Skin fixes and optimizations (#1856)

- Fix self-assigned player skins getting overwritten
- Fix players with no skin silently throwing an exception, and properly handle it instead
- CRITICAL bug fix of handling Deadmau5's skin - it's not handled by his UUID but by his username
This commit is contained in:
Camotoy 2021-01-21 19:03:46 -05:00 committed by GitHub
parent 0b9b3eb127
commit 5a8604fe54
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3 changed files with 69 additions and 49 deletions

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@ -128,8 +128,8 @@ public class EntityCache {
return playerEntities.get(uuid);
}
public void removePlayerEntity(UUID uuid) {
playerEntities.remove(uuid);
public PlayerEntity removePlayerEntity(UUID uuid) {
return playerEntities.remove(uuid);
}
public void addBossBar(UUID uuid, BossBar bossBar) {

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@ -25,6 +25,11 @@
package org.geysermc.connector.network.translators.java.entity.player;
import com.github.steveice10.mc.protocol.data.game.PlayerListEntry;
import com.github.steveice10.mc.protocol.data.game.PlayerListEntryAction;
import com.github.steveice10.mc.protocol.packet.ingame.server.ServerPlayerListEntryPacket;
import com.nukkitx.math.vector.Vector3f;
import com.nukkitx.protocol.bedrock.packet.PlayerListPacket;
import org.geysermc.connector.GeyserConnector;
import org.geysermc.connector.entity.player.PlayerEntity;
import org.geysermc.connector.network.session.GeyserSession;
@ -32,12 +37,6 @@ import org.geysermc.connector.network.translators.PacketTranslator;
import org.geysermc.connector.network.translators.Translator;
import org.geysermc.connector.skin.SkinManager;
import com.github.steveice10.mc.protocol.data.game.PlayerListEntry;
import com.github.steveice10.mc.protocol.data.game.PlayerListEntryAction;
import com.github.steveice10.mc.protocol.packet.ingame.server.ServerPlayerListEntryPacket;
import com.nukkitx.math.vector.Vector3f;
import com.nukkitx.protocol.bedrock.packet.PlayerListPacket;
@Translator(packet = ServerPlayerListEntryPacket.class)
public class JavaPlayerListEntryTranslator extends PacketTranslator<ServerPlayerListEntryPacket> {
@Override
@ -57,9 +56,6 @@ public class JavaPlayerListEntryTranslator extends PacketTranslator<ServerPlayer
if (self) {
// Entity is ourself
playerEntity = session.getPlayerEntity();
//TODO: playerEntity.setProfile(entry.getProfile()); seems to help with online mode skins but needs more testing to ensure Floodgate skins aren't overwritten
SkinManager.requestAndHandleSkinAndCape(playerEntity, session, skinAndCape ->
GeyserConnector.getInstance().getLogger().debug("Loaded Local Bedrock Java Skin Data"));
} else {
playerEntity = session.getEntityCache().getPlayerEntity(entry.getProfile().getId());
}
@ -74,27 +70,35 @@ public class JavaPlayerListEntryTranslator extends PacketTranslator<ServerPlayer
Vector3f.ZERO,
Vector3f.ZERO
);
session.getEntityCache().addPlayerEntity(playerEntity);
} else {
playerEntity.setProfile(entry.getProfile());
}
session.getEntityCache().addPlayerEntity(playerEntity);
playerEntity.setProfile(entry.getProfile());
playerEntity.setPlayerList(true);
playerEntity.setValid(true);
PlayerListPacket.Entry playerListEntry = SkinManager.buildCachedEntry(session, playerEntity);
// We'll send our own PlayerListEntry in requestAndHandleSkinAndCape
// But we need to send other player's entries so they show up in the player list
// without processing their skin information - that'll be processed when they spawn in
if (self) {
SkinManager.requestAndHandleSkinAndCape(playerEntity, session, skinAndCape ->
GeyserConnector.getInstance().getLogger().debug("Loaded Local Bedrock Java Skin Data for " + session.getClientData().getUsername()));
} else {
playerEntity.setValid(true);
PlayerListPacket.Entry playerListEntry = SkinManager.buildCachedEntry(session, playerEntity);
translate.getEntries().add(playerListEntry);
translate.getEntries().add(playerListEntry);
}
break;
case REMOVE_PLAYER:
PlayerEntity entity = session.getEntityCache().getPlayerEntity(entry.getProfile().getId());
// As the player entity is no longer present, we can remove the entry
PlayerEntity entity = session.getEntityCache().removePlayerEntity(entry.getProfile().getId());
if (entity != null) {
// Just remove the entity's player list status
// Don't despawn the entity - the Java server will also take care of that.
