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	AGGRESSIVE fix render distance issues
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					 1 changed files with 1 additions and 6 deletions
				
			
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			@ -1444,12 +1444,7 @@ public class GeyserSession implements GeyserConnection, GeyserCommandSource {
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     * We don't want to apply this for every render distance, if at all possible, because
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     */
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    private void recalculateBedrockRenderDistance() {
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        int renderDistance;
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        if (this.clientRenderDistance < this.serverRenderDistance) {
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            renderDistance = ChunkUtils.squareToCircle(this.serverRenderDistance);
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        } else {
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            renderDistance = this.serverRenderDistance;
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        }
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        int renderDistance = ChunkUtils.squareToCircle(this.serverRenderDistance);
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        ChunkRadiusUpdatedPacket chunkRadiusUpdatedPacket = new ChunkRadiusUpdatedPacket();
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        chunkRadiusUpdatedPacket.setRadius(renderDistance);
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        upstream.sendPacket(chunkRadiusUpdatedPacket);
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