2020-04-22 23:17:34 +00:00
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/*
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2022-01-01 19:03:05 +00:00
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* Copyright (c) 2019-2022 GeyserMC. http://geysermc.org
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2020-04-22 23:17:34 +00:00
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*
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* @author GeyserMC
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* @link https://github.com/GeyserMC/Geyser
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*/
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2021-11-20 23:29:46 +00:00
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package org.geysermc.geyser.translator.protocol.bedrock.world;
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2020-04-22 23:17:34 +00:00
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2023-01-04 00:28:43 +00:00
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import com.github.steveice10.mc.protocol.data.game.entity.player.Hand;
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import com.github.steveice10.mc.protocol.packet.ingame.serverbound.player.ServerboundSwingPacket;
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2022-10-30 00:23:21 +00:00
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import org.cloudburstmc.protocol.bedrock.data.SoundEvent;
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2023-02-14 22:09:48 +00:00
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import org.cloudburstmc.protocol.bedrock.packet.AnimatePacket;
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2022-10-30 00:23:21 +00:00
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import org.cloudburstmc.protocol.bedrock.packet.LevelSoundEventPacket;
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2021-11-22 19:52:26 +00:00
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import org.geysermc.geyser.session.GeyserSession;
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2021-11-20 23:29:46 +00:00
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import org.geysermc.geyser.translator.protocol.PacketTranslator;
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import org.geysermc.geyser.translator.protocol.Translator;
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import org.geysermc.geyser.util.CooldownUtils;
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2020-04-22 23:17:34 +00:00
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@Translator(packet = LevelSoundEventPacket.class)
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public class BedrockLevelSoundEventTranslator extends PacketTranslator<LevelSoundEventPacket> {
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@Override
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2021-11-22 19:52:26 +00:00
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public void translate(GeyserSession session, LevelSoundEventPacket packet) {
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2020-04-22 23:17:34 +00:00
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// lol what even :thinking:
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2020-05-05 15:51:43 +00:00
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session.sendUpstreamPacket(packet);
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2020-06-17 00:03:28 +00:00
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// Yes, what even, but thankfully we can hijack this packet to send the cooldown
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if (packet.getSound() == SoundEvent.ATTACK_NODAMAGE || packet.getSound() == SoundEvent.ATTACK || packet.getSound() == SoundEvent.ATTACK_STRONG) {
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// Send a faux cooldown since Bedrock has no cooldown support
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// Sent here because Java still sends a cooldown if the player doesn't hit anything but Bedrock always sends a sound
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CooldownUtils.sendCooldown(session);
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}
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2023-01-04 00:28:43 +00:00
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if (packet.getSound() == SoundEvent.ATTACK_NODAMAGE && session.getArmAnimationTicks() == -1) {
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// https://github.com/GeyserMC/Geyser/issues/2113
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// Seems like consoles and Android with keyboard send the animation packet on 1.19.51, hence the animation
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// tick check - the animate packet is sent first.
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// ATTACK_NODAMAGE = player clicked air
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// This should only be revisited if Bedrock packets get full Java parity, or Bedrock starts sending arm
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// animation packets after ATTACK_NODAMAGE, OR ATTACK_NODAMAGE gets removed/isn't sent in the same spot
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session.sendDownstreamPacket(new ServerboundSwingPacket(Hand.MAIN_HAND));
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session.activateArmAnimationTicking();
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// Send packet to Bedrock so it knows
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AnimatePacket animatePacket = new AnimatePacket();
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animatePacket.setRuntimeEntityId(session.getPlayerEntity().getGeyserId());
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animatePacket.setAction(AnimatePacket.Action.SWING_ARM);
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session.sendUpstreamPacket(animatePacket);
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}
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2020-04-22 23:17:34 +00:00
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}
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}
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