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Fix: Totem animation when playing totem effects manually (#4860)
* Fix: Totem animation for manually played totem effects * Ensure we always reset the offhand correctly
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parent
9cdda707a3
commit
06890504a2
4 changed files with 39 additions and 1 deletions
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@ -29,6 +29,7 @@ import lombok.Getter;
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import lombok.Setter;
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import org.checkerframework.checker.nullness.qual.NonNull;
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import org.geysermc.geyser.GeyserImpl;
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import org.geysermc.geyser.item.type.Item;
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import org.geysermc.geyser.session.GeyserSession;
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import org.geysermc.mcprotocollib.protocol.data.game.entity.player.Hand;
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import org.jetbrains.annotations.Range;
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@ -73,6 +74,10 @@ public class PlayerInventory extends Inventory {
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return items[36 + heldItemSlot];
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}
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public boolean eitherHandMatchesItem(@NonNull Item item) {
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return getItemInHand().asItem() == item || getItemInHand(Hand.OFF_HAND).asItem() == item;
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}
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public void setItemInHand(@NonNull GeyserItemStack item) {
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if (36 + heldItemSlot > this.size) {
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GeyserImpl.getInstance().getLogger().debug("Held item slot was larger than expected!");
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@ -50,6 +50,7 @@ public class StoredItemMappings {
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private final ItemMapping milkBucket;
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private final ItemMapping powderSnowBucket;
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private final ItemMapping shield;
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private final ItemMapping totem;
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private final ItemMapping upgradeTemplate;
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private final ItemMapping wheat;
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private final ItemMapping writableBook;
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@ -66,6 +67,7 @@ public class StoredItemMappings {
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this.milkBucket = load(itemMappings, Items.MILK_BUCKET);
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this.powderSnowBucket = load(itemMappings, Items.POWDER_SNOW_BUCKET);
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this.shield = load(itemMappings, Items.SHIELD);
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this.totem = load(itemMappings, Items.TOTEM_OF_UNDYING);
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this.upgradeTemplate = load(itemMappings, Items.NETHERITE_UPGRADE_SMITHING_TEMPLATE);
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this.wheat = load(itemMappings, Items.WHEAT);
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this.writableBook = load(itemMappings, Items.WRITABLE_BOOK);
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@ -29,7 +29,9 @@ import org.cloudburstmc.protocol.bedrock.data.ParticleType;
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import org.cloudburstmc.protocol.bedrock.data.SoundEvent;
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import org.cloudburstmc.protocol.bedrock.data.entity.EntityDataTypes;
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import org.cloudburstmc.protocol.bedrock.data.entity.EntityEventType;
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import org.cloudburstmc.protocol.bedrock.data.inventory.ContainerId;
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import org.cloudburstmc.protocol.bedrock.packet.EntityEventPacket;
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import org.cloudburstmc.protocol.bedrock.packet.InventoryContentPacket;
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import org.cloudburstmc.protocol.bedrock.packet.LevelEventPacket;
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import org.cloudburstmc.protocol.bedrock.packet.LevelSoundEvent2Packet;
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import org.cloudburstmc.protocol.bedrock.packet.PlaySoundPacket;
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@ -42,11 +44,15 @@ import org.geysermc.geyser.entity.type.FishingHookEntity;
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import org.geysermc.geyser.entity.type.LivingEntity;
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import org.geysermc.geyser.entity.type.living.animal.ArmadilloEntity;
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import org.geysermc.geyser.entity.type.living.monster.WardenEntity;
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import org.geysermc.geyser.item.Items;
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import org.geysermc.geyser.session.GeyserSession;
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import org.geysermc.geyser.translator.inventory.InventoryTranslator;
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import org.geysermc.geyser.translator.protocol.PacketTranslator;
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import org.geysermc.geyser.translator.protocol.Translator;
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import org.geysermc.geyser.util.InventoryUtils;
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import org.geysermc.mcprotocollib.protocol.packet.ingame.clientbound.entity.ClientboundEntityEventPacket;
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import java.util.Collections;
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import java.util.concurrent.ThreadLocalRandom;
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@Translator(packet = ClientboundEntityEventPacket.class)
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@ -154,6 +160,16 @@ public class JavaEntityEventTranslator extends PacketTranslator<ClientboundEntit
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entityEventPacket.setType(EntityEventType.WITCH_HAT_MAGIC); //TODO: CHECK
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break;
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case TOTEM_OF_UNDYING_MAKE_SOUND:
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// Bedrock will not play the spinning animation without the item in the hand o.o
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// Fixes https://github.com/GeyserMC/Geyser/issues/2446
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boolean totemItemWorkaround = !session.getPlayerInventory().eitherHandMatchesItem(Items.TOTEM_OF_UNDYING);
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if (totemItemWorkaround) {
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InventoryContentPacket offhandPacket = new InventoryContentPacket();
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offhandPacket.setContainerId(ContainerId.OFFHAND);
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offhandPacket.setContents(Collections.singletonList(InventoryUtils.getTotemOfUndying().apply(session.getUpstream().getProtocolVersion())));
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session.sendUpstreamPacket(offhandPacket);
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}
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entityEventPacket.setType(EntityEventType.CONSUME_TOTEM);
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PlaySoundPacket playSoundPacket = new PlaySoundPacket();
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@ -162,7 +178,16 @@ public class JavaEntityEventTranslator extends PacketTranslator<ClientboundEntit
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playSoundPacket.setVolume(1.0F);
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playSoundPacket.setPitch(1.0F + (ThreadLocalRandom.current().nextFloat() * 0.1F) - 0.05F);
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session.sendUpstreamPacket(playSoundPacket);
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break;
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// Sent here early to ensure we have the totem in our hand
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session.sendUpstreamPacket(entityEventPacket);
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if (totemItemWorkaround) {
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// Reset the item again
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InventoryTranslator.PLAYER_INVENTORY_TRANSLATOR.updateSlot(session, session.getPlayerInventory(), 45);
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}
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return;
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case SHEEP_GRAZE_OR_TNT_CART_EXPLODE:
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if (entity.getDefinition() == EntityDefinitions.SHEEP) {
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entityEventPacket.setType(EntityEventType.EAT_GRASS);
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@ -253,6 +253,12 @@ public class InventoryUtils {
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.count(1).build();
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}
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public static IntFunction<ItemData> getTotemOfUndying() {
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return protocolVersion -> ItemData.builder()
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.definition(Registries.ITEMS.forVersion(protocolVersion).getStoredItems().totem().getBedrockDefinition())
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.count(1).build();
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}
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/**
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* See {@link #findOrCreateItem(GeyserSession, String)}. This is for finding a specified {@link ItemStack}.
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*
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