mirror of
https://github.com/GeyserMC/Geyser.git
synced 2024-08-14 23:57:35 +00:00
Feature: Add API to show/hide GUI elements (#4705)
* Add API to show/hide GUI elements * Bump version to 2.3.2 --------- Co-authored-by: Konicai <71294714+Konicai@users.noreply.github.com>
This commit is contained in:
parent
aaad10b8c9
commit
0ca42308eb
5 changed files with 203 additions and 9 deletions
|
@ -145,4 +145,36 @@ public interface CameraData {
|
|||
* @return whether the camera is currently locked
|
||||
*/
|
||||
boolean isCameraLocked();
|
||||
}
|
||||
|
||||
/**
|
||||
* Hides a {@link GuiElement} on the client's side.
|
||||
*
|
||||
* @param element the {@link GuiElement} to hide
|
||||
*/
|
||||
void hideElement(@NonNull GuiElement... element);
|
||||
|
||||
/**
|
||||
* Resets a {@link GuiElement} on the client's side.
|
||||
* This makes the client decide on its own - e.g. based on client settings -
|
||||
* whether to show or hide the gui element.
|
||||
* <p>
|
||||
* If no elements are specified, this will reset all currently hidden elements
|
||||
*
|
||||
* @param element the {@link GuiElement} to reset
|
||||
*/
|
||||
void resetElement(@NonNull GuiElement @Nullable... element);
|
||||
|
||||
/**
|
||||
* Determines whether a {@link GuiElement} is currently hidden.
|
||||
*
|
||||
* @param element the {@link GuiElement} to check
|
||||
*/
|
||||
boolean isHudElementHidden(@NonNull GuiElement element);
|
||||
|
||||
/**
|
||||
* Returns the currently hidden {@link GuiElement}s.
|
||||
*
|
||||
* @return an unmodifiable view of all currently hidden {@link GuiElement}s
|
||||
*/
|
||||
@NonNull Set<GuiElement> hiddenElements();
|
||||
}
|
||||
|
|
|
@ -0,0 +1,60 @@
|
|||
/*
|
||||
* Copyright (c) 2024 GeyserMC. http://geysermc.org
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in
|
||||
* all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
* THE SOFTWARE.
|
||||
*
|
||||
* @author GeyserMC
|
||||
* @link https://github.com/GeyserMC/Geyser
|
||||
*/
|
||||
|
||||
package org.geysermc.geyser.api.bedrock.camera;
|
||||
|
||||
/**
|
||||
* Represent GUI elements on the players HUD display.
|
||||
* These can be hidden using {@link CameraData#hideElement(GuiElement...)},
|
||||
* and one can reset their visibility using {@link CameraData#resetElement(GuiElement...)}.
|
||||
*/
|
||||
public class GuiElement {
|
||||
public static final GuiElement PAPER_DOLL = new GuiElement(0);
|
||||
public static final GuiElement ARMOR = new GuiElement(1);
|
||||
public static final GuiElement TOOL_TIPS = new GuiElement(2);
|
||||
public static final GuiElement TOUCH_CONTROLS = new GuiElement(3);
|
||||
public static final GuiElement CROSSHAIR = new GuiElement(4);
|
||||
public static final GuiElement HOTBAR = new GuiElement(5);
|
||||
public static final GuiElement HEALTH = new GuiElement(6);
|
||||
public static final GuiElement PROGRESS_BAR = new GuiElement(7);
|
||||
public static final GuiElement FOOD_BAR = new GuiElement(8);
|
||||
public static final GuiElement AIR_BUBBLES_BAR = new GuiElement(9);
|
||||
public static final GuiElement VEHICLE_HEALTH = new GuiElement(10);
|
||||
public static final GuiElement EFFECTS_BAR = new GuiElement(11);
|
||||
public static final GuiElement ITEM_TEXT_POPUP = new GuiElement(12);
|
||||
|
||||
private GuiElement(int id) {
|
||||
this.id = id;
|
||||
}
|
||||
|
||||
private final int id;
|
||||
|
||||
/**
|
||||
* Internal use only; don't depend on these values being consistent.
|
||||
*/
|
||||
public int id() {
|
||||
return this.id;
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue