Merge branch 'master' of https://github.com/GeyserMC/Geyser into floodgate-2.0

This commit is contained in:
Camotoy 2021-04-12 15:10:55 -04:00
commit 404419df08
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18 changed files with 439 additions and 73 deletions

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@ -1,5 +1,5 @@
name: Bug report
about: Create a report to help us improve
description: Create a report to help us improve
body:
- type: markdown
attributes:
@ -41,11 +41,11 @@ body:
If you're running a multi-server instance or using Geyser Standalone:
* Give us the exact output from `/version` on all servers involved. Saying "latest" does not help us at all.
* Please list all plugins on all servers involved.
If this bug occurs on a server you do not control, please full this in to the best of your knowledge.
If this bug occurs on a server you do not control, please fill this in to the best of your knowledge.
- type: input
attributes:
label: Geyser Dump
description: If Geyser starts correctly, please also include the link to a dump by using `/geyser dump`. If you're using the Standalone GUI, the option can be found under `Commands` => `Dump`. This provides us information about your server that we can use to debug your issue.
description: If Geyser starts correctly, please include the link to a dump using `/geyser dump`. If you're using the Standalone GUI, you can find the option under `Commands` => `Dump`. Doing this provides us information about your server that we can use to debug your issue.
- type: input
attributes:
label: Geyser Version

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@ -5,7 +5,7 @@ contact_links:
about: Check the common issues to see if you are not alone with that issue and see how you can fix them.
- name: Frequently Asked Questions
url: https://github.com/GeyserMC/Geyser/wiki/FAQ
about: Look at the FAQ page for answers for frequently asked questions.
about: Look at the FAQ page for answers to frequently asked questions.
- name: Get help on the GeyserMC Discord server
url: https://discord.gg/geysermc
about: If your issue seems like it could possibly be an easy fix due to configuration, please hop on our Discord.

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@ -1,11 +1,11 @@
name: Feature request
about: Suggest an idea for this project
description: Suggest an idea for this project
labels: "Feature Request"
body:
- type: markdown
attributes:
value: |
Thanks for taking the time to fill out this feature request for Geyser! Fill out the following form to your best ability to help us understand your feature request and greately improve the change of it getting added.
Thanks for taking the time to fill out this feature request for Geyser! Please fill out the following form to your best ability to help us understand your feature request and significantly improve the chance of getting added.
For anything else than a feature request, use: [our Discord server](https://discord.gg/geysermc), [the FAQ](https://github.com/GeyserMC/Geyser/wiki/FAQ) or [the Common Issues](https://github.com/GeyserMC/Geyser/wiki/Common-Issues).
- type: textarea
attributes:

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@ -1,11 +1,11 @@
Thank for for considering a contribution! Generally, Geyser welcomes PRs from everyone. There are some guidelines about what features should go where:
Thank you for considering a contribution! Generally, Geyser welcomes PRs from everyone. There are some guidelines about what features should go where:
*Pull requests that may not get accepted:* Niche features that apply to a specific group, for example integration with a specific plugin. For now, please create a separate plugin if possible.
*Pull requests that may not get accepted:* Niche features that apply to a specific group, for example, integration with a specific plugin. For now, please create a separate plugin if possible.
*Pull requests for Floodgate:* Anything that opens up information within the game for developers to use.
*Pull requests for Geyser:* Anything that fixes compatibility between Java or Bedrock, or improves the quality of play for Bedrock players. The exception is wherever direct server access is required; in this case it may be better for Floodgate.
*Pull requests for Geyser:* Anything that fixes compatibility between Java or Bedrock or improves the quality of play for Bedrock players. The exception is wherever direct server access is required; in this case, it may be better for Floodgate.
We have some general style guides that should be applied throughout the code:
@ -48,4 +48,4 @@ Make sure to comment your code where possible.
The nature of our software requires a lot of arrays and maps to be stored - where possible, use Fastutil's specialized maps. For example, if you're storing block state translations, use an `Int2IntMap`.
We have a rundown of all the tools you need to develop over on our [wiki](https://github.com/GeyserMC/Geyser/wiki/Developer-Guide). If you have any questions, please feel free to reach out to our [Discord](https://discord.geysermc.org)!
We have a rundown of all the tools you need to develop over on our [wiki](https://github.com/GeyserMC/Geyser/wiki/Developer-Guide). If you have any questions, please feel free to reach out to our [Discord](https://discord.gg/geysermc)!

