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https://github.com/GeyserMC/Geyser.git
synced 2024-08-14 23:57:35 +00:00
Skin fixes and optimizations (#1856)
- Fix self-assigned player skins getting overwritten - Fix players with no skin silently throwing an exception, and properly handle it instead - CRITICAL bug fix of handling Deadmau5's skin - it's not handled by his UUID but by his username
This commit is contained in:
parent
0b9b3eb127
commit
5a8604fe54
3 changed files with 69 additions and 49 deletions
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@ -128,8 +128,8 @@ public class EntityCache {
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return playerEntities.get(uuid);
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}
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public void removePlayerEntity(UUID uuid) {
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playerEntities.remove(uuid);
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public PlayerEntity removePlayerEntity(UUID uuid) {
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return playerEntities.remove(uuid);
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}
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public void addBossBar(UUID uuid, BossBar bossBar) {
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@ -25,6 +25,11 @@
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package org.geysermc.connector.network.translators.java.entity.player;
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import com.github.steveice10.mc.protocol.data.game.PlayerListEntry;
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import com.github.steveice10.mc.protocol.data.game.PlayerListEntryAction;
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import com.github.steveice10.mc.protocol.packet.ingame.server.ServerPlayerListEntryPacket;
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import com.nukkitx.math.vector.Vector3f;
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import com.nukkitx.protocol.bedrock.packet.PlayerListPacket;
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import org.geysermc.connector.GeyserConnector;
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import org.geysermc.connector.entity.player.PlayerEntity;
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import org.geysermc.connector.network.session.GeyserSession;
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@ -32,12 +37,6 @@ import org.geysermc.connector.network.translators.PacketTranslator;
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import org.geysermc.connector.network.translators.Translator;
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import org.geysermc.connector.skin.SkinManager;
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import com.github.steveice10.mc.protocol.data.game.PlayerListEntry;
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import com.github.steveice10.mc.protocol.data.game.PlayerListEntryAction;
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import com.github.steveice10.mc.protocol.packet.ingame.server.ServerPlayerListEntryPacket;
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import com.nukkitx.math.vector.Vector3f;
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import com.nukkitx.protocol.bedrock.packet.PlayerListPacket;
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@Translator(packet = ServerPlayerListEntryPacket.class)
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public class JavaPlayerListEntryTranslator extends PacketTranslator<ServerPlayerListEntryPacket> {
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@Override
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@ -57,9 +56,6 @@ public class JavaPlayerListEntryTranslator extends PacketTranslator<ServerPlayer
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if (self) {
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// Entity is ourself
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playerEntity = session.getPlayerEntity();
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//TODO: playerEntity.setProfile(entry.getProfile()); seems to help with online mode skins but needs more testing to ensure Floodgate skins aren't overwritten
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SkinManager.requestAndHandleSkinAndCape(playerEntity, session, skinAndCape ->
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GeyserConnector.getInstance().getLogger().debug("Loaded Local Bedrock Java Skin Data"));
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} else {
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playerEntity = session.getEntityCache().getPlayerEntity(entry.getProfile().getId());
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}
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@ -74,27 +70,35 @@ public class JavaPlayerListEntryTranslator extends PacketTranslator<ServerPlayer
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Vector3f.ZERO,
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Vector3f.ZERO
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);
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session.getEntityCache().addPlayerEntity(playerEntity);
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} else {
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playerEntity.setProfile(entry.getProfile());
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}
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session.getEntityCache().addPlayerEntity(playerEntity);
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playerEntity.setProfile(entry.getProfile());
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playerEntity.setPlayerList(true);
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playerEntity.setValid(true);
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PlayerListPacket.Entry playerListEntry = SkinManager.buildCachedEntry(session, playerEntity);
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// We'll send our own PlayerListEntry in requestAndHandleSkinAndCape
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// But we need to send other player's entries so they show up in the player list
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// without processing their skin information - that'll be processed when they spawn in
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if (self) {
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SkinManager.requestAndHandleSkinAndCape(playerEntity, session, skinAndCape ->
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GeyserConnector.getInstance().getLogger().debug("Loaded Local Bedrock Java Skin Data for " + session.getClientData().getUsername()));
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} else {
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playerEntity.setValid(true);
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PlayerListPacket.Entry playerListEntry = SkinManager.buildCachedEntry(session, playerEntity);
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translate.getEntries().add(playerListEntry);
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translate.getEntries().add(playerListEntry);
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}
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break;
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case REMOVE_PLAYER:
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PlayerEntity entity = session.getEntityCache().getPlayerEntity(entry.getProfile().getId());
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// As the player entity is no longer present, we can remove the entry
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PlayerEntity entity = session.getEntityCache().removePlayerEntity(entry.getProfile().getId());
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if (entity != null) {
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// Just remove the entity's player list status
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// Don't despawn the entity - the Java server will also take care of that.
