Geyser/connector/src/main/java/org/geysermc/connector/network/translators/item/RecipeRegistry.java

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/*
* Copyright (c) 2019-2020 GeyserMC. http://geysermc.org
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
* @author GeyserMC
* @link https://github.com/GeyserMC/Geyser
*/
package org.geysermc.connector.network.translators.item;
import com.fasterxml.jackson.databind.JsonNode;
import com.nukkitx.protocol.bedrock.data.inventory.CraftingData;
import com.nukkitx.protocol.bedrock.data.inventory.ItemData;
import it.unimi.dsi.fastutil.objects.ObjectArrayList;
import org.geysermc.connector.GeyserConnector;
import org.geysermc.connector.utils.FileUtils;
import org.geysermc.connector.utils.LanguageUtils;
import java.io.InputStream;
import java.util.List;
import java.util.UUID;
/**
* Manages any recipe-related storing
*/
public class RecipeRegistry {
/**
* A list of all possible leather armor dyeing recipes.
* Created manually.
*/
public static List<CraftingData> LEATHER_DYEING_RECIPES = new ObjectArrayList<>();
/**
* A list of all possible firework rocket recipes, including the base rocket.
* Obtained from a ProxyPass dump of protocol v407
*/
public static List<CraftingData> FIREWORK_ROCKET_RECIPES = new ObjectArrayList<>(21);
/**
* A list of all possible firework star recipes.
* Obtained from a ProxyPass dump of protocol v407
*/
public static List<CraftingData> FIREWORK_STAR_RECIPES = new ObjectArrayList<>(40);
/**
* A list of all possible shulker box dyeing options.
* Obtained from a ProxyPass dump of protocol v407
*/
public static List<CraftingData> SHULKER_BOX_DYEING_RECIPES = new ObjectArrayList<>();
static {
// Get all recipes that are not directly sent from a Java server
InputStream stream = FileUtils.getResource("mappings/recipes.json");
JsonNode items;
try {
items = GeyserConnector.JSON_MAPPER.readTree(stream);
} catch (Exception e) {
throw new AssertionError(LanguageUtils.getLocaleStringLog("geyser.toolbox.fail.runtime_java"), e);
}
for (JsonNode entry: items.get("leather_armor")) {
// This won't be perfect, as we can't possibly send every leather input for every kind of color
// But it does display the correct output from a base leather armor, and besides visuals everything works fine
LEATHER_DYEING_RECIPES.add(getCraftingDataFromJsonNode(entry));
}
for (JsonNode entry : items.get("firework_rockets")) {
FIREWORK_ROCKET_RECIPES.add(getCraftingDataFromJsonNode(entry));
}
for (JsonNode entry : items.get("firework_stars")) {
FIREWORK_STAR_RECIPES.add(getCraftingDataFromJsonNode(entry));
}
for (JsonNode entry : items.get("shulker_boxes")) {
SHULKER_BOX_DYEING_RECIPES.add(getCraftingDataFromJsonNode(entry));
}
}
/**
* Computes a Bedrock crafting recipe from the given JSON data.
* @param node the JSON data to compute
* @return the {@link CraftingData} to send to the Bedrock client.
*/
private static CraftingData getCraftingDataFromJsonNode(JsonNode node) {
ItemData output = ItemRegistry.getBedrockItemFromJson(node.get("output").get(0));
List<ItemData> inputs = new ObjectArrayList<>();
for (JsonNode entry : node.get("input")) {
inputs.add(ItemRegistry.getBedrockItemFromJson(entry));
}
UUID uuid = UUID.randomUUID();
if (node.get("type").asInt() == 5) {
// Shulker box
return CraftingData.fromShulkerBox(uuid.toString(),
inputs.toArray(new ItemData[0]), new ItemData[]{output}, uuid, "crafting_table", 0);
}
return CraftingData.fromShapeless(uuid.toString(),
inputs.toArray(new ItemData[0]), new ItemData[]{output}, uuid, "crafting_table", 0);
}
public static void init() {
// no-op
}
}