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Check for instance of TranslationMessage (#722)
Checks for class of custom name ID in case it's translation message.
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1 changed files with 10 additions and 3 deletions
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@ -34,6 +34,7 @@ import com.github.steveice10.mc.protocol.data.game.entity.player.PlayerAction;
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import com.github.steveice10.mc.protocol.data.game.world.block.BlockFace;
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import com.github.steveice10.mc.protocol.data.game.world.block.BlockState;
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import com.github.steveice10.mc.protocol.data.message.TextMessage;
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import com.github.steveice10.mc.protocol.data.message.TranslationMessage;
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import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlayerActionPacket;
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import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlayerUseItemPacket;
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import com.nukkitx.math.vector.Vector3f;
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@ -253,9 +254,15 @@ public class Entity {
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}
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break;
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case 2: // custom name
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if (entityMetadata.getValue() instanceof TextMessage) {
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TextMessage name = (TextMessage) entityMetadata.getValue();
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if (name != null)
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metadata.put(EntityData.NAMETAG, MessageUtils.getBedrockMessage(name));
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} else if (entityMetadata.getValue() instanceof TranslationMessage) {
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TranslationMessage message = (TranslationMessage) entityMetadata.getValue();
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if (message != null)
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metadata.put(EntityData.NAMETAG, MessageUtils.getTranslatedBedrockMessage(message, session.getClientData().getLanguageCode(), true));
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}
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break;
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case 3: // is custom name visible
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if (!this.is(PlayerEntity.class))
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