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entity.setPlayerList(false);
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}
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// As the player entity is no longer present, we can remove the entry
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session.getEntityCache().removePlayerEntity(entry.getProfile().getId());
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if (entity == session.getPlayerEntity()) {
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// If removing ourself we use our AuthData UUID
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translate.getEntries().add(new PlayerListPacket.Entry(session.getAuthData().getUUID()));
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@ -105,7 +109,7 @@ public class JavaPlayerListEntryTranslator extends PacketTranslator<ServerPlayer
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}
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}
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if (packet.getAction() == PlayerListEntryAction.REMOVE_PLAYER || session.getUpstream().isInitialized()) {
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if (!translate.getEntries().isEmpty() && (packet.getAction() == PlayerListEntryAction.REMOVE_PLAYER || session.getUpstream().isInitialized())) {
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session.sendUpstreamPacket(translate);
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}
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}
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@ -33,7 +33,6 @@ import com.nukkitx.protocol.bedrock.packet.PlayerListPacket;
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import lombok.AllArgsConstructor;
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import lombok.Getter;
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import org.geysermc.connector.GeyserConnector;
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import org.geysermc.connector.common.AuthType;
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import org.geysermc.connector.entity.player.PlayerEntity;
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import org.geysermc.connector.network.session.GeyserSession;
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import org.geysermc.connector.network.session.auth.BedrockClientData;
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@ -47,6 +46,9 @@ import java.util.function.Consumer;
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public class SkinManager {
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/**
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* Builds a Bedrock player list entry from our existing, cached Bedrock skin information
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*/
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public static PlayerListPacket.Entry buildCachedEntry(GeyserSession session, PlayerEntity playerEntity) {
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GameProfileData data = GameProfileData.from(playerEntity.getProfile());
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SkinProvider.Cape cape = SkinProvider.getCachedCape(data.getCapeUrl());
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@ -70,27 +72,31 @@ public class SkinManager {
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);
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}
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/**
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* With all the information needed, build a Bedrock player entry with translated skin information.
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*/
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public static PlayerListPacket.Entry buildEntryManually(GeyserSession session, UUID uuid, String username, long geyserId,
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String skinId, byte[] skinData,
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String capeId, byte[] capeData,
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SkinProvider.SkinGeometry geometry) {
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SerializedSkin serializedSkin = SerializedSkin.of(
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skinId, geometry.getGeometryName(), ImageData.of(skinData), Collections.emptyList(),
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ImageData.of(capeData), geometry.getGeometryData(), "", true, false, !capeId.equals(SkinProvider.EMPTY_CAPE.getCapeId()), capeId, skinId
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ImageData.of(capeData), geometry.getGeometryData(), "", true, false,
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!capeId.equals(SkinProvider.EMPTY_CAPE.getCapeId()), capeId, skinId
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);
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// This attempts to find the xuid of the player so profile images show up for xbox accounts
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// This attempts to find the XUID of the player so profile images show up for Xbox accounts
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String xuid = "";
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GeyserSession player = GeyserConnector.getInstance().getPlayerByUuid(uuid);
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GeyserSession playerSession = GeyserConnector.getInstance().getPlayerByUuid(uuid);
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if (player != null) {
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xuid = player.getAuthData().getXboxUUID();
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if (playerSession != null) {
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xuid = playerSession.getAuthData().getXboxUUID();
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}
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PlayerListPacket.Entry entry;
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// If we are building a PlayerListEntry for our own session we use our AuthData UUID instead of the Java UUID
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// as bedrock expects to get back its own provided uuid
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// as Bedrock expects to get back its own provided UUID
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if (session.getPlayerEntity().getUuid().equals(uuid)) {
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entry = new PlayerListPacket.Entry(session.getAuthData().getUUID());
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} else {
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@ -134,12 +140,13 @@ public class SkinManager {
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geometry, entity.getUuid()
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), geometry, 3);
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boolean isDeadmau5 = "deadmau5".equals(entity.getUsername());
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// Not a bedrock player check for ears
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if (geometry.isFailed() && SkinProvider.ALLOW_THIRD_PARTY_EARS) {
