2020-04-11 15:35:14 +00:00
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/*
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2021-01-01 15:10:36 +00:00
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* Copyright (c) 2019-2021 GeyserMC. http://geysermc.org
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2020-04-11 15:35:14 +00:00
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*
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* @author GeyserMC
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* @link https://github.com/GeyserMC/Geyser
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*/
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2021-11-20 21:34:30 +00:00
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package org.geysermc.geyser.entity.living.merchant;
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2020-04-09 23:33:52 +00:00
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import com.github.steveice10.mc.protocol.data.game.entity.metadata.EntityMetadata;
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2021-11-18 03:02:38 +00:00
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import com.github.steveice10.mc.protocol.data.game.entity.metadata.Position;
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2020-11-12 00:28:45 +00:00
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import com.github.steveice10.mc.protocol.data.game.entity.metadata.VillagerData;
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2020-04-09 23:33:52 +00:00
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import com.nukkitx.math.vector.Vector3f;
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2020-11-10 17:05:16 +00:00
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import com.nukkitx.math.vector.Vector3i;
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2020-06-23 00:11:09 +00:00
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import com.nukkitx.protocol.bedrock.data.entity.EntityData;
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2020-07-11 17:20:03 +00:00
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import com.nukkitx.protocol.bedrock.data.entity.EntityFlag;
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2020-11-12 00:28:45 +00:00
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import com.nukkitx.protocol.bedrock.packet.MoveEntityAbsolutePacket;
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2020-04-09 23:33:52 +00:00
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import it.unimi.dsi.fastutil.ints.Int2IntMap;
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import it.unimi.dsi.fastutil.ints.Int2IntOpenHashMap;
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2021-11-18 03:02:38 +00:00
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import lombok.Getter;
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2021-11-20 21:34:30 +00:00
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import org.geysermc.geyser.entity.EntityDefinition;
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import org.geysermc.geyser.network.session.GeyserSession;
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import org.geysermc.geyser.registry.BlockRegistries;
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2020-11-12 00:28:45 +00:00
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2021-11-20 19:25:21 +00:00
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import java.util.Optional;
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2021-11-18 03:02:38 +00:00
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import java.util.UUID;
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2020-04-09 23:33:52 +00:00
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public class VillagerEntity extends AbstractMerchantEntity {
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2020-11-12 00:28:45 +00:00
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/**
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* A map of Java profession IDs to Bedrock IDs
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*/
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2021-05-29 00:38:17 +00:00
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public static final Int2IntMap VILLAGER_PROFESSIONS = new Int2IntOpenHashMap();
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2020-11-12 00:28:45 +00:00
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/**
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* A map of all Java region IDs (plains, savanna...) to Bedrock
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*/
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public static final Int2IntMap VILLAGER_REGIONS = new Int2IntOpenHashMap();
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2020-04-09 23:33:52 +00:00
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static {
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2020-04-10 00:20:41 +00:00
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// Java villager profession IDs -> Bedrock
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2021-05-29 00:38:17 +00:00
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VILLAGER_PROFESSIONS.put(0, 0);
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VILLAGER_PROFESSIONS.put(1, 8);
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VILLAGER_PROFESSIONS.put(2, 11);
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VILLAGER_PROFESSIONS.put(3, 6);
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VILLAGER_PROFESSIONS.put(4, 7);
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VILLAGER_PROFESSIONS.put(5, 1);
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VILLAGER_PROFESSIONS.put(6, 2);
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VILLAGER_PROFESSIONS.put(7, 4);
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VILLAGER_PROFESSIONS.put(8, 12);
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VILLAGER_PROFESSIONS.put(9, 5);
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VILLAGER_PROFESSIONS.put(10, 13);
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VILLAGER_PROFESSIONS.put(11, 14);
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VILLAGER_PROFESSIONS.put(12, 3);
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VILLAGER_PROFESSIONS.put(13, 10);
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VILLAGER_PROFESSIONS.put(14, 9);
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2020-04-11 15:35:14 +00:00
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VILLAGER_REGIONS.put(0, 1);
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VILLAGER_REGIONS.put(1, 2);
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VILLAGER_REGIONS.put(2, 0);
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VILLAGER_REGIONS.put(3, 3);
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VILLAGER_REGIONS.put(4, 4);
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VILLAGER_REGIONS.put(5, 5);
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VILLAGER_REGIONS.put(6, 6);
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2020-04-09 23:33:52 +00:00
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}
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2021-11-18 03:02:38 +00:00
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private Vector3i bedPosition;
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/**
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* Used in the interactive tag manager
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*/
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@Getter
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private boolean canTradeWith;
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public VillagerEntity(GeyserSession session, long entityId, long geyserId, UUID uuid, EntityDefinition<?> definition, Vector3f position, Vector3f motion, float yaw, float pitch, float headYaw) {
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super(session, entityId, geyserId, uuid, definition, position, motion, yaw, pitch, headYaw);
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}
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2021-11-20 19:25:21 +00:00
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public void setVillagerData(EntityMetadata<VillagerData, ?> entityMetadata) {
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2021-11-18 03:02:38 +00:00
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VillagerData villagerData = entityMetadata.getValue();
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// Profession
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int profession = VILLAGER_PROFESSIONS.get(villagerData.getProfession());
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canTradeWith = profession != 14 && profession != 0; // Not a notwit and not professionless
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dirtyMetadata.put(EntityData.VARIANT, profession);
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//metadata.put(EntityData.SKIN_ID, villagerData.getType()); Looks like this is modified but for any reason?
