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Villager fixes + other stuff
- Consoles trading with villagers should work better - Villagers closing their inventory work now
This commit is contained in:
parent
255c7ac0d2
commit
0727008881
3 changed files with 29 additions and 11 deletions
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@ -28,10 +28,10 @@ package org.geysermc.connector.network.translators.bedrock;
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import com.github.steveice10.mc.protocol.packet.ingame.client.window.ClientCloseWindowPacket;
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import com.nukkitx.protocol.bedrock.packet.ContainerClosePacket;
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import org.geysermc.connector.inventory.Inventory;
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import org.geysermc.connector.inventory.MerchantContainer;
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import org.geysermc.connector.network.session.GeyserSession;
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import org.geysermc.connector.network.translators.PacketTranslator;
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import org.geysermc.connector.network.translators.Translator;
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import org.geysermc.connector.network.translators.inventory.InventoryTranslator;
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import org.geysermc.connector.utils.InventoryUtils;
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@Translator(packet = ContainerClosePacket.class)
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@ -47,6 +47,11 @@ public class BedrockContainerCloseTranslator extends PacketTranslator<ContainerC
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session.sendUpstreamPacket(packet);
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session.setClosingInventory(false);
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if (windowId == -1 && session.getOpenInventory() instanceof MerchantContainer) {
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// 1.16.200 - window ID is always -1 sent from Bedrock
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windowId = (byte) session.getOpenInventory().getId();
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}
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Inventory openInventory = session.getOpenInventory();
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if (openInventory != null) {
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if (windowId == openInventory.getId()) {
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@ -39,10 +39,7 @@ import com.nukkitx.protocol.bedrock.data.inventory.stackrequestactions.*;
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import com.nukkitx.protocol.bedrock.packet.ItemStackResponsePacket;
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import it.unimi.dsi.fastutil.ints.*;
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import lombok.AllArgsConstructor;
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import org.geysermc.connector.inventory.CartographyContainer;
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import org.geysermc.connector.inventory.GeyserItemStack;
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import org.geysermc.connector.inventory.Inventory;
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import org.geysermc.connector.inventory.PlayerInventory;
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import org.geysermc.connector.inventory.*;
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import org.geysermc.connector.network.session.GeyserSession;
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import org.geysermc.connector.network.translators.inventory.click.Click;
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import org.geysermc.connector.network.translators.inventory.click.ClickPlan;
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@ -101,7 +98,7 @@ public abstract class InventoryTranslator {
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public static final int PLAYER_INVENTORY_SIZE = 36;
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public static final int PLAYER_INVENTORY_OFFSET = 9;
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private static final int MAX_ITEM_STACK_SIZE = 64;
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public final int size;
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public abstract void prepareInventory(GeyserSession session, Inventory inventory);
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@ -346,8 +343,7 @@ public abstract class InventoryTranslator {
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}
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break;
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}
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// The following three tend to be called for UI inventories
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case CONSUME: {
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case CONSUME: { // Tends to be called for UI inventories
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if (inventory instanceof CartographyContainer) {
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// TODO add this for more inventories? Only seems to glitch out the cartography table, though.
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ConsumeStackRequestActionData consumeData = (ConsumeStackRequestActionData) action;
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@ -367,8 +363,9 @@ public abstract class InventoryTranslator {
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}
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break;
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}
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case CRAFT_NON_IMPLEMENTED_DEPRECATED:
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case CRAFT_RESULTS_DEPRECATED:
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case CRAFT_RECIPE_AUTO: // Called by villagers
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case CRAFT_NON_IMPLEMENTED_DEPRECATED: // Tends to be called for UI inventories
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case CRAFT_RESULTS_DEPRECATED: // Tends to be called for UI inventories
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case CRAFT_RECIPE_OPTIONAL: { // Anvils and cartography tables will handle this
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break;
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}
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@ -391,7 +388,6 @@ public abstract class InventoryTranslator {
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for (StackRequestActionData action : request.getActions()) {
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switch (action.getType()) {
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case CRAFT_RECIPE: {
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CraftRecipeStackRequestActionData craftAction = (CraftRecipeStackRequestActionData) action;
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if (craftState != CraftState.START) {
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return rejectRequest(request);
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}
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@ -716,10 +712,19 @@ public abstract class InventoryTranslator {
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return new ItemStackResponsePacket.Response(ItemStackResponsePacket.ResponseStatus.OK, request.getRequestId(), containerEntries);
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}
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/**
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* Reject an incorrect ItemStackRequest.
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*/
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public static ItemStackResponsePacket.Response rejectRequest(ItemStackRequest request) {
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return rejectRequest(request, true);
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}
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/**
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* Reject an incorrect ItemStackRequest.
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*
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* @param throwError whether this request was truly erroneous (true), or known as an outcome and should not be treated
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* as bad (false).
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*/
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public static ItemStackResponsePacket.Response rejectRequest(ItemStackRequest request, boolean throwError) {
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if (throwError) {
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// Currently for debugging, but might be worth it to keep in the future if something goes terribly wrong.
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@ -31,6 +31,7 @@ import com.nukkitx.protocol.bedrock.data.entity.EntityData;
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import com.nukkitx.protocol.bedrock.data.entity.EntityDataMap;
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import com.nukkitx.protocol.bedrock.data.entity.EntityLinkData;
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import com.nukkitx.protocol.bedrock.data.inventory.*;
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import com.nukkitx.protocol.bedrock.packet.ItemStackResponsePacket;
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import com.nukkitx.protocol.bedrock.packet.SetEntityLinkPacket;
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import org.geysermc.connector.entity.Entity;
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import org.geysermc.connector.entity.type.EntityType;
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@ -137,6 +138,13 @@ public class MerchantInventoryTranslator extends BaseInventoryTranslator {
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}
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}
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@Override
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public ItemStackResponsePacket.Response translateAutoCraftingRequest(GeyserSession session, Inventory inventory, ItemStackRequest request) {
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// We're not crafting here
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// Called at least by consoles when pressing a trade option button
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return translateRequest(session, inventory, request);
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}
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@Override
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public void updateInventory(GeyserSession session, Inventory inventory) {
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updater.updateInventory(this, session, inventory);
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