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Remove effects on world/server change (Fixes #467)
The server re-sends these effects upon joining the new world or server.
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1 changed files with 11 additions and 0 deletions
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@ -25,6 +25,7 @@
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package org.geysermc.connector.utils;
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import com.github.steveice10.mc.protocol.data.game.entity.Effect;
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import com.nukkitx.math.vector.Vector3i;
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import com.nukkitx.protocol.bedrock.packet.*;
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import org.geysermc.connector.entity.Entity;
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@ -59,6 +60,16 @@ public class DimensionUtils {
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session.setSpawned(false);
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session.setLastChunkPosition(null);
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for (Effect effect : session.getPlayerEntity().getEffectCache().getEntityEffects().keySet()) {
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MobEffectPacket mobEffectPacket = new MobEffectPacket();
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mobEffectPacket.setEvent(MobEffectPacket.Event.REMOVE);
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mobEffectPacket.setRuntimeEntityId(session.getPlayerEntity().getGeyserId());
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mobEffectPacket.setEffectId(EntityUtils.toBedrockEffectId(effect));
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session.sendUpstreamPacket(mobEffectPacket);
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}
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// Effects are re-sent from server
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session.getPlayerEntity().getEffectCache().getEntityEffects().clear();
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//let java server handle portal travel sound
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StopSoundPacket stopSoundPacket = new StopSoundPacket();
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stopSoundPacket.setStoppingAllSound(true);
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