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Handle locale stuff downloading of main thread and add doc to Object2IntBiMap
Technically LocaleUtils is not thread safe and people running Geyser for the first time on slow internet connections may see some untranslated messages. However, we were seeing startup times of about 1+ minutes on these slow connections, and it's better that players see untranslated messages for a short period of time rather than having to wait over a minute for the program to start up. Once the locale is installed, it doesn't need to be redownloaded again (unless there is a game update) and all translated messages will just work once this download is complete without clients needing to relog.
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2 changed files with 129 additions and 117 deletions
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@ -39,6 +39,7 @@ import java.util.HashMap;
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import java.util.Iterator;
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import java.util.List;
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import java.util.Map;
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import java.util.concurrent.CompletableFuture;
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import java.util.zip.ZipFile;
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public class LocaleUtils {
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@ -56,14 +57,14 @@ public class LocaleUtils {
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localesFolder.mkdir();
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// Download the latest asset list and cache it
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generateAssetCache();
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downloadAndLoadLocale(LanguageUtils.getDefaultLocale());
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generateAssetCache().whenComplete((aVoid, ex) -> downloadAndLoadLocale(LanguageUtils.getDefaultLocale()));
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}
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/**
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* Fetch the latest versions asset cache from Mojang so we can grab the locale files later
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*/
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private static void generateAssetCache() {
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private static CompletableFuture<Void> generateAssetCache() {
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return CompletableFuture.supplyAsync(() -> {
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try {
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// Get the version manifest from Mojang
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VersionManifest versionManifest = GeyserConnector.JSON_MAPPER.readValue(WebUtils.getBody("https://launchermeta.mojang.com/mc/game/version_manifest.json"), VersionManifest.class);
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@ -103,6 +104,8 @@ public class LocaleUtils {
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} catch (Exception e) {
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GeyserConnector.getInstance().getLogger().error(LanguageUtils.getLocaleStringLog("geyser.locale.fail.asset_cache", (!e.getMessage().isEmpty() ? e.getMessage() : e.getStackTrace())));
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}
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return null;
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});
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}
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/**
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@ -311,11 +314,10 @@ public class LocaleUtils {
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public static void init() {
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// no-op
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}
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}
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@JsonIgnoreProperties(ignoreUnknown = true)
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@Getter
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class VersionManifest {
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static class VersionManifest {
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@JsonProperty("latest")
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private LatestVersion latestVersion;
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@ -325,7 +327,7 @@ class VersionManifest {
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@JsonIgnoreProperties(ignoreUnknown = true)
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@Getter
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class LatestVersion {
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static class LatestVersion {
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@JsonProperty("release")
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private String release;
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@ -335,7 +337,7 @@ class LatestVersion {
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@JsonIgnoreProperties(ignoreUnknown = true)
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@Getter
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class Version {
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static class Version {
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@JsonProperty("id")
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private String id;
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@ -354,7 +356,7 @@ class Version {
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@JsonIgnoreProperties(ignoreUnknown = true)
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@Getter
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class VersionInfo {
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static class VersionInfo {
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@JsonProperty("id")
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private String id;
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@ -376,7 +378,7 @@ class VersionInfo {
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@JsonIgnoreProperties(ignoreUnknown = true)
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@Getter
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class VersionDownload {
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static class VersionDownload {
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@JsonProperty("sha1")
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private String sha1;
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@ -389,7 +391,7 @@ class VersionDownload {
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@JsonIgnoreProperties(ignoreUnknown = true)
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@Getter
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class AssetIndex {
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static class AssetIndex {
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@JsonProperty("id")
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private String id;
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@ -408,10 +410,11 @@ class AssetIndex {
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@JsonIgnoreProperties(ignoreUnknown = true)
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@Getter
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class Asset {
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static class Asset {
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@JsonProperty("hash")
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private String hash;
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@JsonProperty("size")
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private int size;
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}
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}
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@ -37,6 +37,15 @@ import org.jetbrains.annotations.NotNull;
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import java.util.Map;
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import java.util.Objects;
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/**
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* A primitive int BiMap implementation built around fastutil to
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* reduce boxing and the memory footprint. Protocol has a
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* {@link com.nukkitx.protocol.util.Int2ObjectBiMap} class, but it
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* does not extend the Map interface making it difficult to utilize
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* it in for loops and the registry system.
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*
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* @param <T> the value
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*/
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public class Object2IntBiMap<T> implements Object2IntMap<T> {
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private final Object2IntMap<T> forwards;
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private final Int2ObjectMap<T> backwards;
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