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if (geometry.isFailed() && (SkinProvider.ALLOW_THIRD_PARTY_EARS || isDeadmau5)) {
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boolean isEars;
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// Its deadmau5, gotta support his skin :)
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if (entity.getUuid().toString().equals("1e18d5ff-643d-45c8-b509-43b8461d8614")) {
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if (isDeadmau5) {
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isEars = true;
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} else {
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// Get the ears texture for the player
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@ -185,7 +192,6 @@ public class SkinManager {
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playerRemovePacket.setAction(PlayerListPacket.Action.REMOVE);
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playerRemovePacket.getEntries().add(updatedEntry);
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session.sendUpstreamPacket(playerRemovePacket);
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}
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}
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} catch (Exception e) {
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@ -238,20 +244,20 @@ public class SkinManager {
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* @return The built GameProfileData
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*/
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public static GameProfileData from(GameProfile profile) {
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// Fallback to the offline mode of working it out
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boolean isAlex = (Math.abs(profile.getId().hashCode() % 2) == 1);
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try {
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GameProfile.Property skinProperty = profile.getProperty("textures");
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// TODO: Remove try/catch here
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if (skinProperty == null) {
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// Likely offline mode
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return loadBedrockOrOfflineSkin(profile);
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}
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JsonNode skinObject = GeyserConnector.JSON_MAPPER.readTree(new String(Base64.getDecoder().decode(skinProperty.getValue()), StandardCharsets.UTF_8));
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JsonNode textures = skinObject.get("textures");
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JsonNode skinTexture = textures.get("SKIN");
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String skinUrl = skinTexture.get("url").asText().replace("http://", "https://");
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isAlex = skinTexture.has("metadata");
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boolean isAlex = skinTexture.has("metadata");
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String capeUrl = null;
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if (textures.has("CAPE")) {
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@ -261,20 +267,30 @@ public class SkinManager {
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return new GameProfileData(skinUrl, capeUrl, isAlex);
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} catch (Exception exception) {
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if (GeyserConnector.getInstance().getAuthType() != AuthType.OFFLINE) {
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GeyserConnector.getInstance().getLogger().debug("Got invalid texture data for " + profile.getName() + " " + exception.getMessage());
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}
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// return default skin with default cape when texture data is invalid
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String skinUrl = isAlex ? SkinProvider.EMPTY_SKIN_ALEX.getTextureUrl() : SkinProvider.EMPTY_SKIN.getTextureUrl();
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if ("steve".equals(skinUrl) || "alex".equals(skinUrl)) {
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GeyserSession session = GeyserConnector.getInstance().getPlayerByUuid(profile.getId());
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if (session != null) {
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skinUrl = session.getClientData().getSkinId();
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}
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}
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return new GameProfileData(skinUrl, SkinProvider.EMPTY_CAPE.getTextureUrl(), isAlex);
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GeyserConnector.getInstance().getLogger().debug("Something went wrong while processing skin for " + profile.getName() + ": " + exception.getMessage());
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return loadBedrockOrOfflineSkin(profile);
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}
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}
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/**
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* @return default skin with default cape when texture data is invalid, or the Bedrock player's skin if this
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* is a Bedrock player.
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*/
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private static GameProfileData loadBedrockOrOfflineSkin(GameProfile profile) {
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// Fallback to the offline mode of working it out
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boolean isAlex = (Math.abs(profile.getId().hashCode() % 2) == 1);
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String skinUrl = isAlex ? SkinProvider.EMPTY_SKIN_ALEX.getTextureUrl() : SkinProvider.EMPTY_SKIN.getTextureUrl();
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String capeUrl = SkinProvider.EMPTY_CAPE.getTextureUrl();
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if ("steve".equals(skinUrl) || "alex".equals(skinUrl)) {
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GeyserSession session = GeyserConnector.getInstance().getPlayerByUuid(profile.getId());
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if (session != null) {
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skinUrl = session.getClientData().getSkinId();
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capeUrl = session.getClientData().getCapeId();
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}
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}
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return new GameProfileData(skinUrl, capeUrl, isAlex);
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}
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}
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}
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