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// Region
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dirtyMetadata.put(EntityData.MARK_VARIANT, VILLAGER_REGIONS.get(villagerData.getType()));
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// Trade tier - different indexing in Bedrock
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dirtyMetadata.put(EntityData.TRADE_TIER, villagerData.getLevel() - 1);
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2020-04-09 23:33:52 +00:00
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}
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@Override
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2021-11-20 19:25:21 +00:00
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public Vector3i setBedPosition(EntityMetadata<Optional<Position>, ?> entityMetadata) {
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return bedPosition = super.setBedPosition(entityMetadata);
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2020-04-09 23:33:52 +00:00
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}
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2021-07-30 20:45:50 +00:00
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2020-07-11 17:20:03 +00:00
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@Override
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2021-11-18 03:02:38 +00:00
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public void moveRelative(double relX, double relY, double relZ, float yaw, float pitch, float headYaw, boolean isOnGround) {
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2021-07-30 20:45:50 +00:00
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// The bed block position, if it exists
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if (!getFlag(EntityFlag.SLEEPING) || bedPosition == null) {
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2021-03-21 15:31:09 +00:00
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// No need to worry about extra processing to compensate for sleeping
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super.moveRelative(relX, relY, relZ, yaw, pitch, headYaw, isOnGround);
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2021-03-21 15:31:09 +00:00
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return;
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}
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// The bed block
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2021-11-20 21:34:30 +00:00
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int blockId = session.getGeyser().getWorldManager().getBlockAt(session, bedPosition);
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2021-07-30 20:45:50 +00:00
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String fullIdentifier = BlockRegistries.JAVA_IDENTIFIERS.get().get(blockId);
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2021-03-21 15:31:09 +00:00
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2021-07-30 20:45:50 +00:00
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// Set the correct position offset and rotation when sleeping
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int bedRotation = 0;
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float xOffset = 0;
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float zOffset = 0;
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if (fullIdentifier.contains("facing=south")) {
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// bed is facing south
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bedRotation = 180;
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zOffset = -.5f;
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} else if (fullIdentifier.contains("facing=east")) {
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// bed is facing east
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bedRotation = 90;
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xOffset = -.5f;
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} else if (fullIdentifier.contains("facing=west")) {
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// bed is facing west
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bedRotation = 270;
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xOffset = .5f;
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} else if (fullIdentifier.contains("facing=north")) {
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// rotation does not change because north is 0
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zOffset = .5f;
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2020-07-11 17:20:03 +00:00
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}
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2021-07-30 20:45:50 +00:00
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2021-11-18 03:02:38 +00:00
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setYaw(yaw);
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setPitch(pitch);
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setHeadYaw(headYaw);
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2020-07-11 17:20:03 +00:00
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setOnGround(isOnGround);
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this.position = Vector3f.from(position.getX() + relX, position.getY() + relY, position.getZ() + relZ);
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MoveEntityAbsolutePacket moveEntityPacket = new MoveEntityAbsolutePacket();
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moveEntityPacket.setRuntimeEntityId(geyserId);
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2021-07-30 20:45:50 +00:00
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moveEntityPacket.setRotation(Vector3f.from(0, 0, bedRotation));
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moveEntityPacket.setPosition(Vector3f.from(position.getX() + xOffset, position.getY(), position.getZ() + zOffset));
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2020-07-11 17:20:03 +00:00
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moveEntityPacket.setOnGround(isOnGround);
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moveEntityPacket.setTeleported(false);
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session.sendUpstreamPacket(moveEntityPacket);
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}
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2020-04-09 23:33:52 +00:00
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}
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