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Optimize world border check
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parent
264b925990
commit
3a18ca9d16
2 changed files with 31 additions and 35 deletions
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@ -555,12 +555,11 @@ public class VehicleComponent<T extends LivingEntity & ClientVehicle> {
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motion = motion.mul(movementMultiplier);
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}
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Vector3d correctedMovement = vehicle.getSession().getCollisionManager().correctMovement(
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motion.toDouble(), boundingBox, vehicle.isOnGround(), this.stepHeight, true, vehicle.canWalkOnLava()
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Vector3d correctedMovement = vehicle.getSession().getWorldBorder().correctMovement(boundingBox, motion.toDouble());
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correctedMovement = vehicle.getSession().getCollisionManager().correctMovement(
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correctedMovement, boundingBox, vehicle.isOnGround(), this.stepHeight, true, vehicle.canWalkOnLava()
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);
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correctedMovement = vehicle.getSession().getWorldBorder().correctMovement(boundingBox, correctedMovement);
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boundingBox.translate(correctedMovement);
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ctx.loadSurroundingBlocks();
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@ -205,48 +205,45 @@ public class WorldBorder {
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Vector3d bbMin = boundingBox.getMin();
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Vector3d bbMax = boundingBox.getMax();
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// If outside border, don't adjust movement
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if (bbMin.getX() + COLLISION_TOLERANCE < GenericMath.floor(minX)
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|| bbMin.getZ() + COLLISION_TOLERANCE < GenericMath.floor(minZ)
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|| bbMax.getX() - COLLISION_TOLERANCE > GenericMath.ceil(maxX)
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|| bbMax.getZ() - COLLISION_TOLERANCE > GenericMath.ceil(maxZ)) {
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double correctedX;
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if (movement.getX() < 0) {
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correctedX = -limitMovement(-movement.getX(), bbMin.getX() - GenericMath.floor(minX));
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} else {
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correctedX = limitMovement(movement.getX(), GenericMath.ceil(maxX) - bbMax.getX());
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}
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// Outside of border, don't adjust movement
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if (Double.isNaN(correctedX)) {
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return movement;
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}
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double diff; // Difference between edge of bounding box and world border
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double correctedX = movement.getX();
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diff = GenericMath.floor(minX) - (bbMin.getX() + movement.getX());
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if (diff > 0) {
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correctedX += diff;
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double correctedZ;
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if (movement.getZ() < 0) {
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correctedZ = -limitMovement(-movement.getZ(), bbMin.getZ() - GenericMath.floor(minZ));
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} else {
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diff = (bbMax.getX() + movement.getX()) - GenericMath.ceil(maxX);
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if (diff > 0) {
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correctedX -= diff;
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}
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correctedZ = limitMovement(movement.getZ(), GenericMath.ceil(maxZ) - bbMax.getZ());
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}
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if (Math.abs(correctedX) < COLLISION_TOLERANCE) {
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correctedX = 0;
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}
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double correctedZ = movement.getZ();
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diff = GenericMath.floor(minZ) - (bbMin.getZ() + movement.getZ());
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if (diff > 0) {
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correctedZ += diff;
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} else {
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diff = (bbMax.getZ() + movement.getZ()) - GenericMath.ceil(maxZ);
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if (diff > 0) {
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correctedZ -= diff;
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}
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}
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if (Math.abs(correctedZ) < COLLISION_TOLERANCE) {
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correctedZ = 0;
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if (Double.isNaN(correctedZ)) {
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return movement;
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}
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return Vector3d.from(correctedX, movement.getY(), correctedZ);
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}
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private double limitMovement(double movement, double limit) {
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if (limit < 0) {
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// Return NaN to indicate outside of border
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return Double.NaN;
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}
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if (limit < COLLISION_TOLERANCE) {
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return 0;
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}
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return Math.min(movement, limit);
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}
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/**
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* Updates the world border's minimum and maximum properties
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*/
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