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@ -1,10 +1,10 @@
<img src="https://geysermc.org/img/geyser-1760-860.png" alt="Geyser" width="600"/>
[![forthebadge made-with-java](http://ForTheBadge.com/images/badges/made-with-java.svg)](https://java.com/)
[![forthebadge made-with-java](https://ForTheBadge.com/images/badges/made-with-java.svg)](https://java.com/)
[![License: MIT](https://img.shields.io/badge/license-MIT-blue.svg)](LICENSE)
[![Build Status](https://ci.opencollab.dev/job/Geyser/job/master/badge/icon)](https://ci.opencollab.dev/job/GeyserMC/job/Geyser/job/master/)
[![Discord](https://img.shields.io/discord/613163671870242838.svg?color=%237289da&label=discord)](http://discord.geysermc.org/)
[![Discord](https://img.shields.io/discord/613163671870242838.svg?color=%237289da&label=discord)](https://discord.gg/geysermc/)
[![HitCount](http://hits.dwyl.com/Geyser/GeyserMC.svg)](http://hits.dwyl.com/Geyser/GeyserMC)
[![Crowdin](https://badges.crowdin.net/geyser/localized.svg)](https://translate.geysermc.org/)
@ -16,7 +16,7 @@ Geyser is an open collaboration project by [CubeCraft Games](https://cubecraft.n
Geyser is a proxy, bridging the gap between Minecraft: Bedrock Edition and Minecraft: Java Edition servers.
The ultimate goal of this project is to allow Minecraft: Bedrock Edition users to join Minecraft: Java Edition servers as seamlessly as possible. **Please note, this project is still a work in progress and should not be used on production. Expect bugs!**
Special thanks to the DragonProxy project for being a trailblazer in protocol translation and for all the team members who have now joined us here!
Special thanks to the DragonProxy project for being a trailblazer in protocol translation and for all the team members who have joined us here!
### Currently supporting Minecraft Bedrock v1.16.100 - v1.16.220 and Minecraft Java v1.16.4 - v1.16.5.
@ -28,8 +28,8 @@ Take a look [here](https://github.com/GeyserMC/Geyser/wiki#Setup) for how to set
## Links:
- Website: https://geysermc.org
- Docs: https://github.com/GeyserMC/Geyser/wiki
- Download: http://ci.geysermc.org
- Discord: http://discord.geysermc.org/
- Download: https://ci.geysermc.org
- Discord: https://discord.gg/geysermc
- ~~Donate: https://patreon.com/GeyserMC~~ Currently disabled.
- Test Server: `test.geysermc.org` port `25565` for Java and `19132` for Bedrock
@ -40,7 +40,7 @@ Take a look [here](https://github.com/GeyserMC/Geyser/wiki#Setup) for how to set
- Structure block UI
## What can't be fixed
The following things can't be fixed because of Bedrock limitations. They might be fixable in the future, but not as of now.
The following things cannot be fixed without changes to Bedrock. As of now, they are not fixable in Geyser.
- Custom heads in inventories
- Clickable links in chat
@ -50,7 +50,7 @@ The following things can't be fixed because of Bedrock limitations. They might b
## Compiling
1. Clone the repo to your computer
2. [Install Maven](https://maven.apache.org/install.html)
3. Navigate to the Geyser root directory and run `git submodule update --init --recursive`. This downloads all the needed submodules for Geyser and is a crucial step in this process.
3. Navigate to the Geyser root directory and run `git submodule update --init --recursive`. This command downloads all the needed submodules for Geyser and is a crucial step in this process.
4. Run `mvn clean install` and locate to the `target` folder.
## Contributing

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@ -263,7 +263,7 @@ public class Entity {
metadata.getFlags().setFlag(EntityFlag.ON_FIRE, ((xd & 0x01) == 0x01) && !metadata.getFlags().getFlag(EntityFlag.FIRE_IMMUNE)); // Otherwise immune entities sometimes flicker onfire
metadata.getFlags().setFlag(EntityFlag.SNEAKING, (xd & 0x02) == 0x02);
metadata.getFlags().setFlag(EntityFlag.SPRINTING, (xd & 0x08) == 0x08);
metadata.getFlags().setFlag(EntityFlag.SWIMMING, ((xd & 0x10) == 0x10) && metadata.getFlags().getFlag(EntityFlag.SPRINTING)); // Otherwise swimming is enabled on older servers
// Swimming is ignored here and instead we rely on the pose
metadata.getFlags().setFlag(EntityFlag.GLIDING, (xd & 0x80) == 0x80);
// Armour stands are handled in their own class
@ -297,16 +297,37 @@ public class Entity {
case 5: // no gravity
metadata.getFlags().setFlag(EntityFlag.HAS_GRAVITY, !(boolean) entityMetadata.getValue());
break;
case 6: // Pose change
if (entityMetadata.getValue().equals(Pose.SLEEPING)) {
metadata.getFlags().setFlag(EntityFlag.SLEEPING, true);
metadata.put(EntityData.BOUNDING_BOX_WIDTH, 0.2f);
metadata.put(EntityData.BOUNDING_BOX_HEIGHT, 0.2f);
} else if (metadata.getFlags().getFlag(EntityFlag.SLEEPING)) {
metadata.getFlags().setFlag(EntityFlag.SLEEPING, false);
metadata.put(EntityData.BOUNDING_BOX_WIDTH, getEntityType().getWidth());
metadata.put(EntityData.BOUNDING_BOX_HEIGHT, getEntityType().getHeight());
case 6: // Pose change - typically used for bounding box and not animation
Pose pose = (Pose) entityMetadata.getValue();
metadata.getFlags().setFlag(EntityFlag.SLEEPING, pose.equals(Pose.SLEEPING));
// Triggered when crawling
metadata.getFlags().setFlag(EntityFlag.SWIMMING, pose.equals(Pose.SWIMMING));
float width = entityType.getWidth();
float height = entityType.getHeight();
switch (pose) {
case SLEEPING:
if (this instanceof LivingEntity) {
width = 0.2f;
height = 0.2f;
}
break;
case SNEAKING:
if (entityType == EntityType.PLAYER) {
height = 1.5f;
}
break;
case FALL_FLYING:
case SPIN_ATTACK:
case SWIMMING:
if (entityType == EntityType.PLAYER) {
// Seems like this is only cared about for players; nothing else
height = 0.6f;
}
break;
}
metadata.put(EntityData.BOUNDING_BOX_WIDTH, width);
metadata.put(EntityData.BOUNDING_BOX_HEIGHT, height);
break;
}
}

