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Fix relative teleports (#688)
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1 changed files with 24 additions and 8 deletions
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@ -25,6 +25,7 @@
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package org.geysermc.connector.network.translators.java.entity.player;
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import com.github.steveice10.mc.protocol.data.game.entity.player.PositionElement;
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import com.github.steveice10.mc.protocol.packet.ingame.client.world.ClientTeleportConfirmPacket;
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import com.github.steveice10.mc.protocol.packet.ingame.server.entity.player.ServerPlayerPositionRotationPacket;
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import com.nukkitx.math.vector.Vector3f;
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@ -95,20 +96,35 @@ public class JavaPlayerPositionRotationTranslator extends PacketTranslator<Serve
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session.setSpawned(true);
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if (!packet.getRelative().isEmpty()) {
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session.setTeleportCache(new TeleportCache(packet.getX(), packet.getY(), packet.getZ(), packet.getTeleportId()));
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entity.moveRelative(session, packet.getX(), packet.getY() + EntityType.PLAYER.getOffset() + 0.1f, packet.getZ(), packet.getYaw(), packet.getPitch(), true);
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} else {
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// Ignore certain move correction packets for smoother movement
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// These are never relative
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if (packet.getRelative().isEmpty()) {
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double xDis = Math.abs(entity.getPosition().getX() - packet.getX());
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double yDis = entity.getPosition().getY() - packet.getY();
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double zDis = Math.abs(entity.getPosition().getZ() - packet.getZ());
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if (xDis > 1.5 || (yDis < 1.45 || yDis > (session.isJumping() ? 4.3 : (session.isSprinting() ? 2.5 : 1.9))) || zDis > 1.5) {
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session.setTeleportCache(new TeleportCache(packet.getX(), packet.getY(), packet.getZ(), packet.getTeleportId()));
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entity.moveAbsolute(session, Vector3f.from(packet.getX(), packet.getY(), packet.getZ()), packet.getYaw(), packet.getPitch(), true, true);
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} else {
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if (!(xDis > 1.5 || (yDis < 1.45 || yDis > (session.isJumping() ? 4.3 : (session.isSprinting() ? 2.5 : 1.9))) || zDis > 1.5)) {
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// Fake confirm the teleport but don't send it to the client
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ClientTeleportConfirmPacket teleportConfirmPacket = new ClientTeleportConfirmPacket(packet.getTeleportId());
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session.sendDownstreamPacket(teleportConfirmPacket);
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return;
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}
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}
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// If coordinates are relative, then add to the existing coordinate
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double newX = packet.getX() +
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(packet.getRelative().contains(PositionElement.X) ? entity.getPosition().getX() : 0);
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double newY = packet.getY() +
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(packet.getRelative().contains(PositionElement.Y) ? entity.getPosition().getY() - EntityType.PLAYER.getOffset() : 0);
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double newZ = packet.getZ() +
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(packet.getRelative().contains(PositionElement.Z) ? entity.getPosition().getZ() : 0);
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double newPitch = packet.getPitch() +
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(packet.getRelative().contains(PositionElement.PITCH) ? entity.getBedrockRotation().getX() : 0);
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double newYaw = packet.getYaw() +
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(packet.getRelative().contains(PositionElement.YAW) ? entity.getBedrockRotation().getY() : 0);
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session.setTeleportCache(new TeleportCache(newX, newY, newZ, packet.getTeleportId()));
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entity.moveAbsolute(session, Vector3f.from(newX, newY, newZ), (float) newYaw, (float) newPitch, true, true);
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}
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}
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