Move Bed Position metadata to the right class

This commit is contained in:
David Choo 2020-11-07 17:04:39 -05:00
parent 590dcbd5b1
commit 18e5764b54
2 changed files with 14 additions and 11 deletions

View file

@ -348,17 +348,6 @@ public class Entity {
metadata.put(EntityData.PLAYER_FLAGS, (byte) 0);
}
break;
case 13: // Bed Position
Position bedPosition = (Position) entityMetadata.getValue();
if (bedPosition != null) {
metadata.put(EntityData.BED_POSITION, Vector3i.from(bedPosition.getX(), bedPosition.getY(), bedPosition.getZ()));
if (session.getConnector().getConfig().isCacheChunks()) {
int bed = session.getConnector().getWorldManager().getBlockAt(session, bedPosition);
// Bed has to be updated, or else player is floating in the air
ChunkUtils.updateBlock(session, bed, bedPosition);
}
}
break;
}
}

View file

@ -26,7 +26,9 @@
package org.geysermc.connector.entity;
import com.github.steveice10.mc.protocol.data.game.entity.metadata.EntityMetadata;
import com.github.steveice10.mc.protocol.data.game.entity.metadata.Position;
import com.nukkitx.math.vector.Vector3f;
import com.nukkitx.math.vector.Vector3i;
import com.nukkitx.protocol.bedrock.data.AttributeData;
import com.nukkitx.protocol.bedrock.data.entity.EntityData;
import com.nukkitx.protocol.bedrock.data.entity.EntityFlag;
@ -42,6 +44,7 @@ import org.geysermc.connector.entity.type.EntityType;
import org.geysermc.connector.network.session.GeyserSession;
import org.geysermc.connector.network.translators.item.ItemRegistry;
import org.geysermc.connector.utils.AttributeUtils;
import org.geysermc.connector.utils.ChunkUtils;
import java.util.ArrayList;
import java.util.List;
@ -84,6 +87,17 @@ public class LivingEntity extends Entity {
case 10:
metadata.put(EntityData.EFFECT_AMBIENT, (byte) ((boolean) entityMetadata.getValue() ? 1 : 0));
break;
case 13: // Bed Position
Position bedPosition = (Position) entityMetadata.getValue();
if (bedPosition != null) {
metadata.put(EntityData.BED_POSITION, Vector3i.from(bedPosition.getX(), bedPosition.getY(), bedPosition.getZ()));
if (session.getConnector().getConfig().isCacheChunks()) {
int bed = session.getConnector().getWorldManager().getBlockAt(session, bedPosition);
// Bed has to be updated, or else player is floating in the air
ChunkUtils.updateBlock(session, bed, bedPosition);
}
}
break;
}
super.updateBedrockMetadata(entityMetadata, session);