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Add villager interactive tag (#788)
* Add villager interactive tag This adds a button/controller guide for villager trading, if the villager is able to trade. * Use a broader variable for metadata
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1 changed files with 23 additions and 12 deletions
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@ -26,6 +26,7 @@
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package org.geysermc.connector.network.translators.bedrock;
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import com.nukkitx.protocol.bedrock.data.EntityData;
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import com.nukkitx.protocol.bedrock.data.EntityDataMap;
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import com.nukkitx.protocol.bedrock.data.EntityFlag;
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import org.geysermc.connector.entity.Entity;
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import org.geysermc.connector.network.session.GeyserSession;
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@ -74,33 +75,43 @@ public class BedrockInteractTranslator extends PacketTranslator<InteractPacket>
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Entity interactEntity = session.getEntityCache().getEntityByGeyserId(packet.getRuntimeEntityId());
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if (interactEntity == null)
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return;
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EntityDataMap entityMetadata = interactEntity.getMetadata();
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String interactiveTag;
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switch (interactEntity.getEntityType()) {
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case PIG:
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if (interactEntity.getMetadata().getFlags().getFlag(EntityFlag.SADDLED)) {
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interactiveTag = "action.interact.mount";
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} else interactiveTag = "";
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case BOAT:
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interactiveTag = "action.interact.ride.boat";
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break;
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case HORSE:
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case SKELETON_HORSE:
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case ZOMBIE_HORSE:
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case DONKEY:
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case MULE:
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case HORSE:
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case LLAMA:
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case MULE:
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case SKELETON_HORSE:
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case TRADER_LLAMA:
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if (interactEntity.getMetadata().getFlags().getFlag(EntityFlag.TAMED)) {
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case ZOMBIE_HORSE:
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if (entityMetadata.getFlags().getFlag(EntityFlag.TAMED)) {
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interactiveTag = "action.interact.ride.horse";
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} else {
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interactiveTag = "action.interact.mount";
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}
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break;
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case BOAT:
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interactiveTag = "action.interact.ride.boat";
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break;
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case MINECART:
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interactiveTag = "action.interact.ride.minecart";
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break;
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case PIG:
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if (entityMetadata.getFlags().getFlag(EntityFlag.SADDLED)) {
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interactiveTag = "action.interact.mount";
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} else interactiveTag = "";
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break;
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case VILLAGER:
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if (entityMetadata.getInt(EntityData.VARIANT) != 14 && entityMetadata.getInt(EntityData.VARIANT) != 0
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&& entityMetadata.getFloat(EntityData.SCALE) >= 0.75f) { // Not a nitwit, has a profession and is not a baby
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interactiveTag = "action.interact.trade";
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} else interactiveTag = "";
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break;
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case WANDERING_TRADER:
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interactiveTag = "action.interact.trade"; // Since you can always trade with a wandering villager, presumably.
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break;
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default:
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return; // No need to process any further since there is no interactive tag
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}
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