entity.setPlayerList(false);
}
// As the player entity is no longer present, we can remove the entry
session.getEntityCache().removePlayerEntity(entry.getProfile().getId());
if (entity == session.getPlayerEntity()) {
// If removing ourself we use our AuthData UUID
translate.getEntries().add(new PlayerListPacket.Entry(session.getAuthData().getUUID()));
@ -105,7 +109,7 @@ public class JavaPlayerListEntryTranslator extends PacketTranslator<ServerPlayer
}
}
if (packet.getAction() == PlayerListEntryAction.REMOVE_PLAYER || session.getUpstream().isInitialized()) {
if (!translate.getEntries().isEmpty() && (packet.getAction() == PlayerListEntryAction.REMOVE_PLAYER || session.getUpstream().isInitialized())) {
session.sendUpstreamPacket(translate);
}
}

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@ -33,7 +33,6 @@ import com.nukkitx.protocol.bedrock.packet.PlayerListPacket;
import lombok.AllArgsConstructor;
import lombok.Getter;
import org.geysermc.connector.GeyserConnector;
import org.geysermc.connector.common.AuthType;
import org.geysermc.connector.entity.player.PlayerEntity;
import org.geysermc.connector.network.session.GeyserSession;
import org.geysermc.connector.network.session.auth.BedrockClientData;
@ -47,6 +46,9 @@ import java.util.function.Consumer;
public class SkinManager {
/**
* Builds a Bedrock player list entry from our existing, cached Bedrock skin information
*/
public static PlayerListPacket.Entry buildCachedEntry(GeyserSession session, PlayerEntity playerEntity) {
GameProfileData data = GameProfileData.from(playerEntity.getProfile());
SkinProvider.Cape cape = SkinProvider.getCachedCape(data.getCapeUrl());
@ -70,27 +72,31 @@ public class SkinManager {
);
}
/**
* With all the information needed, build a Bedrock player entry with translated skin information.
*/
public static PlayerListPacket.Entry buildEntryManually(GeyserSession session, UUID uuid, String username, long geyserId,
String skinId, byte[] skinData,
String capeId, byte[] capeData,
SkinProvider.SkinGeometry geometry) {
SerializedSkin serializedSkin = SerializedSkin.of(
skinId, geometry.getGeometryName(), ImageData.of(skinData), Collections.emptyList(),
ImageData.of(capeData), geometry.getGeometryData(), "", true, false, !capeId.equals(SkinProvider.EMPTY_CAPE.getCapeId()), capeId, skinId
ImageData.of(capeData), geometry.getGeometryData(), "", true, false,
!capeId.equals(SkinProvider.EMPTY_CAPE.getCapeId()), capeId, skinId
);
// This attempts to find the xuid of the player so profile images show up for xbox accounts
// This attempts to find the XUID of the player so profile images show up for Xbox accounts
String xuid = "";
GeyserSession player = GeyserConnector.getInstance().getPlayerByUuid(uuid);
GeyserSession playerSession = GeyserConnector.getInstance().getPlayerByUuid(uuid);
if (player != null) {
xuid = player.getAuthData().getXboxUUID();
if (playerSession != null) {
xuid = playerSession.getAuthData().getXboxUUID();
}
PlayerListPacket.Entry entry;
// If we are building a PlayerListEntry for our own session we use our AuthData UUID instead of the Java UUID
// as bedrock expects to get back its own provided uuid
// as Bedrock expects to get back its own provided UUID
if (session.getPlayerEntity().getUuid().equals(uuid)) {
entry = new PlayerListPacket.Entry(session.getAuthData().getUUID());
} else {
@ -134,12 +140,13 @@ public class SkinManager {
geometry, entity.getUuid()
), geometry, 3);
