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Add better destroy support
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parent
d3cb069594
commit
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1 changed files with 15 additions and 6 deletions
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@ -465,7 +465,6 @@ public abstract class InventoryTranslator {
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}
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}
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case DESTROY: {
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case DESTROY: {
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// Only called when a creative client wants to destroy an item... I think - Camotoy
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// Only called when a creative client wants to destroy an item... I think - Camotoy
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//TODO there is a Count here we don't use
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DestroyStackRequestActionData destroyAction = (DestroyStackRequestActionData) action;
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DestroyStackRequestActionData destroyAction = (DestroyStackRequestActionData) action;
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if (!session.getGameMode().equals(GameMode.CREATIVE)) {
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if (!session.getGameMode().equals(GameMode.CREATIVE)) {
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// If this happens, let's throw an error and figure out why.
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// If this happens, let's throw an error and figure out why.
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@ -474,13 +473,23 @@ public abstract class InventoryTranslator {
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if (!isCursor(destroyAction.getSource())) {
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if (!isCursor(destroyAction.getSource())) {
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// Item exists; let's remove it from the inventory
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// Item exists; let's remove it from the inventory
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int javaSlot = bedrockSlotToJava(destroyAction.getSource());
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int javaSlot = bedrockSlotToJava(destroyAction.getSource());
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ClientCreativeInventoryActionPacket destroyItemPacket = new ClientCreativeInventoryActionPacket(
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GeyserItemStack existingItem = inventory.getItem(javaSlot);
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existingItem.setAmount(existingItem.getAmount() - destroyAction.getCount());
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ClientCreativeInventoryActionPacket destroyItemPacket;
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if (existingItem.isEmpty()) {
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destroyItemPacket = new ClientCreativeInventoryActionPacket(
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javaSlot,
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javaSlot,
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new ItemStack(0)
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new ItemStack(0)
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);
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);
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inventory.setItem(javaSlot, GeyserItemStack.EMPTY, session);
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} else {
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destroyItemPacket = new ClientCreativeInventoryActionPacket(
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javaSlot,
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existingItem.getItemStack()
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);
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}
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session.sendDownstreamPacket(destroyItemPacket);
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session.sendDownstreamPacket(destroyItemPacket);
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System.out.println(destroyItemPacket);
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System.out.println(destroyItemPacket);
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inventory.setItem(javaSlot, GeyserItemStack.EMPTY, session);
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affectedSlots.add(javaSlot);
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affectedSlots.add(javaSlot);
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} else {
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} else {
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// Just sync up the item on our end, since the server doesn't care what's in our cursor
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// Just sync up the item on our end, since the server doesn't care what's in our cursor
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