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Feature: Add API to show/hide GUI elements (#4705)
* Add API to show/hide GUI elements * Bump version to 2.3.2 --------- Co-authored-by: Konicai <71294714+Konicai@users.noreply.github.com>
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5 changed files with 203 additions and 9 deletions
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@ -32,24 +32,50 @@ import org.cloudburstmc.math.vector.Vector2f;
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import org.cloudburstmc.math.vector.Vector3f;
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import org.cloudburstmc.protocol.bedrock.data.CameraShakeAction;
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import org.cloudburstmc.protocol.bedrock.data.CameraShakeType;
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import org.cloudburstmc.protocol.bedrock.data.HudElement;
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import org.cloudburstmc.protocol.bedrock.data.HudVisibility;
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import org.cloudburstmc.protocol.bedrock.data.camera.CameraEase;
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import org.cloudburstmc.protocol.bedrock.data.camera.CameraFadeInstruction;
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import org.cloudburstmc.protocol.bedrock.data.camera.CameraSetInstruction;
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import org.cloudburstmc.protocol.bedrock.packet.CameraInstructionPacket;
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import org.cloudburstmc.protocol.bedrock.packet.CameraShakePacket;
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import org.cloudburstmc.protocol.bedrock.packet.PlayerFogPacket;
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import org.geysermc.geyser.api.bedrock.camera.*;
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import org.cloudburstmc.protocol.bedrock.packet.SetHudPacket;
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import org.geysermc.geyser.api.bedrock.camera.CameraData;
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import org.geysermc.geyser.api.bedrock.camera.CameraEaseType;
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import org.geysermc.geyser.api.bedrock.camera.CameraFade;
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import org.geysermc.geyser.api.bedrock.camera.CameraPerspective;
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import org.geysermc.geyser.api.bedrock.camera.CameraPosition;
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import org.geysermc.geyser.api.bedrock.camera.CameraShake;
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import org.geysermc.geyser.api.bedrock.camera.GuiElement;
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import org.geysermc.geyser.session.GeyserSession;
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import org.geysermc.mcprotocollib.protocol.data.game.entity.player.GameMode;
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import java.util.*;
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import java.util.Collections;
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import java.util.HashSet;
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import java.util.Objects;
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import java.util.Set;
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import java.util.UUID;
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public class GeyserCameraData implements CameraData {
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private static final HudElement[] HUD_ELEMENT_VALUES = HudElement.values();
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private static final Set<HudElement> ALL_HUD_ELEMENTS = Set.of(HUD_ELEMENT_VALUES);
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/**
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* An array of elements to hide when the player is in spectator mode.
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* Helps with tidying up the GUI; Java-style.
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*/
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private static final GuiElement[] SPECTATOR_HIDDEN_ELEMENTS = {
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GuiElement.AIR_BUBBLES_BAR,
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GuiElement.ARMOR,
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GuiElement.HEALTH,
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GuiElement.FOOD_BAR,
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GuiElement.PROGRESS_BAR,
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GuiElement.TOOL_TIPS
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};
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private final GeyserSession session;
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@Getter
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private CameraPerspective cameraPerspective;
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/**
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* All fog effects that are currently applied to the client.
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*/
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@ -57,6 +83,14 @@ public class GeyserCameraData implements CameraData {
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private final Set<UUID> cameraLockOwners = new HashSet<>();
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/**
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* All currently hidden HUD elements
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*/
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private final Set<GuiElement> hiddenHudElements = new HashSet<>();
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@Getter
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private CameraPerspective cameraPerspective;
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public GeyserCameraData(GeyserSession session) {
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this.session = session;
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}
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@ -223,4 +257,67 @@ public class GeyserCameraData implements CameraData {
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public boolean isCameraLocked() {
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return !this.cameraLockOwners.isEmpty();
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}
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}
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@Override
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public void hideElement(GuiElement... elements) {
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Objects.requireNonNull(elements);
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SetHudPacket packet = new SetHudPacket();
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packet.setVisibility(HudVisibility.HIDE);
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Set<HudElement> elementSet = packet.getElements();
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for (GuiElement element : elements) {
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this.hiddenHudElements.add(element);
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elementSet.add(HUD_ELEMENT_VALUES[element.id()]);
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}
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session.sendUpstreamPacket(packet);
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}
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@Override
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public void resetElement(GuiElement... elements) {
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SetHudPacket packet = new SetHudPacket();
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packet.setVisibility(HudVisibility.RESET);
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Set<HudElement> elementSet = packet.getElements();
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if (elements != null && elements.length != 0) {
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for (GuiElement element : elements) {
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this.hiddenHudElements.remove(element);
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elementSet.add(HUD_ELEMENT_VALUES[element.id()]);
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}
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} else {
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this.hiddenHudElements.clear();
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elementSet.addAll(ALL_HUD_ELEMENTS);
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}
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session.sendUpstreamPacket(packet);
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}
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@Override
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public boolean isHudElementHidden(@NonNull GuiElement element) {
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Objects.requireNonNull(element);
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return this.hiddenHudElements.contains(element);
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}
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@Override
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public @NonNull Set<GuiElement> hiddenElements() {
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return Collections.unmodifiableSet(hiddenHudElements);
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}
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/**
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* Deals with hiding hud elements while in spectator.
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*
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* @param currentlySpectator whether the player is currently in spectator mode
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* @param newGameMode the new GameMode to switch to
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*/
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public void handleGameModeChange(boolean currentlySpectator, GameMode newGameMode) {
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if (newGameMode == GameMode.SPECTATOR) {
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if (!currentlySpectator) {
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hideElement(SPECTATOR_HIDDEN_ELEMENTS);
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}
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} else {
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if (currentlySpectator) {
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resetElement(SPECTATOR_HIDDEN_ELEMENTS);
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}
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}
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}
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}
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@ -284,7 +284,6 @@ public class GeyserSession implements GeyserConnection, GeyserCommandSource {
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*/
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private volatile boolean closed;
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@Setter
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private GameMode gameMode = GameMode.SURVIVAL;
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/**
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@ -1302,6 +1301,12 @@ public class GeyserSession implements GeyserConnection, GeyserCommandSource {
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}
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}
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public void setGameMode(GameMode newGamemode) {
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boolean currentlySpectator = this.gameMode == GameMode.SPECTATOR;
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this.gameMode = newGamemode;
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this.cameraData.handleGameModeChange(currentlySpectator, newGamemode);
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}
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/**
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* Checks to see if a shield is in either hand to activate blocking. If so, it sets the Bedrock client to display
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* blocking and sends a packet to the Java server.
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