bug.n/doc/Default_hotkeys.md

10 KiB

Default hotkeys

General description

The hotkeys, as you can set them in Config.ini, are noted in the format <modifier><key>::<function>(<argument>). Possible modifiers are the following:

  • ! (Alt)
  • ^ (Ctrl, Control)
  • # (LWin, left Windows)
  • + (Shift)

You will have to press all keys of a hotkey at the same time beginning with the modifier for calling the associated function, e. g. #^q means pressing the left 'Windows key' and the 'Control key' and the 'Q key' (Win+Ctrl+Q) for quitting bug.n.

Window management

#Down::View_activateWindow(0, +1)

Activate the next window in the active view.

#Up::View_activateWindow(0, -1)

Activate the previous window in the active view.

#+Down::View_shuffleWindow(0, +1)

Move the active window to the next position in the window list of the view.

#+Up::View_shuffleWindow(0, -1)

Move the active window to the previous position in the window list of the view.

#+Enter::View_shuffleWindow(1)

Move the active window to the first position in the window list of the view. You may also move the active window to any other absolute position in the window list by using the first parameter.

#c::Manager_closeWindow()

Close the active window.

#+d::Window_toggleDecor()

Show / Hide the title bar of the active window.

#+f::View_toggleFloatingWindow()

Toggle the floating status of the active window (i. e. dis- / regard it when tiling).

#+m::Manager_moveWindow()

Move the active window by key (only floating windows).

#+s::Manager_sizeWindow()

Resize the active window by key (only floating windows).

#+x::Manager_maximizeWindow()

Move and resize the active window to the size of the work area (only floating windows).

#i::Manager_getWindowInfo()

Get information for the active window (id, title, class, process name, style, geometry, tags and floating state).

#+i::Manager_getWindowList()

Get a window list for the active view (id, title and class).

!Down::View_moveWindow(0, +1)

Manually move the active window to the next area in the layout.

!Up::View_moveWindow(0, -1)

Manually move the active window to the previous area in the layout.

!+Enter::Manager_maximizeWindow()

Move and resize the active window to the size of the work area (only floating windows).

!<n>::View_moveWindow(<n>)

Manually move the active window to the nth area in the layout (n = 1..9).

!0::View_moveWindow(10)

Manually move the active window to the nth area in the layout.

!BackSpace::View_toggleStackArea()

Toggle the stack area of the layout. If the stack area is disabled, the master area takes up the whole view.

Window debugging

#^i::Debug_logViewWindowList()

Dump window information on the windows of the active view to the log.

#+^i::Debug_logManagedWindowList()

Dump window information on the contents of the managed window list (floating and tiled windows of all views) to the log.

#^h::Debug_logHelp()

Print a description of the formatting (column headings) used in the previous two log messages (Manager_logViewWindowList and Manager_logManagedWindowList) to the log.

#^d::Debug_setLogLevel(0, -1)

Decrement the debug log level. Show fewer debug messages. You may also set the debug log level to an absolute value by using the first parameter.

#^+d::Debug_setLogLevel(0, +1)

Increment the debug log level. Show more debug messages. You may also set the debug log level to an absolute value by using the first parameter.

Layout management

#Tab::View_setLayout(-1)

Set the previously set layout. You may also use View_setLayout(0, +1) for setting the next or View_setLayout(0, -1) for setting the previous layout in the layout array.

#f::View_setLayout(3)

Set the 3rd defined layout (i. e. floating layout in the default configuration).

#m::View_setLayout(2)

Set the 2nd defined layout (i. e. monocle layout in the default configuration).

#t::View_setLayout(1)

Set the 1st defined layout (i. e. tile layout in the default configuration).

#Left::View_setLayoutProperty("MFactor", 0, -0.05)

Reduce the size of the master area in the active view (only for the "tile" layout). You may also set an additional parameter for accelerating the third one. E. g. with #Left::View_setLayoutProperty(MFactor, 0, -0.05, 2) the first step, by which the master area is reduced, is -0.0016% and will be doubled with consecutive calls until it reaches -0.05%. With the second parameter you may set an absolute value, e. g. 'View_setLayoutProperty(MFactor, 0.5, 0)' splits the view in half.

#Right::View_setLayoutProperty("MFactor", 0, +0.05)

Enlarge the size of the master area in the active view (only for the "tile" layout). You may also set a additional parameter for accelerating the third one. E. g. with #Right::View_setLayoutProperty(MFactor, 0, +0.05, 0.5) the first step, by which the master area is reduced, is 0.05%, but with consecutive calls it will be halved until it reaches 0.0016%. With the second parameter you may set an absolute value, e. g. 'View_setLayoutProperty(MFactor, 0.67, 0)' makes the master area two thirds and the stacking area one third the size of the view.

#^t::View_setLayoutProperty("Axis", 0, +1, 1)

Rotate the layout axis (i. e. 2 -> 1 = vertical layout, 1 -> 2 = horizontal layout, only for the "tile" layout).

#^Enter::View_setLayoutProperty("Axis", 0, +2, 1)

Mirror the layout axis (i. e. -1 -> 1 / 1 -> -1 = master on the left / right side, -2 -> 2 / 2 -> -2 = master at top / bottom, only for the "tile" layout).