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@ -26,7 +26,10 @@
package org.geysermc.connector.entity.player;
import com.github.steveice10.mc.auth.data.GameProfile;
import com.github.steveice10.mc.protocol.data.game.entity.metadata.EntityMetadata;
import com.github.steveice10.mc.protocol.data.game.entity.metadata.Pose;
import com.nukkitx.math.vector.Vector3f;
import com.nukkitx.protocol.bedrock.data.entity.EntityFlag;
import org.geysermc.connector.network.session.GeyserSession;
import java.util.UUID;
@ -35,6 +38,10 @@ import java.util.UUID;
* The entity class specifically for a {@link GeyserSession}'s player.
*/
public class SessionPlayerEntity extends PlayerEntity {
/**
* Whether to check for updated speed after all entity metadata has been processed
*/
private boolean refreshSpeed = false;
private final GeyserSession session;
@ -43,7 +50,6 @@ public class SessionPlayerEntity extends PlayerEntity {
valid = true;
this.session = session;
this.session.getCollisionManager().updatePlayerBoundingBox(position);
}
@Override
@ -64,4 +70,27 @@ public class SessionPlayerEntity extends PlayerEntity {
}
super.setPosition(position);
}
@Override
public void updateBedrockMetadata(EntityMetadata entityMetadata, GeyserSession session) {
super.updateBedrockMetadata(entityMetadata, session);
if (entityMetadata.getId() == 0) {
session.setSwimmingInWater((((byte) entityMetadata.getValue()) & 0x10) == 0x10 && metadata.getFlags().getFlag(EntityFlag.SPRINTING));
refreshSpeed = true;
} else if (entityMetadata.getId() == 6) {
session.setPose((Pose) entityMetadata.getValue());
refreshSpeed = true;
}
}
@Override
public void updateBedrockMetadata(GeyserSession session) {
super.updateBedrockMetadata(session);
if (refreshSpeed) {
if (session.adjustSpeed()) {
updateBedrockAttributes(session);
}
refreshSpeed = false;
}
}
}

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@ -35,6 +35,7 @@ import com.github.steveice10.mc.auth.service.MsaAuthenticationService;
import com.github.steveice10.mc.protocol.MinecraftConstants;
import com.github.steveice10.mc.protocol.MinecraftProtocol;
import com.github.steveice10.mc.protocol.data.SubProtocol;
import com.github.steveice10.mc.protocol.data.game.entity.metadata.Pose;
import com.github.steveice10.mc.protocol.data.game.entity.player.GameMode;
import com.github.steveice10.mc.protocol.data.game.recipe.Recipe;
import com.github.steveice10.mc.protocol.data.game.statistic.Statistic;
@ -55,7 +56,10 @@ import com.nukkitx.protocol.bedrock.BedrockPacket;
import com.nukkitx.protocol.bedrock.BedrockServerSession;
import com.nukkitx.protocol.bedrock.data.*;
import com.nukkitx.protocol.bedrock.data.command.CommandPermission;
import com.nukkitx.protocol.bedrock.data.entity.EntityData;
import com.nukkitx.protocol.bedrock.data.entity.EntityFlag;
import com.nukkitx.protocol.bedrock.packet.*;
import com.nukkitx.protocol.bedrock.v431.Bedrock_v431;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
import it.unimi.dsi.fastutil.ints.IntList;
@ -75,6 +79,8 @@ import org.geysermc.connector.command.CommandSender;
import org.geysermc.connector.common.AuthType;
import org.geysermc.connector.entity.Entity;
import org.geysermc.connector.entity.Tickable;
import org.geysermc.connector.entity.attribute.Attribute;
import org.geysermc.connector.entity.attribute.AttributeType;
import org.geysermc.connector.entity.player.SessionPlayerEntity;
import org.geysermc.connector.entity.player.SkullPlayerEntity;
import org.geysermc.connector.inventory.Inventory;
@ -215,6 +221,12 @@ public class GeyserSession implements CommandSender {
private boolean sneaking;
/**
* Stores the Java pose that the server and/or Geyser believes the player currently has.
*/
@Setter
private Pose pose = Pose.STANDING;
@Setter
private boolean sprinting;
@ -224,6 +236,22 @@ public class GeyserSession implements CommandSender {
@Setter
private boolean jumping;
/**
* Whether the player is swimming in water.
* Used to update speed when crawling.
*/
@Setter
private boolean swimmingInWater;
/**
* Tracks the original speed attribute.
*
* We need to do this in order to emulate speeds when sneaking under 1.5-blocks-tall areas if the player isn't sneaking,
* and when crawling.
*/
@Setter
private float originalSpeedAttribute;
/**
* The dimension of the player.
* As all entities are in the same world, this can be safely applied to all other entities.
@ -346,7 +374,6 @@ public class GeyserSession implements CommandSender {
/**
* If the current player is flying
*/
@Setter
private boolean flying = false;
/**
@ -419,6 +446,7 @@ public class GeyserSession implements CommandSender {
this.collisionManager = new CollisionManager(this);
this.playerEntity = new SessionPlayerEntity(this);
collisionManager.updatePlayerBoundingBox(this.playerEntity.getPosition());
this.playerInventory = new PlayerInventory();
this.openInventory = null;
@ -472,7 +500,12 @@ public class GeyserSession implements CommandSender {
upstream.sendPacket(entityPacket);
CreativeContentPacket creativePacket = new CreativeContentPacket();
creativePacket.setContents(ItemRegistry.CREATIVE_ITEMS);
if (upstream.getSession().getPacketCodec().getProtocolVersion() < Bedrock_v431.V431_CODEC.getProtocolVersion()) {
creativePacket.setContents(ItemRegistry.getPre1_16_220CreativeContents());
} else {
// No additional work required
creativePacket.setContents(ItemRegistry.CREATIVE_ITEMS);
}
upstream.sendPacket(creativePacket);
PlayStatusPacket playStatusPacket = new PlayStatusPacket();
@ -811,8 +844,21 @@ public class GeyserSession implements CommandSender {
public void setSneaking(boolean sneaking) {
this.sneaking = sneaking;
collisionManager.updatePlayerBoundingBox();
collisionManager.updateScaffoldingFlags();
// Update pose and bounding box on our end
if (!sneaking && adjustSpeed()) {
// Update attributes since we're still "sneaking" under a 1.5-block-tall area
playerEntity.updateBedrockAttributes(this);
// the server *should* update our pose once it has returned to normal
} else {
if (!flying) {
// The pose and bounding box should not be updated if the player is flying
setSneakingPose(sneaking);
}
collisionManager.updateScaffoldingFlags(false);
}
playerEntity.updateBedrockMetadata(this);
if (mouseoverEntity != null) {
// Horses, etc can change their property depending on if you're sneaking
@ -820,6 +866,53 @@ public class GeyserSession implements CommandSender {
}
}
private void setSneakingPose(boolean sneaking) {
this.pose = sneaking ? Pose.SNEAKING : Pose.STANDING;
playerEntity.getMetadata().put(EntityData.BOUNDING_BOX_HEIGHT, sneaking ? 1.5f : playerEntity.getEntityType().getHeight());
playerEntity.getMetadata().getFlags().setFlag(EntityFlag.SNEAKING, sneaking);
collisionManager.updatePlayerBoundingBox();
}
public void setSwimming(boolean swimming) {
this.pose = swimming ? Pose.SWIMMING : Pose.STANDING;
playerEntity.getMetadata().put(EntityData.BOUNDING_BOX_HEIGHT, swimming ? 0.6f : playerEntity.getEntityType().getHeight());
playerEntity.getMetadata().getFlags().setFlag(EntityFlag.SWIMMING, swimming);
playerEntity.updateBedrockMetadata(this);
}
public void setFlying(boolean flying) {
this.flying = flying;
if (sneaking) {
// update bounding box as it is not reduced when flying
setSneakingPose(!flying);
playerEntity.updateBedrockMetadata(this);
}
}
/**
* Adjusts speed if the player is crawling.
*
* @return true if attributes should be updated.
*/
public boolean adjustSpeed() {
Attribute currentPlayerSpeed = playerEntity.getAttributes().get(AttributeType.MOVEMENT_SPEED);
if (currentPlayerSpeed != null) {
if ((pose.equals(Pose.SNEAKING) && !sneaking && collisionManager.isUnderSlab()) ||
(!swimmingInWater && playerEntity.getMetadata().getFlags().getFlag(EntityFlag.SWIMMING) && !collisionManager.isPlayerInWater())) {
// Either of those conditions means that Bedrock goes zoom when they shouldn't be
currentPlayerSpeed.setValue(originalSpeedAttribute / 3.32f);
return true;
} else if (originalSpeedAttribute != currentPlayerSpeed.getValue()) {
// Speed has reset to normal
currentPlayerSpeed.setValue(originalSpeedAttribute);
return true;
}
}
return false;
}
/**
* Will be overwritten for GeyserConnect.
*/

