Feature: Add API to show/hide GUI elements (#4705)

* Add API to show/hide GUI elements
* Bump version to 2.3.2
---------

Co-authored-by: Konicai <71294714+Konicai@users.noreply.github.com>
This commit is contained in:
chris 2024-06-03 21:00:08 +02:00 committed by GitHub
parent aaad10b8c9
commit 0ca42308eb
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5 changed files with 203 additions and 9 deletions

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@ -32,24 +32,50 @@ import org.cloudburstmc.math.vector.Vector2f;
import org.cloudburstmc.math.vector.Vector3f;
import org.cloudburstmc.protocol.bedrock.data.CameraShakeAction;
import org.cloudburstmc.protocol.bedrock.data.CameraShakeType;
import org.cloudburstmc.protocol.bedrock.data.HudElement;
import org.cloudburstmc.protocol.bedrock.data.HudVisibility;
import org.cloudburstmc.protocol.bedrock.data.camera.CameraEase;
import org.cloudburstmc.protocol.bedrock.data.camera.CameraFadeInstruction;
import org.cloudburstmc.protocol.bedrock.data.camera.CameraSetInstruction;
import org.cloudburstmc.protocol.bedrock.packet.CameraInstructionPacket;
import org.cloudburstmc.protocol.bedrock.packet.CameraShakePacket;
import org.cloudburstmc.protocol.bedrock.packet.PlayerFogPacket;
import org.geysermc.geyser.api.bedrock.camera.*;
import org.cloudburstmc.protocol.bedrock.packet.SetHudPacket;
import org.geysermc.geyser.api.bedrock.camera.CameraData;
import org.geysermc.geyser.api.bedrock.camera.CameraEaseType;
import org.geysermc.geyser.api.bedrock.camera.CameraFade;
import org.geysermc.geyser.api.bedrock.camera.CameraPerspective;
import org.geysermc.geyser.api.bedrock.camera.CameraPosition;
import org.geysermc.geyser.api.bedrock.camera.CameraShake;
import org.geysermc.geyser.api.bedrock.camera.GuiElement;
import org.geysermc.geyser.session.GeyserSession;
import org.geysermc.mcprotocollib.protocol.data.game.entity.player.GameMode;
import java.util.*;
import java.util.Collections;
import java.util.HashSet;
import java.util.Objects;
import java.util.Set;
import java.util.UUID;
public class GeyserCameraData implements CameraData {
private static final HudElement[] HUD_ELEMENT_VALUES = HudElement.values();
private static final Set<HudElement> ALL_HUD_ELEMENTS = Set.of(HUD_ELEMENT_VALUES);
/**
* An array of elements to hide when the player is in spectator mode.
* Helps with tidying up the GUI; Java-style.
*/
private static final GuiElement[] SPECTATOR_HIDDEN_ELEMENTS = {
GuiElement.AIR_BUBBLES_BAR,
GuiElement.ARMOR,
GuiElement.HEALTH,
GuiElement.FOOD_BAR,
GuiElement.PROGRESS_BAR,
GuiElement.TOOL_TIPS
};
private final GeyserSession session;
@Getter
private CameraPerspective cameraPerspective;
/**
* All fog effects that are currently applied to the client.
*/
@ -57,6 +83,14 @@ public class GeyserCameraData implements CameraData {
private final Set<UUID> cameraLockOwners = new HashSet<>();
/**
* All currently hidden HUD elements
*/
private final Set<GuiElement> hiddenHudElements = new HashSet<>();
@Getter
private CameraPerspective cameraPerspective;
public GeyserCameraData(GeyserSession session) {
this.session = session;
}
@ -223,4 +257,67 @@ public class GeyserCameraData implements CameraData {
public boolean isCameraLocked() {
return !this.cameraLockOwners.isEmpty();
}
}
@Override
public void hideElement(GuiElement... elements) {
Objects.requireNonNull(elements);
SetHudPacket packet = new SetHudPacket();
packet.setVisibility(HudVisibility.HIDE);
Set<HudElement> elementSet = packet.getElements();
for (GuiElement element : elements) {
this.hiddenHudElements.add(element);
elementSet.add(HUD_ELEMENT_VALUES[element.id()]);
}
session.sendUpstreamPacket(packet);
}
@Override
public void resetElement(GuiElement... elements) {
SetHudPacket packet = new SetHudPacket();
packet.setVisibility(HudVisibility.RESET);
Set<HudElement> elementSet = packet.getElements();
if (elements != null && elements.length != 0) {
for (GuiElement element : elements) {
this.hiddenHudElements.remove(element);
elementSet.add(HUD_ELEMENT_VALUES[element.id()]);
}
} else {
this.hiddenHudElements.clear();
elementSet.addAll(ALL_HUD_ELEMENTS);
}
session.sendUpstreamPacket(packet);
}
@Override
public boolean isHudElementHidden(@NonNull GuiElement element) {
Objects.requireNonNull(element);
return this.hiddenHudElements.contains(element);
}
@Override
public @NonNull Set<GuiElement> hiddenElements() {
return Collections.unmodifiableSet(hiddenHudElements);
}
/**
* Deals with hiding hud elements while in spectator.
*
* @param currentlySpectator whether the player is currently in spectator mode
* @param newGameMode the new GameMode to switch to
*/
public void handleGameModeChange(boolean currentlySpectator, GameMode newGameMode) {
if (newGameMode == GameMode.SPECTATOR) {
if (!currentlySpectator) {
hideElement(SPECTATOR_HIDDEN_ELEMENTS);
}
} else {
if (currentlySpectator) {
resetElement(SPECTATOR_HIDDEN_ELEMENTS);
}
}
}
}

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@ -284,7 +284,6 @@ public class GeyserSession implements GeyserConnection, GeyserCommandSource {
*/
private volatile boolean closed;
@Setter
private GameMode gameMode = GameMode.SURVIVAL;
/**
@ -1302,6 +1301,12 @@ public class GeyserSession implements GeyserConnection, GeyserCommandSource {
}
}
public void setGameMode(GameMode newGamemode) {
boolean currentlySpectator = this.gameMode == GameMode.SPECTATOR;
this.gameMode = newGamemode;
this.cameraData.handleGameModeChange(currentlySpectator, newGamemode);
}
/**
* Checks to see if a shield is in either hand to activate blocking. If so, it sets the Bedrock client to display
* blocking and sends a packet to the Java server.