2020-05-06 21:52:57 +00:00
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/*
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* Copyright (c) 2019-2020 GeyserMC. http://geysermc.org
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*
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* @author GeyserMC
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* @link https://github.com/GeyserMC/Geyser
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*/
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package org.geysermc.connector.network.translators.world.block.entity;
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2020-11-05 21:36:22 +00:00
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import com.github.steveice10.opennbt.tag.builtin.CompoundTag;
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import com.nukkitx.nbt.NbtMapBuilder;
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2020-05-06 21:52:57 +00:00
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import org.geysermc.connector.network.translators.world.block.BlockStateValues;
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@BlockEntity(name = "Skull", regex = "skull")
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public class SkullBlockEntityTranslator extends BlockEntityTranslator implements RequiresBlockState {
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@Override
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2020-06-19 01:44:50 +00:00
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public boolean isBlock(int blockState) {
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2020-05-06 21:52:57 +00:00
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return BlockStateValues.getSkullVariant(blockState) != -1;
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}
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@Override
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2020-11-05 21:36:22 +00:00
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public void translateTag(NbtMapBuilder builder, CompoundTag tag, int blockState) {
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2020-05-06 21:52:57 +00:00
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byte skullVariant = BlockStateValues.getSkullVariant(blockState);
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float rotation = BlockStateValues.getSkullRotation(blockState) * 22.5f;
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// Just in case...
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2020-11-05 21:36:22 +00:00
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if (skullVariant == -1) {
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skullVariant = 0;
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}
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builder.put("Rotation", rotation);
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builder.put("SkullType", skullVariant);
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2020-05-06 21:52:57 +00:00
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}
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}
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