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Allow fallback components to translate with arguments
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2 changed files with 13 additions and 3 deletions
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@ -42,13 +42,23 @@ public class MinecraftTranslationRegistry extends TranslatableComponentRenderer<
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private final Pattern stringReplacement = Pattern.compile("%s");
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private final Pattern positionalStringReplacement = Pattern.compile("%([0-9]+)\\$s");
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// Exists to maintain compatibility with Velocity's older Adventure version
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@Override
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public @Nullable MessageFormat translate(@Nonnull String key, @Nonnull String locale) {
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return this.translate(key, null, locale);
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}
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@Override
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protected @Nullable MessageFormat translate(@Nonnull String key, @Nullable String fallback, @Nonnull String locale) {
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// Get the locale string
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String localeString = MinecraftLocale.getLocaleStringIfPresent(key, locale);
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if (localeString == null) {
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// Allow fallback components to take priority
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return null;
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if (fallback == null) {
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// No fallback and no match for string; nothing will be translated/inserted
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return null;
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}
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// Fallback strings will still have their params inserted
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localeString = fallback;
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}
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// Replace the `%s` with numbered inserts `{0}`
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@ -13,7 +13,7 @@ protocol = "3.0.0.Beta1-SNAPSHOT"
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raknet = "0.0.1.Final-SNAPSHOT"
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mcauthlib = "d9d773e"
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mcprotocollib = "1.19.4-math2-SNAPSHOT"
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adventure = "4.13.1-20230408.192716-3"
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adventure = "4.14.0-20230418.205641-5"
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adventure-platform = "4.1.2"
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junit = "5.9.2"
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checkerframework = "3.19.0"
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