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add javadoc
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@ -341,6 +341,13 @@ public class SessionPlayerEntity extends PlayerEntity {
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return bedrockDimension.minY() - 40;
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return bedrockDimension.minY() - 40;
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}
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}
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/**
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* This method handles teleporting the player below or above the Bedrock void floor.
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* The Java server should never see this desync as we adjust the position that we send to it
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*
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* @param up in which direction to teleport - true to resync our position, or false to be
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* teleported below the void floor.
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*/
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public void teleportVoidFloorFix(boolean up) {
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public void teleportVoidFloorFix(boolean up) {
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// Safety to avoid double teleports
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// Safety to avoid double teleports
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if ((voidPositionDesynched && !up) || (!voidPositionDesynched && up)) {
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if ((voidPositionDesynched && !up) || (!voidPositionDesynched && up)) {
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