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@ -27,6 +27,7 @@ package org.geysermc.connector.network.translators.bedrock;
import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlayerAbilitiesPacket;
import com.nukkitx.protocol.bedrock.data.AdventureSetting;
import com.nukkitx.protocol.bedrock.data.entity.EntityFlag;
import com.nukkitx.protocol.bedrock.packet.AdventureSettingsPacket;
import org.geysermc.connector.network.session.GeyserSession;
import org.geysermc.connector.network.translators.PacketTranslator;
@ -37,8 +38,14 @@ public class BedrockAdventureSettingsTranslator extends PacketTranslator<Adventu
@Override
public void translate(AdventureSettingsPacket packet, GeyserSession session) {
ClientPlayerAbilitiesPacket abilitiesPacket =
new ClientPlayerAbilitiesPacket(packet.getSettings().contains(AdventureSetting.FLYING));
boolean isFlying = packet.getSettings().contains(AdventureSetting.FLYING);
session.setFlying(isFlying);
ClientPlayerAbilitiesPacket abilitiesPacket = new ClientPlayerAbilitiesPacket(isFlying);
session.sendDownstreamPacket(abilitiesPacket);
if (isFlying && session.getPlayerEntity().getMetadata().getFlags().getFlag(EntityFlag.SWIMMING)) {
// Bedrock can fly and swim at the same time? Make sure that can't happen
session.setSwimming(false);
}
}
}

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@ -38,7 +38,6 @@ import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlaye
import com.nukkitx.math.vector.Vector3f;
import com.nukkitx.math.vector.Vector3i;
import com.nukkitx.protocol.bedrock.data.LevelEventType;
import com.nukkitx.protocol.bedrock.data.entity.EntityFlag;
import com.nukkitx.protocol.bedrock.data.entity.EntityFlags;
import com.nukkitx.protocol.bedrock.data.inventory.ContainerId;
import com.nukkitx.protocol.bedrock.data.inventory.ContainerType;
@ -150,13 +149,18 @@ public class BedrockInventoryTransactionTranslator extends PacketTranslator<Inve
EntityFlags flags = session.getPlayerEntity().getMetadata().getFlags();
// Adjust position for current eye height
if (flags.getFlag(EntityFlag.SNEAKING)) {
playerPosition = playerPosition.sub(0, (EntityType.PLAYER.getOffset() - 1.27f), 0);
} else if (flags.getFlag(EntityFlag.SWIMMING) || flags.getFlag(EntityFlag.GLIDING) || flags.getFlag(EntityFlag.DAMAGE_NEARBY_MOBS)) {
// Swimming, gliding, or using the trident spin attack
playerPosition = playerPosition.sub(0, (EntityType.PLAYER.getOffset() - 0.4f), 0);
} else if (flags.getFlag(EntityFlag.SLEEPING)) {
playerPosition = playerPosition.sub(0, (EntityType.PLAYER.getOffset() - 0.2f), 0);
switch (session.getPose()) {
case SNEAKING:
playerPosition = playerPosition.sub(0, (EntityType.PLAYER.getOffset() - 1.27f), 0);
break;
case SWIMMING:
case FALL_FLYING: // Elytra
case SPIN_ATTACK: // Trident spin attack
playerPosition = playerPosition.sub(0, (EntityType.PLAYER.getOffset() - 0.4f), 0);
break;
case SLEEPING:
playerPosition = playerPosition.sub(0, (EntityType.PLAYER.getOffset() - 0.2f), 0);
break;
} // else, we don't have to modify the position
float diffX = playerPosition.getX() - packet.getBlockPosition().getX();

