mirror of
https://github.com/GeyserMC/Geyser.git
synced 2024-08-14 23:57:35 +00:00
Chat/Skin fixes (#480)
* Made MessageUtils mimic java chat behavior Send ClientSettingsPacket when player joins a server * Fix comments Set use client locale instead of hard coding * Moved chat reset to fix some broken formatting * Revert MessageUtil as rtm516 has implemented a better fix
This commit is contained in:
parent
b49004ddaf
commit
5b3e7c965f
2 changed files with 14 additions and 0 deletions
1
.gitignore
vendored
1
.gitignore
vendored
|
@ -222,6 +222,7 @@ nbdist/
|
||||||
# End of https://www.gitignore.io/api/git,java,maven,eclipse,netbeans,jetbrains+all
|
# End of https://www.gitignore.io/api/git,java,maven,eclipse,netbeans,jetbrains+all
|
||||||
|
|
||||||
### Geyser ###
|
### Geyser ###
|
||||||
|
run/
|
||||||
config.yml
|
config.yml
|
||||||
logs/
|
logs/
|
||||||
public-key.pem
|
public-key.pem
|
||||||
|
|
|
@ -25,6 +25,10 @@
|
||||||
|
|
||||||
package org.geysermc.connector.network.translators.java;
|
package org.geysermc.connector.network.translators.java;
|
||||||
|
|
||||||
|
import com.github.steveice10.mc.protocol.data.game.entity.player.Hand;
|
||||||
|
import com.github.steveice10.mc.protocol.data.game.setting.ChatVisibility;
|
||||||
|
import com.github.steveice10.mc.protocol.data.game.setting.SkinPart;
|
||||||
|
import com.github.steveice10.mc.protocol.packet.ingame.client.ClientSettingsPacket;
|
||||||
import org.geysermc.connector.entity.PlayerEntity;
|
import org.geysermc.connector.entity.PlayerEntity;
|
||||||
import org.geysermc.connector.network.session.GeyserSession;
|
import org.geysermc.connector.network.session.GeyserSession;
|
||||||
import org.geysermc.connector.network.translators.PacketTranslator;
|
import org.geysermc.connector.network.translators.PacketTranslator;
|
||||||
|
@ -38,6 +42,9 @@ import com.nukkitx.protocol.bedrock.packet.PlayStatusPacket;
|
||||||
import com.nukkitx.protocol.bedrock.packet.SetEntityDataPacket;
|
import com.nukkitx.protocol.bedrock.packet.SetEntityDataPacket;
|
||||||
import com.nukkitx.protocol.bedrock.packet.SetPlayerGameTypePacket;
|
import com.nukkitx.protocol.bedrock.packet.SetPlayerGameTypePacket;
|
||||||
|
|
||||||
|
import java.util.Arrays;
|
||||||
|
import java.util.List;
|
||||||
|
|
||||||
@Translator(packet = ServerJoinGamePacket.class)
|
@Translator(packet = ServerJoinGamePacket.class)
|
||||||
public class JavaJoinGameTranslator extends PacketTranslator<ServerJoinGamePacket> {
|
public class JavaJoinGameTranslator extends PacketTranslator<ServerJoinGamePacket> {
|
||||||
|
|
||||||
|
@ -67,6 +74,12 @@ public class JavaJoinGameTranslator extends PacketTranslator<ServerJoinGamePacke
|
||||||
|
|
||||||
session.setRenderDistance(packet.getViewDistance());
|
session.setRenderDistance(packet.getViewDistance());
|
||||||
|
|
||||||
|
// We need to send our skin parts to the server otherwise java sees us with no hat, jacket etc
|
||||||
|
String locale = session.getClientData().getLanguageCode();
|
||||||
|
List<SkinPart> skinParts = Arrays.asList(SkinPart.values());
|
||||||
|
ClientSettingsPacket clientSettingsPacket = new ClientSettingsPacket(locale, (byte) session.getRenderDistance(), ChatVisibility.FULL, true, skinParts, Hand.MAIN_HAND);
|
||||||
|
session.getDownstream().getSession().send(clientSettingsPacket);
|
||||||
|
|
||||||
if (DimensionUtils.javaToBedrock(packet.getDimension()) != entity.getDimension()) {
|
if (DimensionUtils.javaToBedrock(packet.getDimension()) != entity.getDimension()) {
|
||||||
DimensionUtils.switchDimension(session, packet.getDimension());
|
DimensionUtils.switchDimension(session, packet.getDimension());
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue