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InventoryUtils: Don't send Java packet on hotbar item selection (#1301)
The Bedrock client sends a confirmation packet we translate regardless.
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1 changed files with 1 additions and 4 deletions
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@ -27,7 +27,6 @@ package org.geysermc.connector.utils;
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import com.github.steveice10.mc.protocol.data.game.entity.metadata.ItemStack;
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import com.github.steveice10.mc.protocol.data.game.entity.player.GameMode;
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import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlayerChangeHeldItemPacket;
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import com.github.steveice10.mc.protocol.packet.ingame.client.window.ClientCreativeInventoryActionPacket;
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import com.github.steveice10.mc.protocol.packet.ingame.client.window.ClientMoveItemToHotbarPacket;
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import com.github.steveice10.opennbt.tag.builtin.CompoundTag;
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@ -241,8 +240,6 @@ public class InventoryUtils {
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hotbarPacket.setSelectedHotbarSlot(slot - 36);
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hotbarPacket.setSelectHotbarSlot(true);
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session.sendUpstreamPacket(hotbarPacket);
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ClientPlayerChangeHeldItemPacket heldItemPacket = new ClientPlayerChangeHeldItemPacket(slot);
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session.sendDownstreamPacket(heldItemPacket);
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session.getInventory().setHeldItemSlot(slot - 36);
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// No need to send a Java packet as Bedrock sends a confirmation packet back that we translate
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}
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}
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