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@ -59,8 +59,6 @@ public class BedrockActionTranslator extends PacketTranslator<PlayerActionPacket
@Override
public void translate(PlayerActionPacket packet, GeyserSession session) {
Entity entity = session.getPlayerEntity();
if (entity == null)
return;
// Send book update before any player action
if (packet.getAction() != PlayerActionType.RESPAWN) {
@ -84,10 +82,14 @@ public class BedrockActionTranslator extends PacketTranslator<PlayerActionPacket
case START_SWIMMING:
ClientPlayerStatePacket startSwimPacket = new ClientPlayerStatePacket((int) entity.getEntityId(), PlayerState.START_SPRINTING);
session.sendDownstreamPacket(startSwimPacket);
session.setSwimming(true);
break;
case STOP_SWIMMING:
ClientPlayerStatePacket stopSwimPacket = new ClientPlayerStatePacket((int) entity.getEntityId(), PlayerState.STOP_SPRINTING);
session.sendDownstreamPacket(stopSwimPacket);
session.setSwimming(false);
break;
case START_GLIDE:
// Otherwise gliding will not work in creative
@ -114,7 +116,7 @@ public class BedrockActionTranslator extends PacketTranslator<PlayerActionPacket
}
session.sendDownstreamPacket(useItemPacket);
session.getPlayerEntity().getMetadata().getFlags().setFlag(EntityFlag.BLOCKING, true);
session.getPlayerEntity().updateBedrockMetadata(session);
// metadata will be updated when sneaking
}
session.setSneaking(true);
@ -128,7 +130,7 @@ public class BedrockActionTranslator extends PacketTranslator<PlayerActionPacket
ClientPlayerActionPacket releaseItemPacket = new ClientPlayerActionPacket(PlayerAction.RELEASE_USE_ITEM, BlockUtils.POSITION_ZERO, BlockFace.DOWN);
session.sendDownstreamPacket(releaseItemPacket);
session.getPlayerEntity().getMetadata().getFlags().setFlag(EntityFlag.BLOCKING, false);
session.getPlayerEntity().updateBedrockMetadata(session);
// metadata will be updated when sneaking
}
session.setSneaking(false);

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@ -28,6 +28,7 @@ package org.geysermc.connector.network.translators.collision;
import com.nukkitx.math.vector.Vector3d;
import com.nukkitx.math.vector.Vector3f;
import com.nukkitx.math.vector.Vector3i;
import com.nukkitx.protocol.bedrock.data.entity.EntityData;
import com.nukkitx.protocol.bedrock.data.entity.EntityFlag;
import com.nukkitx.protocol.bedrock.data.entity.EntityFlags;
import com.nukkitx.protocol.bedrock.packet.MovePlayerPacket;
@ -38,9 +39,13 @@ import org.geysermc.connector.entity.player.PlayerEntity;
import org.geysermc.connector.entity.type.EntityType;
import org.geysermc.connector.network.session.GeyserSession;
import org.geysermc.connector.network.translators.collision.translators.BlockCollision;
import org.geysermc.connector.network.translators.world.block.BlockTranslator;
import java.text.DecimalFormat;
import java.text.DecimalFormatSymbols;
import java.util.ArrayList;
import java.util.List;
import java.util.Locale;
public class CollisionManager {
@ -66,6 +71,11 @@ public class CollisionManager {
* This check doesn't allow players right up against the block, so they must be pushed slightly away.
*/
public static final double COLLISION_TOLERANCE = 0.00001;
/**
* Trims Y coordinates when jumping to prevent rounding issues being sent to the server.
* The locale used is necessary so other regions don't use <code>,</code> as their decimal separator.
*/
private static final DecimalFormat DECIMAL_FORMAT = new DecimalFormat("#.#####", new DecimalFormatSymbols(Locale.ENGLISH));
public CollisionManager(GeyserSession session) {
this.session = session;
@ -104,17 +114,14 @@ public class CollisionManager {
} else {
playerPosition = session.getPlayerEntity().getPosition();
}
playerBoundingBox = new BoundingBox(playerPosition.getX(), playerPosition.getY() + 0.9, playerPosition.getZ(), 0.6, 1.8, 0.6);
playerBoundingBox = new BoundingBox(playerPosition.getX(), playerPosition.getY() + 0.9, playerPosition.getZ(),
EntityType.PLAYER.getWidth(), EntityType.PLAYER.getHeight(), EntityType.PLAYER.getLength());
} else {
// According to the Minecraft Wiki, when sneaking:
// - In Bedrock Edition, the height becomes 1.65 blocks, allowing movement through spaces as small as 1.75 (2 - 14) blocks high.
// - In Java Edition, the height becomes 1.5 blocks.
// TODO: Have this depend on the player's literal bounding box variable
if (session.isSneaking()) {
playerBoundingBox.setSizeY(1.5);
} else {
playerBoundingBox.setSizeY(1.8);
}
// Other instances have the player's bounding box become as small as 0.6 or 0.2.
playerBoundingBox.setSizeY(session.getPlayerEntity().getMetadata().getFloat(EntityData.BOUNDING_BOX_HEIGHT));
}
}
@ -148,6 +155,11 @@ public class CollisionManager {
position = Vector3d.from(playerBoundingBox.getMiddleX(),
playerBoundingBox.getMiddleY() - (playerBoundingBox.getSizeY() / 2),
playerBoundingBox.getMiddleZ());
if (!onGround) {
// Trim the position to prevent rounding errors that make Java think we are clipping into a block
position = Vector3d.from(position.getX(), Double.parseDouble(DECIMAL_FORMAT.format(position.getY())), position.getZ());
}
} else {
// When chunk caching is off, we have to rely on this
// It rounds the Y position up to the nearest 0.5
@ -246,16 +258,48 @@ public class CollisionManager {
}
}
updateScaffoldingFlags();
updateScaffoldingFlags(true);
return true;
}
/**
* @return true if the block located at the player's floor position plus 1 would intersect with the player,
* were they not sneaking
*/
public boolean isUnderSlab() {
if (!session.getConnector().getConfig().isCacheChunks()) {
// We can't reliably determine this
return false;
}
Vector3i position = session.getPlayerEntity().getPosition().toInt();
BlockCollision collision = CollisionTranslator.getCollisionAt(session, position.getX(), position.getY(), position.getZ());
if (collision != null) {
// Determine, if the player's bounding box *were* at full height, if it would intersect with the block
// at the current location.
playerBoundingBox.setSizeY(EntityType.PLAYER.getHeight());
boolean result = collision.checkIntersection(playerBoundingBox);
playerBoundingBox.setSizeY(session.getPlayerEntity().getMetadata().getFloat(EntityData.BOUNDING_BOX_HEIGHT));
return result;
}
return false;
}
/**
* @return if the player is currently in a water block
*/
public boolean isPlayerInWater() {
return session.getConnector().getConfig().isCacheChunks()
&& session.getConnector().getWorldManager().getBlockAt(session, session.getPlayerEntity().getPosition().toInt()) == BlockTranslator.JAVA_WATER_ID;
}
/**
* Updates scaffolding entity flags
* Scaffolding needs to be checked per-move since it's a flag in Bedrock but Java does it client-side
*
* @param updateMetadata whether we should update metadata if something changed
*/
public void updateScaffoldingFlags() {
public void updateScaffoldingFlags(boolean updateMetadata) {
EntityFlags flags = session.getPlayerEntity().getMetadata().getFlags();
boolean flagsChanged;
boolean isSneakingWithScaffolding = (touchingScaffolding || onScaffolding) && session.isSneaking();
@ -269,7 +313,7 @@ public class CollisionManager {
flagsChanged |= flags.getFlag(EntityFlag.IN_SCAFFOLDING) != touchingScaffolding;
flags.setFlag(EntityFlag.IN_SCAFFOLDING, touchingScaffolding);
if (flagsChanged) {
if (flagsChanged && updateMetadata) {
session.getPlayerEntity().updateBedrockMetadata(session);
}
}

View File

@ -44,6 +44,7 @@ import it.unimi.dsi.fastutil.objects.Object2IntMap;
import it.unimi.dsi.fastutil.objects.Object2IntOpenHashMap;
import it.unimi.dsi.fastutil.objects.ObjectOpenHashSet;
import org.geysermc.connector.GeyserConnector;
import org.geysermc.connector.network.translators.world.block.BlockTranslator;
import org.geysermc.connector.network.translators.world.block.BlockTranslator1_16_210;
import org.geysermc.connector.utils.FileUtils;
import org.geysermc.connector.utils.LanguageUtils;
@ -161,7 +162,7 @@ public class ItemRegistry {
}
Object2IntMap<String> bedrockBlockIdOverrides = new Object2IntOpenHashMap<>();
Set<String> blacklistedIdentifiers = new ObjectOpenHashSet<>();
Object2IntMap<String> blacklistedIdentifiers = new Object2IntOpenHashMap<>();
// Load creative items
// We load this before item mappings to get overridden block runtime ID mappings
@ -226,10 +227,11 @@ public class ItemRegistry {
if (blockRuntimeId != 0) {
// Add override for item mapping, unless it already exists... then we know multiple states can exist
if (!blacklistedIdentifiers.contains(identifier)) {
if (!blacklistedIdentifiers.containsKey(identifier)) {
if (bedrockBlockIdOverrides.containsKey(identifier)) {
bedrockBlockIdOverrides.remove(identifier);
blacklistedIdentifiers.add(identifier);
// Save this as a blacklist, but also as knowledge of what the block state name should be
blacklistedIdentifiers.put(identifier, blockRuntimeId);
} else {
// Unless there's multiple possibilities for this one state, let this be
bedrockBlockIdOverrides.put(identifier, blockRuntimeId);
@ -248,6 +250,8 @@ public class ItemRegistry {
throw new AssertionError(LanguageUtils.getLocaleStringLog("geyser.toolbox.fail.runtime_java"), e);
}
BlockTranslator blockTranslator = BlockTranslator1_16_210.INSTANCE;
int itemIndex = 0;
int javaFurnaceMinecartId = 0;
boolean usingFurnaceMinecart = GeyserConnector.getInstance().getConfig().isAddNonBedrockItems();
@ -275,7 +279,110 @@ public class ItemRegistry {
// Straight from BDS is our best chance of getting an item that doesn't run into issues
bedrockBlockId = blockIdOverride;
} else {
bedrockBlockId = BlockTranslator1_16_210.INSTANCE.getBedrockBlockId(blockRuntimeIdNode.intValue());
// Try to get an example block runtime ID from the creative contents packet, for Bedrock identifier obtaining
int aValidBedrockBlockId = blacklistedIdentifiers.getOrDefault(bedrockIdentifier, -1);
if (aValidBedrockBlockId == -1) {
// Fallback
bedrockBlockId = blockTranslator.getBedrockBlockId(blockRuntimeIdNode.intValue());
} else {
// As of 1.16.220, every item requires a block runtime ID attached to it.
// This is mostly for identifying different blocks with the same item ID - wool, slabs, some walls.
// However, in order for some visuals and crafting to work, we need to send the first matching block state
// as indexed by Bedrock's block palette
// There are exceptions! But, ideally, the block ID override should take care of those.
String javaBlockIdentifier = BlockTranslator.getJavaIdBlockMap().inverse().get(blockRuntimeIdNode.intValue()).split("\\[")[0];
NbtMapBuilder requiredBlockStatesBuilder = NbtMap.builder();
String correctBedrockIdentifier = blockTranslator.getAllBedrockBlockStates().get(aValidBedrockBlockId).getString("name");
boolean firstPass = true;
for (Map.Entry<String, Integer> blockEntry : BlockTranslator.getJavaIdBlockMap().entrySet()) {
if (blockEntry.getKey().split("\\[")[0].equals(javaBlockIdentifier)) {
int bedrockBlockRuntimeId = blockTranslator.getBedrockBlockId(blockEntry.getValue());
NbtMap blockTag = blockTranslator.getAllBedrockBlockStates().get(bedrockBlockRuntimeId);
String bedrockName = blockTag.getString("name");
if (!bedrockName.equals(correctBedrockIdentifier)) {
continue;
}
NbtMap states = blockTag.getCompound("states");
if (firstPass) {
firstPass = false;
if (states.size() == 0) {
// No need to iterate and find all block states - this is the one, as there can't be any others
bedrockBlockId = bedrockBlockRuntimeId;
break;
}
requiredBlockStatesBuilder.putAll(states);
continue;
}
for (Map.Entry<String, Object> nbtEntry : states.entrySet()) {
Object value = requiredBlockStatesBuilder.get(nbtEntry.getKey());
if (value != null && !nbtEntry.getValue().equals(value)) { // Null means this value has already been removed/deemed as unneeded
// This state can change between different block states, and therefore is not required
// to build a successful block state of this
requiredBlockStatesBuilder.remove(nbtEntry.getKey());
}
}
if (requiredBlockStatesBuilder.size() == 0) {
// There are no required block states
// E.G. there was only a direction property that is no longer in play
// (States that are important include color for glass)
break;
}
}
}
NbtMap requiredBlockStates = requiredBlockStatesBuilder.build();
if (bedrockBlockId == -1) {
int i = -1;
// We need to loop around again (we can't cache the block tags above) because Bedrock can include states that we don't have a pairing for
// in it's "preferred" block state - I.E. the first matching block state in the list
for (NbtMap blockTag : blockTranslator.getAllBedrockBlockStates()) {
i++;
if (blockTag.getString("name").equals(correctBedrockIdentifier)) {
NbtMap states = blockTag.getCompound("states");
boolean valid = true;
for (Map.Entry<String, Object> nbtEntry : requiredBlockStates.entrySet()) {
if (!states.get(nbtEntry.getKey()).equals(nbtEntry.getValue())) {
// A required block state doesn't match - this one is not valid
valid = false;
break;
}
}
if (valid) {
bedrockBlockId = i;
break;
}
}
}
if (bedrockBlockId == -1) {
throw new RuntimeException("Could not find a block match for " + entry.getKey());
}
}
// Because we have replaced the Bedrock block ID, we also need to replace the creative contents block runtime ID
// That way, creative items work correctly for these blocks
for (int j = 0; j < creativeItems.size(); j++) {
ItemData itemData = creativeItems.get(j);
if (itemData.getId() == bedrockId) {
if (itemData.getDamage() != 0) {
break;
}
NbtMap states = blockTranslator.getAllBedrockBlockStates().get(itemData.getBlockRuntimeId()).getCompound("states");
boolean valid = true;
for (Map.Entry<String, Object> nbtEntry : requiredBlockStates.entrySet()) {
if (!states.get(nbtEntry.getKey()).equals(nbtEntry.getValue())) {
// A required block state doesn't match - this one is not valid
valid = false;
break;
}
}
if (valid) {
creativeItems.set(j, itemData.toBuilder().blockRuntimeId(bedrockBlockId).build());
break;
}
}
}
}
}
}
@ -420,6 +527,37 @@ public class ItemRegistry {
JAVA_ONLY_ITEMS = ImmutableSet.copyOf(javaOnlyItems);
}
/* pre-1.16.220 support start */
private static ItemData[] LEGACY_CREATIVE_CONTENTS = null;
/**
* Built on the fly so extra memory isn't used if there are no 1.16.210-or-below clients joining.
*
* @return a list of creative items built for versions before 1.16.220.
*/
public static ItemData[] getPre1_16_220CreativeContents() {
if (LEGACY_CREATIVE_CONTENTS != null) {
return LEGACY_CREATIVE_CONTENTS;
}
// Pre-1.16.220 relies on item damage values that the creative content packet drops
ItemData[] creativeContents = new ItemData[CREATIVE_ITEMS.length];
for (int i = 0; i < CREATIVE_ITEMS.length; i++) {
ItemData item = CREATIVE_ITEMS[i];
if (item.getBlockRuntimeId() != 0) {
creativeContents[i] = item.toBuilder().damage(getItem(item).getBedrockData()).build();
} else {
// No block runtime ID means that this item is backwards-compatible
creativeContents[i] = item;
}
}
LEGACY_CREATIVE_CONTENTS = creativeContents;
return creativeContents;
}
/* pre-1.16.220 support end */
/**
* Gets an {@link ItemEntry} from the given {@link ItemStack}.
*
@ -437,10 +575,22 @@ public class ItemRegistry {
* @return an item entry from the given item data
*/
public static ItemEntry getItem(ItemData data) {
boolean isBlock = data.getBlockRuntimeId() != 0;
boolean hasDamage = data.getDamage() != 0;
for (ItemEntry itemEntry : ITEM_ENTRIES.values()) {
if (itemEntry.getBedrockId() == data.getId() && (itemEntry.getBedrockData() == data.getDamage() ||
// Make exceptions for potions and tipped arrows, whose damage values can vary
(itemEntry.getJavaIdentifier().endsWith("potion") || itemEntry.getJavaIdentifier().equals("minecraft:arrow")))) {
if (itemEntry.getBedrockId() == data.getId()) {
if (isBlock && !hasDamage) { // Pre-1.16.220 will not use block runtime IDs at all, so we shouldn't check either
if (data.getBlockRuntimeId() != itemEntry.getBedrockBlockId()) {
continue;
}
} else {
if (!(itemEntry.getBedrockData() == data.getDamage() ||
// Make exceptions for potions and tipped arrows, whose damage values can vary
(itemEntry.getJavaIdentifier().endsWith("potion") || itemEntry.getJavaIdentifier().equals("minecraft:arrow")))) {
continue;
}
}
if (!JAVA_ONLY_ITEMS.contains(itemEntry.getJavaIdentifier())) {
// From a Bedrock item data, we aren't getting one of these items
return itemEntry;

