mirror of
https://github.com/GeyserMC/Geyser.git
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90 lines
3.8 KiB
Java
90 lines
3.8 KiB
Java
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/*
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* Copyright (c) 2019-2023 GeyserMC. http://geysermc.org
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*
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* @author GeyserMC
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* @link https://github.com/GeyserMC/Geyser
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*/
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package org.geysermc.geyser.entity.type;
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import com.github.steveice10.mc.protocol.data.game.entity.metadata.type.BooleanEntityMetadata;
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import com.github.steveice10.mc.protocol.data.game.entity.metadata.type.FloatEntityMetadata;
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import com.github.steveice10.mc.protocol.data.game.entity.player.Hand;
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import com.github.steveice10.mc.protocol.packet.ingame.serverbound.player.ServerboundSwingPacket;
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import org.cloudburstmc.math.vector.Vector3f;
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import org.cloudburstmc.protocol.bedrock.data.entity.EntityFlag;
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import org.cloudburstmc.protocol.bedrock.packet.AnimatePacket;
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import org.geysermc.geyser.entity.EntityDefinition;
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import org.geysermc.geyser.session.GeyserSession;
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import org.geysermc.geyser.util.InteractionResult;
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import java.util.UUID;
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public class InteractionEntity extends Entity {
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/**
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* true - java client hears swing sound when attacking, and arm swings when right-clicking
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* false - java client hears no swing sound when attacking, and arm does not swing when right-clicking
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*/
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private boolean response = false;
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public InteractionEntity(GeyserSession session, int entityId, long geyserId, UUID uuid, EntityDefinition<?> definition, Vector3f position, Vector3f motion, float yaw, float pitch, float headYaw) {
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super(session, entityId, geyserId, uuid, definition, position, motion, yaw, pitch, headYaw);
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}
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@Override
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protected void initializeMetadata() {
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super.initializeMetadata();
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// hide the armor stand but keep the hitbox active
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setFlag(EntityFlag.INVISIBLE, true);
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}
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@Override
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public InteractionResult interact(Hand hand) {
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// these InteractionResults do mirror the java client
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// but the bedrock client won't arm swing itself because of our armor stand workaround
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if (response) {
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AnimatePacket animatePacket = new AnimatePacket();
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animatePacket.setRuntimeEntityId(session.getPlayerEntity().getGeyserId());
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animatePacket.setAction(AnimatePacket.Action.SWING_ARM);
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session.sendUpstreamPacket(animatePacket);
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session.sendDownstreamPacket(new ServerboundSwingPacket(hand));
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return InteractionResult.SUCCESS;
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}
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return InteractionResult.CONSUME;
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}
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public void setWidth(FloatEntityMetadata width) {
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setBoundingBoxWidth(width.getPrimitiveValue());
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}
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public void setHeight(FloatEntityMetadata height) {
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setBoundingBoxHeight(height.getPrimitiveValue());
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}
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public void setResponse(BooleanEntityMetadata response) {
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this.response = response.getPrimitiveValue();
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}
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}
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