boolean isDeadmau5 = "deadmau5".equals(entity.getUsername());
// Not a bedrock player check for ears
if (geometry.isFailed() && SkinProvider.ALLOW_THIRD_PARTY_EARS) {
if (geometry.isFailed() && (SkinProvider.ALLOW_THIRD_PARTY_EARS || isDeadmau5)) {
boolean isEars;
// Its deadmau5, gotta support his skin :)
if (entity.getUuid().toString().equals("1e18d5ff-643d-45c8-b509-43b8461d8614")) {
if (isDeadmau5) {
isEars = true;
} else {
// Get the ears texture for the player
@ -185,7 +192,6 @@ public class SkinManager {
playerRemovePacket.setAction(PlayerListPacket.Action.REMOVE);
playerRemovePacket.getEntries().add(updatedEntry);
session.sendUpstreamPacket(playerRemovePacket);
}
}
} catch (Exception e) {
@ -238,20 +244,20 @@ public class SkinManager {
* @return The built GameProfileData
*/
public static GameProfileData from(GameProfile profile) {
// Fallback to the offline mode of working it out
boolean isAlex = (Math.abs(profile.getId().hashCode() % 2) == 1);
try {
GameProfile.Property skinProperty = profile.getProperty("textures");
// TODO: Remove try/catch here
if (skinProperty == null) {
// Likely offline mode
return loadBedrockOrOfflineSkin(profile);
}
JsonNode skinObject = GeyserConnector.JSON_MAPPER.readTree(new String(Base64.getDecoder().decode(skinProperty.getValue()), StandardCharsets.UTF_8));
JsonNode textures = skinObject.get("textures");
JsonNode skinTexture = textures.get("SKIN");
String skinUrl = skinTexture.get("url").asText().replace("http://", "https://");
isAlex = skinTexture.has("metadata");
boolean isAlex = skinTexture.has("metadata");
String capeUrl = null;
if (textures.has("CAPE")) {
@ -261,20 +267,30 @@ public class SkinManager {
return new GameProfileData(skinUrl, capeUrl, isAlex);
} catch (Exception exception) {
if (GeyserConnector.getInstance().getAuthType() != AuthType.OFFLINE) {
GeyserConnector.getInstance().getLogger().debug("Got invalid texture data for " + profile.getName() + " " + exception.getMessage());
}
// return default skin with default cape when texture data is invalid
String skinUrl = isAlex ? SkinProvider.EMPTY_SKIN_ALEX.getTextureUrl() : SkinProvider.EMPTY_SKIN.getTextureUrl();
if ("steve".equals(skinUrl) || "alex".equals(skinUrl)) {
GeyserSession session = GeyserConnector.getInstance().getPlayerByUuid(profile.getId());
if (session != null) {
skinUrl = session.getClientData().getSkinId();
}
}
return new GameProfileData(skinUrl, SkinProvider.EMPTY_CAPE.getTextureUrl(), isAlex);
GeyserConnector.getInstance().getLogger().debug("Something went wrong while processing skin for " + profile.getName() + ": " + exception.getMessage());
return loadBedrockOrOfflineSkin(profile);
}
}
/**
* @return default skin with default cape when texture data is invalid, or the Bedrock player's skin if this
* is a Bedrock player.
*/
private static GameProfileData loadBedrockOrOfflineSkin(GameProfile profile) {
// Fallback to the offline mode of working it out
boolean isAlex = (Math.abs(profile.getId().hashCode() % 2) == 1);
String skinUrl = isAlex ? SkinProvider.EMPTY_SKIN_ALEX.getTextureUrl() : SkinProvider.EMPTY_SKIN.getTextureUrl();
String capeUrl = SkinProvider.EMPTY_CAPE.getTextureUrl();
if ("steve".equals(skinUrl) || "alex".equals(skinUrl)) {
GeyserSession session = GeyserConnector.getInstance().getPlayerByUuid(profile.getId());
if (session != null) {
skinUrl = session.getClientData().getSkinId();
capeUrl = session.getClientData().getCapeId();
}
}
return new GameProfileData(skinUrl, capeUrl, isAlex);
}
}
}