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Fix Anvil renames by trying a component first then fallback to plain text (#1052)
Closes #1039
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b10e5d5af3
commit
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1 changed files with 13 additions and 4 deletions
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@ -28,6 +28,7 @@ package org.geysermc.connector.network.translators.inventory;
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import com.github.steveice10.mc.protocol.data.game.entity.metadata.ItemStack;
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import com.github.steveice10.mc.protocol.packet.ingame.client.window.ClientRenameItemPacket;
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import com.github.steveice10.opennbt.tag.builtin.CompoundTag;
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import com.google.gson.JsonSyntaxException;
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import com.nukkitx.nbt.NbtMap;
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import com.nukkitx.protocol.bedrock.data.inventory.*;
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import net.kyori.adventure.text.Component;
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@ -108,8 +109,12 @@ public class AnvilInventoryTranslator extends BlockInventoryTranslator {
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NbtMap tag = itemName.getTag();
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if (tag != null) {
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String name = tag.getCompound("display").getString("Name");
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Component component = GsonComponentSerializer.gson().deserialize(name);
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rename = LegacyComponentSerializer.legacySection().serialize(component);
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try {
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Component component = GsonComponentSerializer.gson().deserialize(name);
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rename = LegacyComponentSerializer.legacySection().serialize(component);
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} catch (JsonSyntaxException e) {
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rename = name;
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}
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} else {
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rename = "";
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}
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@ -141,8 +146,12 @@ public class AnvilInventoryTranslator extends BlockInventoryTranslator {
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CompoundTag displayTag = tag.get("display");
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if (displayTag != null && displayTag.contains("Name")) {
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String itemName = displayTag.get("Name").getValue().toString();
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Component component = GsonComponentSerializer.gson().deserialize(itemName);
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rename = LegacyComponentSerializer.legacySection().serialize(component);
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try {
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Component component = GsonComponentSerializer.gson().deserialize(itemName);
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rename = LegacyComponentSerializer.legacySection().serialize(component);
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} catch (JsonSyntaxException e) {
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rename = itemName;
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}
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} else {
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rename = "";
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}
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