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Fix sign color changes messing with character count (#2054)
Color changes do not affect the maximum amount of characters allowed on a line.
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930c4c538e
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1 changed files with 17 additions and 9 deletions
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@ -26,6 +26,7 @@
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package org.geysermc.connector.network.translators.world.block.entity;
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import com.github.steveice10.opennbt.tag.builtin.CompoundTag;
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import com.github.steveice10.opennbt.tag.builtin.Tag;
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import com.nukkitx.nbt.NbtMapBuilder;
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import org.geysermc.connector.network.translators.chat.MessageTranslator;
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import org.geysermc.connector.utils.SignUtils;
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@ -35,7 +36,7 @@ public class SignBlockEntityTranslator extends BlockEntityTranslator {
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/**
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* Maps a color stored in a sign's Color tag to a Bedrock Edition formatting code.
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* <br>
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* The color names correspond to dye names, because of this we can't use {@link MessageTranslator#getColor(String)}.
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* The color names correspond to dye names, because of this we can't use a more global method.
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*
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* @param javaColor The dye color stored in the sign's Color tag.
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* @return A Bedrock Edition formatting code for valid dye colors, otherwise an empty string.
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@ -101,27 +102,34 @@ public class SignBlockEntityTranslator extends BlockEntityTranslator {
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String signLine = getOrDefault(tag.getValue().get("Text" + currentLine), "");
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signLine = MessageTranslator.convertMessageLenient(signLine);
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// Trim any trailing formatting codes
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if (signLine.length() > 2 && signLine.toCharArray()[signLine.length() - 2] == '\u00a7') {
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signLine = signLine.substring(0, signLine.length() - 2);
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}
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// Check the character width on the sign to ensure there is no overflow that is usually hidden
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// to Java Edition clients but will appear to Bedrock clients
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int signWidth = 0;
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StringBuilder finalSignLine = new StringBuilder();
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boolean previousCharacterWasFormatting = false; // Color changes do not count for maximum width
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for (char c : signLine.toCharArray()) {
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signWidth += SignUtils.getCharacterWidth(c);
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if (c == '\u00a7') {
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// Don't count this character
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previousCharacterWasFormatting = true;
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} else if (previousCharacterWasFormatting) {
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// Don't count this character either
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previousCharacterWasFormatting = false;
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} else {
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signWidth += SignUtils.getCharacterWidth(c);
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}
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if (signWidth <= SignUtils.BEDROCK_CHARACTER_WIDTH_MAX) {
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finalSignLine.append(c);
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} else {
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// Adding the character would make Bedrock move to the next line - Java doesn't do that, so we do not want to
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break;
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}
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}
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// Java Edition 1.14 added the ability to change the text color of the whole sign using dye
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if (tag.contains("Color")) {
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signText.append(getBedrockSignColor(tag.get("Color").getValue().toString()));
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Tag color = tag.get("Color");
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if (color != null) {
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signText.append(getBedrockSignColor(color.getValue().toString()));
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}
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signText.append(finalSignLine.toString());
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