Geyser/core/src/main/java/org/geysermc/geyser/entity/type/MinecartEntity.java

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/*
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* Copyright (c) 2019-2022 GeyserMC. http://geysermc.org
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
* @author GeyserMC
* @link https://github.com/GeyserMC/Geyser
*/
package org.geysermc.geyser.entity.type;
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import com.github.steveice10.mc.protocol.data.game.entity.metadata.type.BooleanEntityMetadata;
import com.github.steveice10.mc.protocol.data.game.entity.metadata.type.IntEntityMetadata;
import com.github.steveice10.mc.protocol.data.game.entity.player.Hand;
import com.nukkitx.math.vector.Vector3f;
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import com.nukkitx.protocol.bedrock.data.entity.EntityData;
import org.geysermc.geyser.entity.EntityDefinition;
import org.geysermc.geyser.entity.EntityDefinitions;
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import org.geysermc.geyser.session.GeyserSession;
import org.geysermc.geyser.util.InteractionResult;
import org.geysermc.geyser.util.InteractiveTag;
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import java.util.UUID;
public class MinecartEntity extends Entity {
public MinecartEntity(GeyserSession session, int entityId, long geyserId, UUID uuid, EntityDefinition<?> definition, Vector3f position, Vector3f motion, float yaw, float pitch, float headYaw) {
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super(session, entityId, geyserId, uuid, definition, position.add(0d, definition.offset(), 0d), motion, yaw, pitch, headYaw);
Merge entity mounts branch to master (#589) * Initial support for entity mounts* * This only works for viewing other players on mounts/vehicles. Currently, mounting on vehicles through Geyser with bedrock does not work at all, though, you can see other Java players on mounts just fine. * Fix Bedrock player mounting; add minecart offset * Remove debug code * Fix boat animation * Remove debug code * Add notice of possible steering flip * Add translator for PlayerInputPacket * Upload WIP code for BoatEntity.java * Add animation for rowing on Bedrock side * Clean up debug code, start on boat movement * Add notice about flying horses * Rename BedrockPlayerInputPacket.java to BedrockPlayerInputTranslator.java * Delete BedrockPlayerInputPacket.java * Use Translator Annotation again; Thanks to LegacyGamerHD * Upload ineffective mount-on-login code * Upload current changes with no debug code * Change case where applicable * Change Integer[] to int[]; Change schedule() to execute() * Don't use Thread.Sleep() and instead call itself again * Fix players not being linked on login/chunk load * Little changes * Minor improvements/fixes to boats * Remove empty file * Fix horse flying. * Various entity mounting fixes * Add mounting offsets for skeleton and zombie horses * Another round of entity mount-related fixes - Add offsets for skeleton and zombie horses (Thanks to tester DirtNasty) - Boats can now be placed in survival (Thanks again to tester DirtNasty) - Boats and minecarts can now shake * Add translating for ServerVehicleMovePacket * Cleaning up * More cleaning up * Add interactive tag support for mountable entities * Boats move far more nicely * Add horse heart visuals * Update interactive tags Co-authored-by: RednedEpic <redned235@gmail.com>
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}
public void setCustomBlock(IntEntityMetadata entityMetadata) {
dirtyMetadata.put(EntityData.DISPLAY_ITEM, session.getBlockMappings().getBedrockBlockId(entityMetadata.getPrimitiveValue()));
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}
public void setCustomBlockOffset(IntEntityMetadata entityMetadata) {
dirtyMetadata.put(EntityData.DISPLAY_OFFSET, entityMetadata.getPrimitiveValue());
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}
public void setShowCustomBlock(BooleanEntityMetadata entityMetadata) {
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// If the custom block should be enabled
// Needs a byte based off of Java's boolean
dirtyMetadata.put(EntityData.CUSTOM_DISPLAY, (byte) (entityMetadata.getPrimitiveValue() ? 1 : 0));
Merge entity mounts branch to master (#589) * Initial support for entity mounts* * This only works for viewing other players on mounts/vehicles. Currently, mounting on vehicles through Geyser with bedrock does not work at all, though, you can see other Java players on mounts just fine. * Fix Bedrock player mounting; add minecart offset * Remove debug code * Fix boat animation * Remove debug code * Add notice of possible steering flip * Add translator for PlayerInputPacket * Upload WIP code for BoatEntity.java * Add animation for rowing on Bedrock side * Clean up debug code, start on boat movement * Add notice about flying horses * Rename BedrockPlayerInputPacket.java to BedrockPlayerInputTranslator.java * Delete BedrockPlayerInputPacket.java * Use Translator Annotation again; Thanks to LegacyGamerHD * Upload ineffective mount-on-login code * Upload current changes with no debug code * Change case where applicable * Change Integer[] to int[]; Change schedule() to execute() * Don't use Thread.Sleep() and instead call itself again * Fix players not being linked on login/chunk load * Little changes * Minor improvements/fixes to boats * Remove empty file * Fix horse flying. * Various entity mounting fixes * Add mounting offsets for skeleton and zombie horses * Another round of entity mount-related fixes - Add offsets for skeleton and zombie horses (Thanks to tester DirtNasty) - Boats can now be placed in survival (Thanks again to tester DirtNasty) - Boats and minecarts can now shake * Add translating for ServerVehicleMovePacket * Cleaning up * More cleaning up * Add interactive tag support for mountable entities * Boats move far more nicely * Add horse heart visuals * Update interactive tags Co-authored-by: RednedEpic <redned235@gmail.com>
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}
@Override
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public void moveAbsolute(Vector3f position, float yaw, float pitch, float headYaw, boolean isOnGround, boolean teleported) {
super.moveAbsolute(position.add(0d, this.definition.offset(), 0d), yaw, pitch, headYaw, isOnGround, teleported);
}
@Override
public Vector3f getBedrockRotation() {
// Note: minecart rotation on rails does not care about the actual rotation value
return Vector3f.from(0, getYaw(), 0);
}
@Override
protected InteractiveTag testInteraction(Hand hand) {
if (definition == EntityDefinitions.CHEST_MINECART || definition == EntityDefinitions.HOPPER_MINECART) {
return InteractiveTag.OPEN_CONTAINER;
} else {
if (session.isSneaking()) {
return InteractiveTag.NONE;
} else if (!passengers.isEmpty()) {
// Can't enter if someone is inside
return InteractiveTag.NONE;
} else {
// Attempt to enter
return InteractiveTag.RIDE_MINECART;
}
}
}
@Override
public InteractionResult interact(Hand hand) {
if (definition == EntityDefinitions.CHEST_MINECART || definition == EntityDefinitions.HOPPER_MINECART) {
// Opening the UI of this minecart
return InteractionResult.SUCCESS;
} else {
if (session.isSneaking()) {
return InteractionResult.PASS;
} else if (!passengers.isEmpty()) {
// Can't enter if someone is inside
return InteractionResult.PASS;
} else {
// Attempt to enter
return InteractionResult.SUCCESS;
}
}
}
}