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Fix buckets not working on mobile (#767)
Desktop clients send an extra item use packet for buckets whereas mobile clients dont send the second use packet causing the issue as a ClientPlayerUseItemPacket doesn't get sent to the Java server. Buckets on mobile may still be glitchy as the player must be directly facing the block they want to place liquid on.
This commit is contained in:
parent
7bb297dd42
commit
30c007d04b
2 changed files with 20 additions and 9 deletions
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@ -36,12 +36,11 @@ import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlaye
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import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlayerInteractEntityPacket;
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import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlayerInteractEntityPacket;
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import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlayerPlaceBlockPacket;
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import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlayerPlaceBlockPacket;
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import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlayerUseItemPacket;
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import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlayerUseItemPacket;
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import com.nukkitx.math.vector.Vector3i;
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import com.nukkitx.math.vector.Vector3f;
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import com.nukkitx.math.vector.Vector3f;
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import com.nukkitx.math.vector.Vector3i;
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import com.nukkitx.protocol.bedrock.data.LevelEventType;
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import com.nukkitx.protocol.bedrock.data.LevelEventType;
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import com.nukkitx.protocol.bedrock.packet.LevelEventPacket;
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import com.nukkitx.protocol.bedrock.packet.InventoryTransactionPacket;
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import com.nukkitx.protocol.bedrock.packet.InventoryTransactionPacket;
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import com.nukkitx.protocol.bedrock.packet.LevelEventPacket;
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import org.geysermc.connector.entity.Entity;
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import org.geysermc.connector.entity.Entity;
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import org.geysermc.connector.entity.ItemFrameEntity;
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import org.geysermc.connector.entity.ItemFrameEntity;
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import org.geysermc.connector.entity.living.merchant.AbstractMerchantEntity;
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import org.geysermc.connector.entity.living.merchant.AbstractMerchantEntity;
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@ -98,11 +97,11 @@ public class BedrockInventoryTransactionTranslator extends PacketTranslator<Inve
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false);
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false);
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session.sendDownstreamPacket(blockPacket);
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session.sendDownstreamPacket(blockPacket);
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// Otherwise boats will not be able to be placed in survival
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// Otherwise boats will not be able to be placed in survival and buckets wont work on mobile
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if (packet.getItemInHand() != null && packet.getItemInHand().getId() == ItemRegistry.BOAT.getBedrockId()) {
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if (packet.getItemInHand() != null && (packet.getItemInHand().getId() == ItemRegistry.BOAT.getBedrockId() || packet.getItemInHand().getId() == ItemRegistry.BUCKET.getBedrockId())) {
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ClientPlayerUseItemPacket itemPacket = new ClientPlayerUseItemPacket(Hand.MAIN_HAND);
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ClientPlayerUseItemPacket itemPacket = new ClientPlayerUseItemPacket(Hand.MAIN_HAND);
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session.sendDownstreamPacket(itemPacket);
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session.sendDownstreamPacket(itemPacket);
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}
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}
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Vector3i blockPos = packet.getBlockPosition();
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Vector3i blockPos = packet.getBlockPosition();
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// TODO: Find a better way to do this?
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// TODO: Find a better way to do this?
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@ -136,9 +135,16 @@ public class BedrockInventoryTransactionTranslator extends PacketTranslator<Inve
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break;
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break;
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case 1:
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case 1:
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ItemStack shieldSlot = session.getInventory().getItem(session.getInventory().getHeldItemSlot() + 36);
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ItemStack shieldSlot = session.getInventory().getItem(session.getInventory().getHeldItemSlot() + 36);
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// Handled in Entity.java
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if (shieldSlot != null && shieldSlot.getId() == ItemRegistry.SHIELD.getJavaId()) {
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if (shieldSlot != null && shieldSlot.getId() == ItemRegistry.SHIELD.getJavaId()) {
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break;
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break;
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} // Handled in Entity.java
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}
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// Handled in ITEM_USE
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if (packet.getItemInHand() != null && packet.getItemInHand().getId() == ItemRegistry.BUCKET.getJavaId()) {
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break;
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}
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ClientPlayerUseItemPacket useItemPacket = new ClientPlayerUseItemPacket(Hand.MAIN_HAND);
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ClientPlayerUseItemPacket useItemPacket = new ClientPlayerUseItemPacket(Hand.MAIN_HAND);
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session.sendDownstreamPacket(useItemPacket);
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session.sendDownstreamPacket(useItemPacket);
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// Used for sleeping in beds
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// Used for sleeping in beds
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@ -56,12 +56,14 @@ public class ItemRegistry {
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public static final List<StartGamePacket.ItemEntry> ITEMS = new ArrayList<>();
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public static final List<StartGamePacket.ItemEntry> ITEMS = new ArrayList<>();
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public static final Int2ObjectMap<ItemEntry> ITEM_ENTRIES = new Int2ObjectOpenHashMap<>();
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public static final Int2ObjectMap<ItemEntry> ITEM_ENTRIES = new Int2ObjectOpenHashMap<>();
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// Shield ID, used in Entity.java
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public static ItemEntry SHIELD;
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// Boat ID, used in BedrockInventoryTransactionTranslator.java
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// Boat ID, used in BedrockInventoryTransactionTranslator.java
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public static ItemEntry BOAT;
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public static ItemEntry BOAT;
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// Gold ID, used in BedrockInventoryTransactionTranslator.java
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public static ItemEntry BUCKET;
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// Gold ID, used in PiglinEntity.java
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// Gold ID, used in PiglinEntity.java
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public static ItemEntry GOLD;
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public static ItemEntry GOLD;
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// Shield ID, used in Entity.java
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public static ItemEntry SHIELD;
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public static int BARRIER_INDEX = 0;
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public static int BARRIER_INDEX = 0;
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@ -138,6 +140,9 @@ public class ItemRegistry {
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case "minecraft:shield":
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case "minecraft:shield":
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SHIELD = ITEM_ENTRIES.get(itemIndex);
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SHIELD = ITEM_ENTRIES.get(itemIndex);
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break;
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break;
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case "minecraft:bucket":
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BUCKET = ITEM_ENTRIES.get(itemIndex);
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break;
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default:
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default:
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break;
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break;
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}
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}
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