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Revert non-full chunk fix
This fix causes far too much lag on big non-full chunk updates
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parent
3863cdb58f
commit
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1 changed files with 29 additions and 55 deletions
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@ -25,10 +25,7 @@
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package org.geysermc.connector.network.translators.java.world;
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import com.github.steveice10.mc.protocol.data.game.chunk.Chunk;
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import com.github.steveice10.mc.protocol.data.game.world.block.BlockState;
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import com.github.steveice10.mc.protocol.packet.ingame.server.world.ServerChunkDataPacket;
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import com.nukkitx.math.vector.Vector3i;
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import com.nukkitx.network.VarInts;
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import com.nukkitx.protocol.bedrock.packet.LevelChunkPacket;
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@ -49,7 +46,6 @@ public class JavaChunkDataTranslator extends PacketTranslator<ServerChunkDataPac
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// Not sure if this is safe or not, however without this the client usually times out
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GeyserConnector.getInstance().getGeneralThreadPool().execute(() -> {
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try {
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if (packet.getColumn().getBiomeData() != null) { //Full chunk
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ChunkUtils.ChunkData chunkData = ChunkUtils.translateToBedrock(packet.getColumn());
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ByteBuf byteBuf = Unpooled.buffer(32);
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ChunkSection[] sections = chunkData.sections;
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@ -81,28 +77,6 @@ public class JavaChunkDataTranslator extends PacketTranslator<ServerChunkDataPac
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levelChunkPacket.setChunkZ(packet.getColumn().getZ());
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levelChunkPacket.setData(payload);
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session.getUpstream().sendPacket(levelChunkPacket);
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} else {
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final int xOffset = packet.getColumn().getX() << 4;
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final int zOffset = packet.getColumn().getZ() << 4;
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Chunk[] chunks = packet.getColumn().getChunks();
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for (int i = 0; i < chunks.length; i++) {
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Chunk chunk = chunks[i];
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if (chunk == null) continue;
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final int yOffset = i * 16;
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for (int x = 0; x < 16; x++) {
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for (int y = 0; y < 16; y++) {
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for (int z = 0; z < 16; z++) {
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BlockState blockState = chunk.get(x, y, z);
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Vector3i pos = Vector3i.from(
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x + xOffset,
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y + yOffset,
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z + zOffset);
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ChunkUtils.updateBlock(session, blockState, pos);
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}
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}
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}
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}
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}
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} catch (Exception ex) {
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ex.printStackTrace();
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}
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