View File

@ -25,13 +25,12 @@
package org.geysermc.connector.network.translators.java.entity;
import com.github.steveice10.mc.protocol.packet.ingame.server.entity.ServerEntityPositionPacket;
import org.geysermc.connector.entity.Entity;
import org.geysermc.connector.network.session.GeyserSession;
import org.geysermc.connector.network.translators.PacketTranslator;
import org.geysermc.connector.network.translators.Translator;
import com.github.steveice10.mc.protocol.packet.ingame.server.entity.ServerEntityPositionPacket;
@Translator(packet = ServerEntityPositionPacket.class)
public class JavaEntityPositionTranslator extends PacketTranslator<ServerEntityPositionPacket> {

View File

@ -67,7 +67,12 @@ public class JavaEntityPropertiesTranslator extends PacketTranslator<ServerEntit
entity.getAttributes().put(AttributeType.MOVEMENT_SPEED, AttributeType.MOVEMENT_SPEED.getAttribute((float) AttributeUtils.calculateValue(attribute)));
break;
case GENERIC_MOVEMENT_SPEED:
entity.getAttributes().put(AttributeType.MOVEMENT_SPEED, AttributeType.MOVEMENT_SPEED.getAttribute((float) AttributeUtils.calculateValue(attribute)));
float value = (float) AttributeUtils.calculateValue(attribute);
entity.getAttributes().put(AttributeType.MOVEMENT_SPEED, AttributeType.MOVEMENT_SPEED.getAttribute(value));
if (isSessionPlayer) {
session.setOriginalSpeedAttribute(value);
session.adjustSpeed();
}
break;
case GENERIC_FOLLOW_RANGE:
entity.getAttributes().put(AttributeType.FOLLOW_RANGE, AttributeType.FOLLOW_RANGE.getAttribute((float) AttributeUtils.calculateValue(attribute)));

View File

@ -26,7 +26,6 @@
package org.geysermc.connector.network.translators.java.entity.player;
import com.github.steveice10.mc.protocol.packet.ingame.server.entity.player.ServerPlayerAbilitiesPacket;
import org.geysermc.connector.entity.player.PlayerEntity;
import org.geysermc.connector.network.session.GeyserSession;
import org.geysermc.connector.network.translators.PacketTranslator;
import org.geysermc.connector.network.translators.Translator;
@ -36,10 +35,6 @@ public class JavaPlayerAbilitiesTranslator extends PacketTranslator<ServerPlayer
@Override
public void translate(ServerPlayerAbilitiesPacket packet, GeyserSession session) {
PlayerEntity entity = session.getPlayerEntity();
if (entity == null)
return;
session.setCanFly(packet.isCanFly());
session.setFlying(packet.isFlying());
session.sendAdventureSettings();

View File

@ -52,6 +52,7 @@ public abstract class BlockTranslator {
* The Java block runtime ID of air
*/
public static final int JAVA_AIR_ID = 0;
public static final int JAVA_WATER_ID;
/**
* The Bedrock block runtime ID of air
*/
@ -60,6 +61,9 @@ public abstract class BlockTranslator {
private final Int2IntMap javaToBedrockBlockMap = new Int2IntOpenHashMap();
private final Int2IntMap bedrockToJavaBlockMap = new Int2IntOpenHashMap();
private final NbtList<NbtMap> bedrockBlockStates;
/**
* Stores a list of differences in block identifiers.
* Items will not be added to this list if the key and value is the same.
@ -131,6 +135,7 @@ public abstract class BlockTranslator {
int furnaceLitRuntimeId = -1;
int spawnerRuntimeId = -1;
int uniqueJavaId = -1;
int waterRuntimeId = -1;
Iterator<Map.Entry<String, JsonNode>> blocksIterator = BLOCKS_JSON.fields();
while (blocksIterator.hasNext()) {
javaRuntimeId++;
@ -196,6 +201,9 @@ public abstract class BlockTranslator {
} else if (javaId.startsWith("minecraft:spawner")) {
spawnerRuntimeId = javaRuntimeId;
} else if ("minecraft:water[level=0]".equals(javaId)) {
waterRuntimeId = javaRuntimeId;
}
}
@ -219,6 +227,11 @@ public abstract class BlockTranslator {
}
JAVA_RUNTIME_SPAWNER_ID = spawnerRuntimeId;
if (waterRuntimeId == -1) {
throw new AssertionError("Unable to find Java water in palette");
}
JAVA_WATER_ID = waterRuntimeId;
BlockTranslator1_16_100.init();
BlockTranslator1_16_210.init();
BLOCKS_JSON = null; // We no longer require this so let it garbage collect away
@ -232,6 +245,7 @@ public abstract class BlockTranslator {
try (NBTInputStream nbtInputStream = new NBTInputStream(new DataInputStream(new GZIPInputStream(stream)))) {
NbtMap blockPalette = (NbtMap) nbtInputStream.readTag();
blocksTag = (NbtList<NbtMap>) blockPalette.getList("blocks", NbtType.COMPOUND);
this.bedrockBlockStates = blocksTag;
} catch (Exception e) {
throw new AssertionError("Unable to get blocks from runtime block states", e);
}
@ -411,6 +425,10 @@ public abstract class BlockTranslator {
return bedrockWaterId;
}
public NbtList<NbtMap> getAllBedrockBlockStates() {
return this.bedrockBlockStates;
}
/**
* @return the "block state version" generated in the Bedrock block palette that completes an NBT indication of a
* block state.

View File

@ -133,8 +133,7 @@ public class BlockUtils {
hasteLevel = session.getEffectCache().getEffectLevel(Effect.FASTER_DIG);
miningFatigueLevel = session.getEffectCache().getEffectLevel(Effect.SLOWER_DIG);
boolean isInWater = session.getConnector().getConfig().isCacheChunks()
&& session.getBlockTranslator().getBedrockBlockId(session.getConnector().getWorldManager().getBlockAt(session, session.getPlayerEntity().getPosition().toInt())) == session.getBlockTranslator().getBedrockWaterId();
boolean isInWater = session.getCollisionManager().isPlayerInWater();
boolean insideOfWaterWithoutAquaAffinity = isInWater &&
ItemUtils.getEnchantmentLevel(session.getPlayerInventory().getItem(5).getNbt(), "minecraft:aqua_affinity") < 1;