -> Arrays.fill(runningSectionExtendedCollisions, 256, 4095, 0);
case 256 -> Arrays.fill(runningSectionExtendedCollisions, 0, 256, 0);
}
int javaId = javaPalette.idToState(paletteId);
if (javaId == BlockStateValues.JAVA_AIR_ID && runningSectionExtendedCollisions[yzx] != 0) {
bedrockData.set(xzy, layer0.idFor(runningSectionExtendedCollisions[yzx]));
continue;
}
int aboveBedrockExtendedCollisionId = BlockRegistries.EXTENDED_COLLISION_BOXES.getOrDefault(javaId, -1);
if (aboveBedrockExtendedCollisionId != -1) {
runningSectionExtendedCollisions[((yzx & 0x0ff) | (((yzx >> 8) + ((xzy & 0xF) < 15 ? 1 : -15)) << 8))] = aboveBedrockExtendedCollisionId;
}
}
layers = new BlockStorage[]{ layer0 };
@ -238,6 +260,20 @@ public class JavaLevelChunkWithLightTranslator extends PacketTranslator<Clientbo
if (waterloggedPaletteIds.get(paletteId)) {
layer1Data[xzy >> 5] |= 1 << (xzy & 0x1F);
}
switch (yzx) {
case 0 -> Arrays.fill(runningSectionExtendedCollisions, 256, 4095, 0);
case 256 -> Arrays.fill(runningSectionExtendedCollisions, 0, 256, 0);
}
int javaId = javaPalette.idToState(paletteId);
if (javaId == BlockStateValues.JAVA_AIR_ID && runningSectionExtendedCollisions[yzx] != 0) {
bedrockData.set(xzy, layer0.idFor(runningSectionExtendedCollisions[yzx]));
continue;
}
int aboveBedrockExtendedCollisionId = BlockRegistries.EXTENDED_COLLISION_BOXES.getOrDefault(javaId, -1);
if (aboveBedrockExtendedCollisionId != -1) {
runningSectionExtendedCollisions[((yzx & 0x0ff) | (((yzx >> 8) + ((xzy & 0xF) < 15 ? 1 : -15)) << 8))] = aboveBedrockExtendedCollisionId;
}
}
// V1 palette

View file

@ -129,7 +129,7 @@ public class ChunkUtils {
// Otherwise, let's still store our reference to the item frame, but let the new block take precedence for now
}
int blockId = session.getBlockMappings().getBedrockBlockId(blockState);
int bedrockId = session.getBlockMappings().getBedrockBlockId(blockState);
int skullVariant = BlockStateValues.getSkullVariant(blockState);
if (skullVariant == -1) {
// Skull is gone
@ -138,17 +138,36 @@ public class ChunkUtils {
// The changed block was a player skull so check if a custom block was defined for this skull
SkullCache.Skull skull = session.getSkullCache().updateSkull(position, blockState);
if (skull != null && skull.getCustomRuntimeId() != -1) {
blockId = skull.getCustomRuntimeId();
bedrockId = skull.getCustomRuntimeId();
}
}
// Extended collision boxes for custom blocks
int aboveBedrockExtendedCollisionId = BlockRegistries.EXTENDED_COLLISION_BOXES.getOrDefault(blockState, -1);
int aboveBlock = session.getChunkCache().getBlockAt(position.getX(), position.getY() + 1, position.getZ());
if (aboveBedrockExtendedCollisionId != -1) {
UpdateBlockPacket updateBlockPacket = new UpdateBlockPacket();
updateBlockPacket.setDataLayer(0);
updateBlockPacket.setBlockPosition(position.add(0, 1, 0));
updateBlockPacket.setRuntimeId(aboveBedrockExtendedCollisionId);
updateBlockPacket.getFlags().add(UpdateBlockPacket.Flag.NETWORK);
session.sendUpstreamPacket(updateBlockPacket);
} else if (aboveBlock == BlockStateValues.JAVA_AIR_ID) {
UpdateBlockPacket updateBlockPacket = new UpdateBlockPacket();
updateBlockPacket.setDataLayer(0);
updateBlockPacket.setBlockPosition(position.add(0, 1, 0));
updateBlockPacket.setRuntimeId(session.getBlockMappings().getBedrockAirId());
updateBlockPacket.getFlags().add(UpdateBlockPacket.Flag.NETWORK);
session.sendUpstreamPacket(updateBlockPacket);
}
// Prevent moving_piston from being placed
// It's used for extending piston heads, but it isn't needed on Bedrock and causes pistons to flicker
if (!BlockStateValues.isMovingPiston(blockState)) {
UpdateBlockPacket updateBlockPacket = new UpdateBlockPacket();
updateBlockPacket.setDataLayer(0);
updateBlockPacket.setBlockPosition(position);
updateBlockPacket.setRuntimeId(blockId);
updateBlockPacket.setRuntimeId(bedrockId);
updateBlockPacket.getFlags().add(UpdateBlockPacket.Flag.NEIGHBORS);
updateBlockPacket.getFlags().add(UpdateBlockPacket.Flag.NETWORK);
session.sendUpstreamPacket(updateBlockPacket);