Fix block break speeds thanks to @Camotoy

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>
This commit is contained in:
Joshua Castle 2023-02-20 21:52:46 -08:00
parent 48c6f9446d
commit 29835a1b76
No known key found for this signature in database
GPG key ID: F674F38216C35D5D
3 changed files with 39 additions and 3 deletions

View file

@ -313,9 +313,8 @@ public class MappingsReader_v1 extends MappingsReader {
builder.collisionBox(collisionBox);
}
// Ideally we would just be able to calculate the right value for this, but it seems that hardness value on bedrock does not follow Java
// As such this might as well just be configured for now if people so choose
float destructibleByMining = BlockRegistries.JAVA_BLOCKS.getOrDefault(id, BlockMapping.AIR).getHardness() * 3.25F;
// We set this to max value by default so that we may dictate the correct destroy time ourselves
float destructibleByMining = Float.MAX_VALUE;
if (node.has("destructible_by_mining")) {
destructibleByMining = node.get("destructible_by_mining").floatValue();
}

View file

@ -437,6 +437,12 @@ public class GeyserSession implements GeyserConnection, GeyserCommandSource {
@Setter
private long lastInteractionTime;
/**
* Stores when the player started to break a block. Used to allow correct break time for custom blocks.
*/
@Setter
private long blockBreakStartTime;
/**
* Stores whether the player intended to place a bucket.
*/

View file

@ -38,6 +38,7 @@ import com.nukkitx.protocol.bedrock.data.PlayerActionType;
import com.nukkitx.protocol.bedrock.data.entity.EntityEventType;
import com.nukkitx.protocol.bedrock.data.entity.EntityFlag;
import com.nukkitx.protocol.bedrock.packet.*;
import org.geysermc.geyser.api.block.custom.CustomBlockState;
import org.geysermc.geyser.entity.type.Entity;
import org.geysermc.geyser.entity.type.ItemFrameEntity;
import org.geysermc.geyser.entity.type.player.SessionPlayerEntity;
@ -147,6 +148,11 @@ public class BedrockActionTranslator extends PacketTranslator<PlayerActionPacket
startBreak.setType(LevelEventType.BLOCK_START_BREAK);
startBreak.setPosition(vector.toFloat());
double breakTime = BlockUtils.getSessionBreakTime(session, BlockRegistries.JAVA_BLOCKS.get(blockState)) * 20;
CustomBlockState blockStateOverride = BlockRegistries.CUSTOM_BLOCK_STATE_OVERRIDES.get(blockState);
// If the block is custom, we must keep track of when it should break ourselves
if (blockStateOverride != null) {
session.setBlockBreakStartTime(System.currentTimeMillis());
}
startBreak.setData((int) (65535 / breakTime));
session.setBreakingBlock(blockState);
session.sendUpstreamPacket(startBreak);
@ -190,6 +196,31 @@ public class BedrockActionTranslator extends PacketTranslator<PlayerActionPacket
updateBreak.setType(LevelEventType.BLOCK_UPDATE_BREAK);
updateBreak.setPosition(vectorFloat);
double breakTime = BlockUtils.getSessionBreakTime(session, BlockRegistries.JAVA_BLOCKS.get(breakingBlock)) * 20;
CustomBlockState blockStateOverride = BlockRegistries.CUSTOM_BLOCK_STATE_OVERRIDES.get(breakingBlock);
if (blockStateOverride != null) {
// If the block is custom, we must keep track of when it should break ourselves
long blockBreakStartTime = session.getBlockBreakStartTime();
if (blockBreakStartTime != 0) {
long timeSinceStart = System.currentTimeMillis() - blockBreakStartTime;
if (timeSinceStart >= breakTime * 50) {
// Play break sound and particle
LevelEventPacket effectPacket = new LevelEventPacket();
effectPacket.setPosition(vectorFloat);
effectPacket.setType(LevelEventType.PARTICLE_DESTROY_BLOCK);
effectPacket.setData(session.getBlockMappings().getBedrockBlockId(breakingBlock));
session.sendUpstreamPacket(effectPacket);
// Break the block
ServerboundPlayerActionPacket finishBreakingPacket = new ServerboundPlayerActionPacket(PlayerAction.FINISH_DIGGING,
vector, Direction.VALUES[packet.getFace()], session.getWorldCache().nextPredictionSequence());
session.sendDownstreamPacket(finishBreakingPacket);
session.setBlockBreakStartTime(0);
break;
}
}
}
updateBreak.setData((int) (65535 / breakTime));
session.sendUpstreamPacket(updateBreak);
break;