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108 lines
2 KiB
C++
108 lines
2 KiB
C++
/*
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* SPDX-FileCopyrightText: 2014 Hugo Pereira Da Costa <hugo.pereira@free.fr>
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*
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* SPDX-License-Identifier: GPL-2.0-or-later
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*/
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#pragma once
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#include "config-breeze.h"
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#include "breezeanimation.h"
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#if BREEZE_HAVE_QTQUICK
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#include <QQuickItem>
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#endif
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#include <QEvent>
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#include <QObject>
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#include <QWidget>
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#include <cmath>
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namespace Breeze
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{
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//* base class
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class AnimationData : public QObject
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{
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Q_OBJECT
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public:
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//* constructor
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AnimationData(QObject *parent, QObject *target)
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: QObject(parent)
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, _target(target)
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{
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}
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//* duration
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virtual void setDuration(int) = 0;
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//* steps
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static void setSteps(int value)
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{
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_steps = value;
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}
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//* enability
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virtual bool enabled() const
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{
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return _enabled;
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}
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//* enability
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virtual void setEnabled(bool value)
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{
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_enabled = value;
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}
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//* target
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const WeakPointer<QObject> &target() const
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{
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return _target;
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}
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//* invalid opacity
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static const qreal OpacityInvalid;
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protected:
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//* setup animation
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virtual void setupAnimation(const Animation::Pointer &animation, const QByteArray &property);
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//* apply step
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virtual qreal digitize(const qreal &value) const
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{
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if (_steps > 0) {
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return std::floor(value * _steps) / _steps;
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} else {
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return value;
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}
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}
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//* trigger target update
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virtual void setDirty() const
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{
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if (auto widget = qobject_cast<QWidget *>(_target)) {
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widget->update();
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}
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#if BREEZE_HAVE_QTQUICK
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else if (auto item = qobject_cast<QQuickItem *>(_target)) {
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// Note: Calling polish() instead of update() because that's where
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// Breeze would repaint its image for texture.
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item->polish();
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}
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#endif
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}
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private:
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//* guarded target
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WeakPointer<QObject> _target;
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//* enability
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bool _enabled = true;
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//* steps
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static int _steps;
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};
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}
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