#^Tab::View_setLayoutProperty("Axis", 0, +1, 2)

Rotate the master axis (i. e. 3 -> 1 = x-axis = horizontal stack, 1 -> 2 = y-axis = vertical stack, 2 -> 3 = z-axis = monocle, only for the "tile" layout).

#^+Tab::View_setLayoutProperty("Axis", 0, +1, 3)

Rotate the stack axis (i. e. 3 -> 1 = x-axis = horizontal stack, 1 -> 2 = y-axis = vertical stack, 2 -> 3 = z-axis = monocle, only for the "tile" layout).

#^Up::View_setLayoutProperty("MY", 0, +1)

Increase the master Y dimension by 1, i.e. increase the number of windows in the master area by X. Maximum of 9 (only for the "tile" layout).

#^Down::View_setLayoutProperty("MY", 0, -1)

Decrease the master Y dimension by 1, i.e. decrease the number of windows in the master area by X. Minimum of 1 (only for the "tile" layout).

#^Right::View_setLayoutProperty("MX", 0, +1)

Increase the master X dimension by 1, i. e. increase the number of windows in the master area by Y. Maximum of 9 (only for the "tile" layout).

#^Left::View_setLayoutProperty("MX", 0, +1)

Decrease the master X dimension by 1, i. e. decrease the number of windows in the master area by Y. Minimum of 1 (only for the "tile" layout).

#+Left::View_setLayoutProperty("GapWidth", 0, -2)

Decrease the gap between windows in "monocle" and "tile" layout. You may also set an absolute value for the gap width by using the first parameter, e. g. View_setLayoutProperty(GapWidth, 0, 0) will eliminate the gap and View_setLayoutProperty(GapWidth, 20, 0) will set it to 20px.

#+Right::View_setLayoutProperty("GapWidth", 0, +2)

Increase the gap between windows in "monocle" and "tile" layout.

View / Tag management

#+n::View_toggleMargins()

Toggle the view margins, which are set by the configuration variable Config_viewMargins.

#BackSpace::Monitor_activateView(-1)

Activate the previously activated view. You may also use Monitor_activateView(0, -1) or Monitor_activateView(0, +1) for activating the previous or next adjacent view.

#+0::Monitor_setWindowTag(10)

Tag the active window with all tags (n = 1..Config_viewCount). You may also use Monitor_setWindowTag(0, -1) or Monitor_setWindowTag(0, +1) for setting the tag of the previous or next adjacent to the current view.

#<n>::Monitor_activateView(<n>)

Activate the nth view (n = 1..Config_viewCount).

#+<n>::Monitor_setWindowTag(<n>)

Tag the active window with the nth tag (n = 1..Config_viewCount).

#^<n>::Monitor_toggleWindowTag(<n>)

Add / Remove the nth tag (n = 1..Config_viewCount) for the active window, if it is not / is already set.

Monitor management

#.::Manager_activateMonitor(0, +1)

Activate the next monitor in a multi-monitor environment. You may also activate a specific monitor by using the first parameter, e. g. Manager_activateMonitor(1) will activate the first monitor.

#,::Manager_activateMonitor(0, -1)

Activate the previous monitor in a multi-monitor environment.

#+.::Manager_setWindowMonitor(0, +1)

Set the active window's view to the active view on the next monitor in a multi-monitor environment. You may also set the active window on a specific monitor by using the first parameter, e. g. Manager_setWindowMonitor(1) will set the active window on the first monitor.

#+,::Manager_setWindowMonitor(0, -1)

Set the active window's view to the active view on the previous monitor in a multi-monitor environment.

#^+.::Manager_setViewMonitor(0, +1)

Set all windows of the active view on the active view of the next monitor in a multi-monitor environment. You may also set all windows of the active view on a specific monitor by using the first parameter, e. g. Manager_setViewMonitor(1) will set all windows of the active view on the first monitor.

#^+,::Manager_setViewMonitor(0, -1)

Set all windows of the active view on the active view of the previous monitor in a multi-monitor environment.

GUI management

#+Space::Monitor_toggleBar()

Hide / Show the bar (bug.n status bar) on the active monitor.

#Space::Monitor_toggleTaskBar()

Hide / Show the task bar.

#y::Bar_toggleCommandGui()

Open the command GUI for executing programmes or bug.n functions.

#+y::Monitor_toggleNotifyIconOverflowWindow()

Toggle the overflow window of the 'notify icons'.

!+y::View_traceAreas()

Indicate the areas of the "tile" layout.

Administration

#^e::Run, edit %Config_filePath%

Open the configuration file in the standard text editor.

#^s::Config_UI_saveSession()

Save the current state of monitors, views, layouts to the configuration file.

#^r::Reload

Reload bug.n (i. e. the whole script), which resets i. a. the configuration and internal variables of bug.n, including the window lists. It is like Quitting and restarting bug.n. If Config_autoSaveSession is not set to off, the window lists can be restored and windows are put to their associated monitor and views.

#^q::ExitApp

Quit bug.n, restore the default Windows UI and show all windows.